Snaq's Idea 2.0

SNAQ'S IDEA 2.0

This theme is an expansion of the original Snaq's Idea, a compilation of roles thought up by Snaquaza and often used in CSes, curated by staff. This expanded deck throws more factions into the mix and adds more abilities to the role madness. Like other Idea themes, more than 50% of the players must be town for the game to be able to start. This setup requires at least 8 players.



ROLES

  1. Vanilla Townie (Must pick this)

  2. Discard (Must pick the other role)

  3. Hater (Target requires one less vote to be voted the next day)

  4. Hater (Target requires one less vote to be voted the next day)

  5. Praiser (Target requires one more vote to be voted the next day)

  6. Praiser (Target requires one more vote to be voted the next day)

  7. Hasty Lover (Targets someone every night compulsively. For that night and the next day they are lovers)

  8. Hasty Lover (Targets someone every night compulsively. For that night and the next day they are lovers)

  9. Loverboy (Can target someone each night. If the Loverboy dies, this user will die too)

  10. Compulsive Screamer (While this role is in the game, no actions get a result)

  11. Secret Agent (Knows which factions are in the game)

  12. Secret Agent (Knows which factions are in the game)

  13. Oracle (Can ask the host a yes/no question about the setup, but not about the roles of users in particular)

  14. Oracle (Can ask the host a yes/no question about the setup, but not about the roles of users in particular)

  15. Oracle (Can ask the host a yes/no question about the setup, but not about the roles of users in particular)

  16. Deactivator (While this player is alive, a random role in the game can’t be used)

  17. Deactivator (While this player is alive, a random role in the game can’t be used)

  18. Mayor

  19. Mayor

  20. 2S Extender (Twice a game, at twilight - meaning end of the day, before vote reveal - can extend the day by five minutes)

  21. 2S Extender (Twice a game, at twilight - meaning end of the day, before vote reveal - can extend the day by five minutes)

  22. Enabler

  23. Enabler

  24. Pariah (While this role is in the game, all solo anti-town roles are aligned with town instead)

  25. Pariah (While this role is in the game, all solo anti-town roles are aligned with town instead)

  26. Missionary (Targets someone. This person can’t perform a kill)

  27. Missionary (Targets someone. This person can’t perform a kill)

  28. Missionary (Targets someone. This person can’t perform a kill)

  29. OS Curfew Agent (Prevents anyone from dying at night)

  30. OS Curfew Agent (Prevents anyone from dying at night)

  31. Homekeeper (Targets someone. If the target idled, they can’t be killed that night)

  32. Homekeeper (Targets someone. If the target idled, they can’t be killed that night)

  33. Homekeeper (Targets someone. If the target idled, they can’t be killed that night)

  34. Vanguard (Targets someone. If the target used an action, they can’t be killed that night)

  35. Vanguard (Targets someone. If the target used an action, they can’t be killed that night)

  36. Vanguard (Targets someone. If the target used an action, they can’t be killed that night)

  37. Ultimate Seraph Knight (Targets someone, target can neither be voted nor killed)

  38. Ultimate Seraph Knight (Targets someone, target can neither be voted nor killed)

  39. Cowardly Hero (Can protect someone from nightkills. However, if the Cowardly Hero is killed, the target dies instead. If this happens, the Cowardly Hero can’t protect anymore for the rest of the game)

  40. Cowardly Hero (Can protect someone from nightkills. However, if the Cowardly Hero is killed, the target dies instead. If this happens, the Cowardly Hero can’t protect anymore for the rest of the game)

  41. Alluring Cop (Targets someone for a Town / Not Town result. The person targeted will target the Alluring Cop)

  42. Alluring Cop (Targets someone for a Town / Not Town result. The person targeted will target the Alluring Cop)

  43. Alluring Cop (Targets someone for a Town / Not Town result. The person targeted will target the Alluring Cop)

  44. Cop-Of-All-Trades (Targets someone and includes an alignment. Gets to know whether this person is aligned with this alignment. Town can’t be checked for)

  45. Cop-Of-All-Trades (Targets someone and includes an alignment. Gets to know whether this person is aligned with this alignment. Town can’t be checked for)

  46. Cop-Of-All-Trades (Targets someone and includes an alignment. Gets to know whether this person is aligned with this alignment. Town can’t be checked for)

  47. Journalist (Inspects the target Town / Not Town. Doesn’t get a result, but instead publicly reveals the results when it dies. Kills have priority over Journalist inspect)

  48. Journalist (Inspects the target Town / Not Town. Doesn’t get a result, but instead publicly reveals the results when it dies. Kills have priority over Journalist inspect)

  49. Journalist (Inspects the target Town / Not Town. Doesn’t get a result, but instead publicly reveals the results when it dies. Kills have priority over Journalist inspect)

  50. Compatibility Checker (Inspects whether two players are of the same alignment)

  51. Compatibility Checker (Inspects whether two players are of the same alignment)

  52. Compatibility Checker (Inspects whether two players are of the same alignment)

  53. Teacher (Each night can give one player an OS Cop to check someone for Town / Not Town the next night)

  54. Teacher (Each night can give one player an OS Cop to check someone for Town / Not Town the next night)

  55. Teacher (Each night can give one player an OS Cop to check someone for Town / Not Town the next night)

  56. Power Cop (Targets someone. The host returns how powerful they think the role of the target is, on a scale from 0 to 10)

  57. Power Cop (Targets someone. The host returns how powerful they think the role of the target is, on a scale from 0 to 10)

  58. One-Shot Tallier (Can target any amount of players, gets to know how many are not aligned with town)

  59. Yogi Bear (Inspects Treestump / Not Treestump)

  60. Innocent Child

  61. Innocent Child

  62. Innocent Child

  63. Day 4 Suicidal Deathproof Townie

  64. Treestump (Can talk after death)

  65. Treestump (Can talk after death)

  66. Illusionist (Can talk and vote after death)

  67. Illusionist (Can talk and vote after death)

  68. OS Subway Recruiter (The next sub available is added to the game, as a vanilla role of the Subway Recruiter’s alignment)

  69. OS Subway Recruiter (The next sub available is added to the game, as a vanilla role of the Subway Recruiter’s alignment)

  70. Detector (Knows all actions used on them)

  71. Detector (Knows all actions used on them)

  72. Detector (Knows all actions used on them)

  73. Blockade (Roleblocks someone and gets to know who that person targeted)

  74. Blockade (Roleblocks someone and gets to know who that person targeted)

  75. Blockade (Roleblocks someone and gets to know who that person targeted)

  76. Stalker (Gets to know the target of someone, and roleblocks the the person who the someone targeted)

  77. Stalker (Gets to know the target of someone, and roleblocks the the person who the someone targeted)

  78. Bailiff (If the target has a limited-shot action, remove all shots)

  79. Bailiff (If the target has a limited-shot action, remove all shots)

  80. Bailiff (If the target has a limited-shot action, remove all shots)

  81. Confidant (Targets someone. Uses the same action as the target, and on the same target)

  82. Confidant (Targets someone. Uses the same action as the target, and on the same target)

  83. Sage (Target’s action only works on non-Town players for the night)

  84. Sage (Target’s action only works on non-Town players for the night)

  85. Avoider (Targets someone. If the target used an action on the Avoider, it fails)

  86. Avoider (Targets someone. If the target used an action on the Avoider, it fails)

  87. Avoider (Targets someone. If the target used an action on the Avoider, it fails)

  88. Celebrity (It is announced in chat who targeted the Celebrity at night)

  89. Celebrity (It is announced in chat who targeted the Celebrity at night)

  90. Gossiper (Target gets to know who targeted the Gossiper that night)

  91. Gossiper (Target gets to know who targeted the Gossiper that night)

  92. Gossiper (Target gets to know who targeted the Gossiper that night)

  93. Unblocker (Target’s action can’t fail)

  94. Unblocker (Target’s action can’t fail)

  95. Unblocker (Target’s action can’t fail)

  96. Reflexivizer (Targets action will fail for the night. Instead, it will be applied reflexively)

  97. Reflexivizer (Targets action will fail for the night. Instead, it will be applied reflexively)

  98. Reflexivizer (Targets action will fail for the night. Instead, it will be applied reflexively)

  99. Bus Driver

  100. Bus Driver

  101. Chauffeur (Picks two targets. These two players instead execute the action the other used. If there’s an idle, use the original target)

  102. Chauffeur (Picks two targets. These two players instead execute the action the other used. If there’s an idle, use the original target)

  103. Supersonician (Picks a target at night. This person will target themselves with their action)

  104. Supersonician (Picks a target at night. This person will target themselves with their action)

  105. One-Shot Mass Redirector

  106. One-Shot Mass Redirector

  107. One-Shot Bulletproof Lure (Targets someone. This person will target the Lure)

  108. One-Shot Bulletproof Lure (Targets someone. This person will target the Lure)

  109. Mirror (Uses the same action on the person who targeted you)

  110. Mirror (Uses the same action on the person who targeted you)

  111. 2S Multiplier (Makes a person’s actions mass for that night, including kills)

  112. Wild Card (All actions used on the Wild Card are redirected to the target, except kills)

  113. Wild Card (All actions used on the Wild Card are redirected to the target, except kills)

  114. Wild Card (All actions used on the Wild Card are redirected to the target, except kills)

  115. Broken Vanillaizer (Once a game, vanillaizes all players for the next day and night)

  116. Immobile OS Parrot (Once a game, all people who target the Immobile OS Parrot instead target themselves)

  117. Role Vanillaizer (Chooses a role (specifying alignment). If someone has this role, they are vanillaized)

  118. Role Vanillaizer (Chooses a role (specifying alignment). If someone has this role, they are vanillaized)

  119. Schemer (Gets to know what kind of action the target used, and redirects it)

  120. One-Shot Day-Vigilante

  121. One-Shot Day-Vigilante

  122. Midnight Desperado

  123. Midnight Desperado

  124. Murderous Vigilante (Dies if for any reason it doesn’t cause a death at night. Can kill someone at night)

  125. Murderous Vigilante (Dies if for any reason it doesn’t cause a death at night. Can kill someone at night)

  126. Democratic Vigilante (Can shoot anyone who had at least one vote on them the previous day)

  127. Democratic Vigilante (Can shoot anyone who had at least one vote on them the previous day)

  128. Judge (Targets someone that voted for the person who was voted the last day. If the target isn’t of the same alignment as the person who was voted, they are killed)

  129. Haunting Vigilante

  130. Haunting Vigilante

  131. Haunting Doctor

  132. Haunting Doctor

  133. Haunting Doctor

  134. Gambit Vigilante (Action only succeeds when the user dies that night)

  135. Gambit Vigilante (Action only succeeds when the user dies that night)

  136. Gambit Vigilante (Action only succeeds when the user dies that night)

  137. Gambit Public Cop (Action only succeeds when the user dies that night. Inspects Town/Not Town)

  138. Gambit Public Cop (Action only succeeds when the user dies that night. Inspects Town/Not Town)

  139. Trypophobic Townie (When voted, can vanillaize someone)

  140. Trypophobic Townie (When voted, can vanillaize someone)

  141. Trypophobic Townie (When voted, can vanillaize someone)

  142. Rocky Helmet (Reflexively vanillaizes everyone who targets them)

  143. Rocky Helmet (Reflexively vanillaizes everyone who targets them)

  144. One-Shot Reviver

  145. One-Shot Reviver

  146. Reincarnator (Once a game, can revive a player for one day, and kingmake them for that day)

  147. Reincarnator (Once a game, can revive a player for one day, and kingmake them for that day)

  148. Substitute (Once a game, they can target someone. When the Substitute would die, this person dies instead)

  149. Substitute (Once a game, they can target someone. When the Substitute would die, this person dies instead)

  150. Compulsive Janitor Coroner

  151. Compulsive Janitor Coroner

  152. Compulsive Janitor Coroner

  153. Grim Reaper (While alive, all dead players are Restless Spirits instead)

  154. Grim Reaper (While alive, all dead players are Restless Spirits instead)

  155. Lumberjack (While alive, all dead players are Treestumps instead)

  156. Lumberjack (While alive, all dead players are Treestumps instead)

  157. Hallucinator (While alive, all reveals instead reveal a random role that is in the setup)

  158. Necromancer (Once a game, can revive all dead players for the next day and night)

  159. Insomniac (Can talk at night)

  160. Insomniac (Can talk at night)

  161. Friend (Friends can also win if all living players are Friends. They can also communicate with each other)

  162. Friend (Friends can also win if all living players are Friends. They can also communicate with each other)

  163. Friend (Friends can also win if all living players are Friends. They can also communicate with each other)

  164. Friend (Friends can also win if all living players are Friends. They can also communicate with each other)

  165. Friend (Friends can also win if all living players are Friends. They can also communicate with each other)

  166. Friend OS Friend Recruiter (Friends can also win if all living players are Friends. They can also communicate with each other. Can Recruit a Friend once)

  167. Talkative Townie (If there are people with a role that allow them to speak to others privately, the Talkative Townie can talk with them too)

  168. Talkative Townie (If there are people with a role that allow them to speak to others privately, the Talkative Townie can talk with them too)

  169. Whisperer (Announced pre-game that the person is a Whisperer. Can PM any player, but can’t be PMd back)

  170. Whisperer (Announced pre-game that the person is a Whisperer. Can PM any player, but can’t be PMd back)

  171. Reserved Townie (Announced pre-game that the person is Reserved. Can PM any player, and can be PMd back, but can’t talk in main chat excluding votes)

  172. Reserved Townie (Announced pre-game that the person is Reserved. Can PM any player, and can be PMd back, but can’t talk in main chat excluding votes)

  173. Host (Anyone who targets the host will be able to talk to the host privately the next day)

  174. Host (Anyone who targets the host will be able to talk to the host privately the next day)

  175. Groupie (Gets one groupchat at the start of the game. The Groupie can invite anyone to it at any time, but will never be able to kick someone)

  176. Groupie (Gets one groupchat at the start of the game. The Groupie can invite anyone to it at any time, but will never be able to kick someone)

  177. Privatrooper (While alive, the game is Outside Contact)

  178. Discard Vendor (Can give one-shot of all active discarded abilities to other players. Each discarded ability can be given once)

  179. Do-It-Yourselfer (Can use one-shot of all active discarded abilities)

  180. Inheritor (Becomes the role of the last player who died, not the alignment)

  181. Inheritor (Becomes the role of the last player who died, not the alignment)

  182. OS Prism (Once a game, can make all actions targeting the user become mass. Doesn’t affect kills)

  183. Randomizer (Everyone who targets the Randomizer at night, targets a random other person who targeted the Randomizer. Only works if two or more people targeted the Randomizer)

  184. Randomizer (Everyone who targets the Randomizer at night, targets a random other person who targeted the Randomizer. Only works if two or more people targeted the Randomizer)

  185. Card Dealer (When someone targets you, they get a randomized new role, but not a new alignment)

  186. Pseudocider (The player can kill themselves once (at night) without a reveal. If they died this way, they can revive themselves at any point)

  187. Pseudocider (User is temporarily out of the game until they tell the host they want to join back, without a reveal. If they fail to join before a faction has won, they can’t join anymore and it counts as if the Pseudocider was truly dead)

  188. Super Townie (Once a game, at night, the Super Townie can activate. If they would die that night, or the following day, they survive and can take a shot instead)

  189. Super Townie (Once a game, at night, the Super Townie can activate. If they would die that night, or the following day, they survive and can take a shot instead)

  190. Super Townie (Once a game, at night, the Super Townie can activate. If they would die that night, or the following day, they survive and can take a shot instead)

  191. Sacrifice (While alive, no one but Sacrifices can die)

  192. Sacrifice (While alive, no one but Sacrifices can die)

  193. One-Shot Bulletproof Townie (Active - has to tell the host they want to activate their Bulletproof)

  194. One-Shot Bulletproof Townie (Active - has to tell the host they want to activate their Bulletproof)

  195. Copycat (Targets someone at night, if they have a currently active passive ability or modifier, it will be copied for this night and the next day)

  196. Copycat (Targets someone at night, if they have a currently active passive ability or modifier, it will be copied for this night and the next day)

  197. Magician (Target is temporarily out of the game until the end of the next day, without a reveal. The target of scum's factional kill will survive until the end of the next day)

  198. Patron Omniscient (Gets to know the full list of roles pre-game, but if the Patron dies, their entire faction immediately lose, causing the others to win).

  199. Flip Flop (Turns into town every odd day, and to a traitor every even day)

  200. Mafia Hater

  201. Mafia Praiser

  202. Mafia 2S Extender (Twice a game, at twilight - meaning end of the day, before vote reveal - can extend the day by five minutes)

  203. Mafia One-Shot Day-Vigilante

  204. Mafia Schemer (Gets to know what kind of action the target used, and redirects it)

  205. Mafia Bus Driver

  206. Mafia Supersonician (Picks a target at night. This person will target themselves with their action)

  207. Mafia Chauffeur (Picks two targets. These two players instead execute the action the other used. If there’s an idle, use the original target)

  208. Mafia Confidant (Targets someone. Uses the same action as the target, and on the same target)

  209. Mafia Avoider (Targets someone. If the target used an action on the Avoider, it fails)

  210. Mafia Reflexivizer (Targets action will fail for the night. Instead, it will be applied reflexively)

  211. Mafia Blockade (Roleblocks someone and gets to know who that person targeted)

  212. Mafia Unblocker (Target’s action can’t fail)

  213. Mafia Insomniac (Can talk at night)

  214. Mafia Rocky Helmet (Reflexively vanillaises everyone who targets them)

  215. Mafia Compulsive Janitor

  216. Mafia Compulsive Janitor Coroner

  217. Mafia Haunting Compulsive Janitor

  218. Mafia Secret Agent (Knows which factions are in the game)

  219. Mafia Oracle (Can ask the host a yes/no question about the setup, but not about the roles of users in particular)

  220. Mafia Compatibility Checker (Inspects whether two players are of the same alignment)

  221. Mafia Teacher (Each night can give one player an OS Cop to check someone for Town / Not Town the next night)

  222. Mafia Wild Card (All actions used on the Wild Card are redirected to the target, except kills)

  223. Mafia Detector (Knows all actions used on them)

  224. Mafia Mirror (Uses the same action on the person who targeted you)

  225. Mafia OS Modposter

  226. Mafia Whisperer (Announced pre-game that the person is a Whisperer. Can PM any player, but can’t be PMd back)

  227. Reserved Mafia (Announce pre-game that the person is Reserved. Can PM any player, and can be PMd back, but can’t talk in main chat excluding votes)

  228. Mafia Host (Anyone who targets the host will be able to talk to the host privately the next day)

  229. Mafia Groupie (Gets one groupchat at the start of the game. The Groupie can invite anyone to it at any time, but will never be able to kick someone)

  230. Mafia Little Liar

  231. Mafia Magician (Target is temporarily out of the game until the end of the next day, without a role reveal. The target of mafia’s factional kill will survive until the end of the next day. If this action causes no scum to be left in the game, town wins.)

  232. Mafia Magician (Target is temporarily out of the game until the end of the next day, without a role reveal. The target of mafia’s factional kill will survive until the end of the next day. If this action causes no scum to be left in the game, town wins.)

  233. Mafia One-Shot Bulletproof Lure (Targets someone. This person will target the Lure)

  234. Mafia Grim Reaper (While alive, all dead players are Restless Spirits instead)

  235. Mafia Lumberjack (While alive, all dead players are Treestumps instead)

  236. Mafia Screamer (No one in the game gets a result when this action is used)

  237. Mafia Psychotrooper Button (On nights where this role is targeted, all investigative roles receive the opposite results)

  238. Mafia Houdini (Once a game, can switch someone’s role with their discarded role. Their alignment doesn’t change)

  239. Solo Traitor Discard Vendor (Can give one-shot of all active discarded abilities to other players. Each discarded ability can be given once)

  240. Mafia Inheritor (Becomes the role of the last player who died, not the alignment)

  241. Mafia Role Vanillaizer (Chooses a role. If someone has this role, they become are vanillaized)

  242. Mafia Copycat (Targets someone at night, if they have a currently active passive ability or modifier, it will be copied for this night and the next day)

  243. Mafia Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)

  244. Mafia Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)

  245. Mafia Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)

  246. Solo Traitor Pseudocider (User is temporarily out of the game until they tell the host they want to join back, without a reveal. If they fail to join before a faction has won, they can’t join anymore and it counts as if the Pseudocider was truly dead)

  247. Solo Traitor Celebrity (It is announced in chat who targeted the Celebrity at night)

  248. Solo Traitor Gossiper (Target gets to know who targeted the Gossiper that night)

  249. Solo Traitor Broken Vanillaizer (Once a game, vanillaizes all players for the next day and night)

  250. Solo Traitor OS Subway Recruiter (The next sub available is added to the game, as a vanilla role of the Subway Recruiter’s alignment (In this case, Traitor))

  251. Solo Traitor Hasty Lover (Targets someone every night compulsively. For that night and the next day they are lovers)

  252. Solo Talkative Traitor (If there are people with a role that allow them to speak to others privately, the Talkative Traitor can talk with them too)

  253. Solo Traitor Privatrooper (While alive, the game is Outside Contact)

  254. Alien Contrary Vigilante (Actions only succeed when they would normally not)

  255. Alien Contrary Vigilante (Actions only succeed when they would normally not)

  256. Alien Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)

  257. Alien Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)

  258. Alien Unblocker (Target’s action can’t fail)

  259. Alien One-Shot Reviver

  260. Alien One-Shot Mass Redirector

  261. Alien Bouncer (Kills everyone who targeted the target and prevents the actions that these people used from working)

  262. Alien Blackmailer (Kills the target of the target)

  263. Alien 2S Booby Trapper (Target becomes a lasting passive One-Shot Paranoid Gun Owner)

  264. Alien Do-It-Yourselfer (Can use an OS Shot of all active discarded abilities)

  265. Alien Loverboy (Can target someone each night. If the Loverboy dies, this user will die too)

  266. Alien Nightmare (The target can’t talk nor vote the next day, but can use their night action again)

  267. Alien Card Dealer (When someone targets you, they get a randomized new role, but not a new alignment)

  268. Alien Judge (Targets someone on the person who was voted the last day. If the target isn’t of the same alignment as the person who was voted, they are killed)

  269. Alien OS Trainwreck (Targets someone. Everyone who voted this person at the end of the day dies)

  270. Alien OS Solar God (Once a game, can end the day at will)

  271. Alien Semivoter (Gets a target pre-game. If this person is voted, they will not die and instead join the Aliens)

  272. Alien Night Governor (Targets someone at night. This person will not be able to be voted the next day)

  273. Alien Night Governor (Targets someone at night. This person will not be able to be voted the next day)

  274. Super Alien (Once a game, at night, the Super Townie can activate. If they would die that night, or the following day, they survive and can take a shot instead)

  275. Super Alien (Once a game, at night, the Super Townie can activate. If they would die that night, or the following day, they survive and can take a shot instead)

  276. Alien Splinter (The Alien faction gets a One-Shot ability of any role that targeted the Alien Splinter)

  277. Alien-of-all-Trades (Picks a role pre-game. Can use the actions from this role for the rest of the game)

  278. Alien Omniscient (Gets to know the roles that are in the game pre-game)

  279. E.T (Can win with either town or aliens. Doesn’t know aliens)

  280. Hypnotist

  281. Hypnotist

  282. Hypnotist

  283. Hypnotist

  284. Hypnotist

  285. Hypnotist Bookie (Guesses at night who a player will vote the following end of day, if correct, that player will die)

  286. Hypnotist Mayoriser

  287. Hypnotist Praiser

  288. Hypnotist Hater

  289. Hypnotist OS Recruiter (Once a game, can turn the factional into a recruit if successful, instead)

  290. Cultafia Leader (Can recruit on even nights. The entire Cultafia dies when the Cultafia Leader dies)

  291. Gambit Cult Recruiter (Action only succeeds when the user dies that night)

  292. Inquisitor

  293. Solo Bulletproof Duskiller (At night, chooses someone to be “voted” the next day. This person will die along with the real vote. Is third party)

  294. Solo Bulletproof Corrupt Queen (Kingmakes someone. The King will die at the end of the next day. Is third party.)

  295. Solo Substitute Loner (Wins on their own. Once a game, they can target someone, when the Substitute dies, this person dies instead)

  296. Solo Substitute Loner (Wins on their own. Once a game, they can target someone, when the Substitute dies, this person dies instead)

  297. Solo Bulletproof Shadow (Targets someone once in the game and gets their role. It becomes this role in addition to having a nightkill)

  298. Solo Panther (Targets someone at night. That person becomes voteless the next day and the Panther becomes a mayor)

  299. Solo Survivor Hallucinator (While alive, all reveals instead reveal a random role that is in the setup)

  300. Solo Survivor Pseudocider (User is temporarily out of the game until they tell the host they want to join back, without a reveal. If they fail to join before a faction has won, they can’t join anymore and it counts as if the Pseudocider was truly dead)

  301. Solo Outlaster (Randomise three players pregame. Wins when it outlives all three)

  302. Solo Aligner (Starts as Survivor. Once a game it can target someone to take the alignment of this player. Doesn’t know what alignment this is, only get a confirmation that they will win with a specific player)

  303. Solo Aligner (Starts as Survivor. Once a game it can target someone to take the alignment of this player. Doesn’t know what alignment this is, only get a confirmation that they will win with a specific player)

  304. Solo Loyal Lover (Targets someone and becomes lovers with that person. Can only win if the person they’re lovers with wins. Can become lovers with someone once)

  305. Solo Serial Killer of all Trades (One-Shot Bouncer, One-Shot Vigilante, One-Shot Day-Vigilante, One-Shot Blackmailer)

  306. Solo Survivor Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)

  307. Solo Pseudojester

  308. Solo Pseudovoter (Has to vote a random person determined pre-game, takes their alignment. Can’t win otherwise)

  309. Solo Unjester

  310. Solo Birthday Boy (Starts as Survivor. When they are voted, they choose a player and become an identical role to this player, including alignment)

  311. Solo Universal Usurper (Wins when all non-town players except self are dead, town doesn’t win)

  312. Solo Universal Sympathiser (Wins when a non-town faction has won)

  313. Solo Anti-Survivor (If the Anti-Survivor survives to the end of the game, it’s the only role that wins)

  314. Solo Wild disCard (Can choose a role out of the discarded roles pre-game)