Greatest Idea

GREATEST IDEA

Greatest Idea is a theme based on taking Greater Idea even further. Each player gets three possible roles and picks two. One of these roles is chosen for the player's alignment and the other as their ability. For example, a Werewolf Cop could be chosen for the alignment 'Werewolf' or the ability 'Cop'. The roles that have the 'ability' to change their alignment count as an alignment completely, having a 'Vanilla' ability. This mechanic makes the amount of possibilities even larger than in Greater Idea! The third role that was discarded will be publicly revealed at the start of the game. Like with all IDEA themes, more than 50% of the player's alignments must be town.


For more information, check the MafiaScum page on Greatest Idea.



ROLES

  1. Vanilla Townie

  2. Vanilla Townie

  3. Vanilla Townie

  4. Vanilla Townie

  5. Vanilla Townie

  6. Vanilla Townie

  7. Vanilla Townie

  8. Vanilla Townie

  9. Vanilla Townie

  10. Vanilla Townie

  11. Vanilla Townie

  12. Vanilla Townie

  13. Watcher

  14. Tracker

  15. Tracker

  16. Cop

  17. Cop

  18. Cop Lover

  19. Seer

  20. Seer

  21. FBI Agent

  22. Doctor

  23. Doctor

  24. Roleblocker

  25. Jailkeeper

  26. Bodyguard

  27. Vigilante

  28. One-shot Vigilante

  29. One-shot Dayvig

  30. One-shot Dayvig

  31. Compulsive Childkiller (if any Innocent Child is revealed, the Childkiller must immediately dayvig that player)

  32. Bulletproof Townie

  33. Supersaint

  34. One-shot Paranoid Gun Owner

  35. Mason

  36. Mason

  37. Mason

  38. Mason

  39. Mason Doctor

  40. Mason Lover

  41. Lover

  42. Lover

  43. Lover

  44. Jack-of-all-trades (One Roleblock, One Cop, One Doctor)

  45. Vengeful Townie

  46. Retired Werewolf Hunter (named townie)

  47. Retired Marine (Immune to Serial Killer kills)

  48. Miller

  49. Hirsute Townie (Investigates as Werewolf)

  50. Evangelistic Townie (Investigates as Cult)

  51. Tentacled Townie (Investigates as Alien)

  52. Watchlisted Townie (Investigates as Serial Killer)

  53. Wrong Place at the Wrong Time Townie (Universal Miller)

  54. Black Goo (Town; anyone who targets it with an action becomes Cult)

  55. Ascetic Townie

  56. Private Investigator (Gets result "Cult" or "Not Cult")

  57. Gravedigger (Shows up as targeting all nightkilled players to Trackers and Watchers on night of said players' deaths)

  58. Nymphomaniac (Compulsively chooses a Lover on Night 1; NOT part of pre-existing Lover groups unless united by N1 choice)

  59. One-shot Governor

  60. One-shot Unlynchable Townie

  61. Town Godfather

  62. Innocent Child

  63. Hider

  64. Enabler

  65. Treestump

  66. Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")

  67. Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")

  68. Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")

  69. One-shot Kingmaker

  70. Weak Jailkeeper

  71. Bloodhound (Gets result "Town" or "Not Town")

  72. Vanilla Cop (VTs, basic Werewolves and Mafia Goons are Vanilla)

  73. Hero (If a King tries to execute you, the King dies instead)

  74. Tourist (Compulsively targets someone every night. No effect)

  75. Nurse (If a Town Doctor dies, you inherit their power)

  76. One-shot Commuter

  77. Cop-of-all-Trades (One-shot Cop, One-shot Seer, One-shot FBI Agent, One-shot Conspiracy Theorist, One-shot Private Investigator)

  78. One-shot Gladiator (Target two players at night; if both alive at daybreak, they are the only two lynch candidates that day)

  79. Lynchbait (If you are lynched, any and all Lynchers immediately win)

  80. Psychiatrist (Target someone each night, if they are an SK they will become a Vanilla Townie)

  81. Reloader (Target someone each night, if they have previously used a one-shot ability they regain their shot)

  82. Fruit Vendor (Target someone each night. They will be told that they received fruit)

  83. Parrot Role (Target someone each night. If they have an active ability, you use that ability on them)

  84. Judas

  85. Saulus

  86. One-shot Townie (If alive at the start of Day 2, turns into a Survivor)

  87. Underdog (When the first Day death occurs, adopts the alignment of the dead player. Starts as Survivor)

  88. Mafia Goon

  89. Mafia Goon

  90. Mafia Goon

  91. Mafia Goon

  92. Mafia Goon

  93. Mafia Godfather

  94. Mafia Tracker

  95. Mafia Doctor

  96. Mafia Roleblocker

  97. Mafia Lover

  98. Mafia Seer

  99. Mafia One-shot Dayvig

  100. Mafia One-shot Governor

  101. Mafia Strongman

  102. Mafia Reflexive Doctor (protects anyone who targets them)

  103. Hirsute Goon

  104. Mafia Cupid (Targets player Night 1; all OTHER players who targeted same player become Lovers with target)

  105. Alpha Goon (essentially a named goon)

  106. Mafia Compulsive Hider

  107. Mafia Fruit Vendor

  108. Werewolf

  109. Werewolf

  110. Werewolf

  111. Werewolf

  112. Alpha Werewolf

  113. Werewolf Roleblocker

  114. Werewolf One-shot Bulletproof

  115. Werewolf Cop

  116. Werewolf Mason

  117. Werewolf Watcher

  118. Werewolf FBI Agent

  119. Ninja Werewolf

  120. Werewolf One-shot PGO

  121. Werewolf Miller (investigates as Mafia)

  122. Werewolf Supersaint

  123. Werewolf Godfather (essentially a named werewolf)

  124. Werewolf Gravedigger

  125. Wereparrot

  126. Alien One-shot Unlynchable

  127. Alien Prober (targets one player; target is roleblocked and Prober gets investigation result of "Werewolf" or "Not werewolf")

  128. Alien Vanillaiser

  129. Alien Silencer

  130. Bulletproof Alien Lover

  131. Alien Psychotrooper (While alive, all cops with 'guilty/not guilty' format results are Insane)

  132. Alien Mass Redirector (Once per game, choose a player at night. All actions are redirected to that player that night, making the Psychomagnet essentially a 1-Shot Lightning Rod-izer)

  133. Alien Bloodsucker (Treestump someone at night. No Alien may perform the factional nightkill on the same night that you do this)

  134. Alien Sympathiser (If there are Aliens in the game, you are an Alien goon. If there are no other Aliens, you are a VT.)

  135. Survivor

  136. Compulsive Bodyguard Survivor

  137. Survivor Mason

  138. Lyncher (target to the left; or on forum: target above in playerlist; or on skype/chat: target chosen randomly from all other players)

  139. Lyncher (target to the right; or on forum: target below in playerlist; or on skype/chat: target chosen randomly from all other players)

  140. Serial Killer (Two-shot Bulletproof)

  141. Serial Killer (Immune to Mafia kills)

  142. Serial Killer (Immune to Werewolf kills)

  143. Serial Killer (Immune to Alien & Replicant kills)

  144. One-shot Cult Recruiter

  145. Cult One-shot Goomaker (Once per game, at night, target someone to make them take on Black Goo ability)

  146. Wild Card (No alignment. After discards are revealed, discard the Wild Card and draw one new role which you must keep)



The Following Role/Alignment Combinations are banned from greatest idea due to the circumstances they would cause:
Mafia Mason

Werewolf Lover

Mafia Innocent Child

Werewolf Innocent Child

Alien Innocent Child

Lyncher Innocent Child

Serial Killer Innocent Child

Cult Innocent Child

Saulus/Judas Innocent Child

Survivor Innocent Child


On the night that a [Scum] Vigilante uses their shot, the player or any partner cannot use the factional kill.


It should also be worth nothing that having Serial Killer is an alignment and not a role. Therefore, if you are something such as a role: Serial Killer (Immune to Mafia kills); alignment: Cop. You are Town, immune to mafia kills. You are NOT a vigilante, you do NOT have a nightkill.