Cracking Idea

CRACKING IDEA

Cracking Idea is a variant to Greater Idea. It was created to maximise the playability of Greater Idea and added a bunch of different roles and a new Goo faction for this. It works just like other IDEA themes. Players get two possible roles and are allowed to pick one, the one they discarded is revealed. Also more than 50% of the players must have chosen town roles for the game to start. One special mechanic is that Aliens get a variable amount of kills: they get one kill a game per every four players the game started with. This theme requires 4 players to play.


For more information, check the MafiaScum page on Cracking Idea.


ROLES

  1. Vanilla Townie

  2. Vanilla Townie

  3. Vanilla Townie

  4. Vanilla Townie

  5. Vanilla Townie

  6. Vanilla Townie

  7. Vanilla Townie

  8. Vanilla Townie

  9. Vanilla Townie

  10. Vanilla Townie

  11. Doctor

  12. Doctor

  13. Coroner (can target a dead player to discover which role(s) killed them, but not the player who owns it; can also target a living player, succeeding if they die that night)

  14. Coroner

  15. Coroner

  16. Coroner

  17. Bodyguard

  18. Bodyguard

  19. One-shot Commuter

  20. Cop

  21. Cop

  22. Ascetic Cop

  23. Backup Cop (becomes a Cop if a Cop, Ascetic Cop, Traitor Cop or Jack Of All Trades dies)

  24. Watcher

  25. Tracker

  26. Hider (dies if successfully targets a Mafia, Alien or Goo, or a player that died that night; immune to night actions if successfully targets a player otherwise.)

  27. Ascetic Hider

  28. Area 51 Detective (target is roleblocked if Alien)

  29. Area 51 Immunologist (permanently renders target immune to any kind of death by Aliens, except voting)

  30. Conspiracy Theorist (gets result for "Alien" or "Not Alien"; immune to Alien kills; investigates as "Alien")

  31. Conspiracy Theorist

  32. Conspiracy Theorist

  33. Conspiracy Theorist

  34. Conspiracy Theorist

  35. Conspiracy Theorist

  36. Conspiracy Theorist

  37. Compulsive Roleblocker

  38. Jailkeeper

  39. Jailkeeper

  40. Jack Of All Trades (cop/doc/roleblock abilities, all one-shot)

  41. Mason

  42. Mason

  43. Mason

  44. Ascetic Mason

  45. Mason Compulsive Bodyguard

  46. Mason Reflexive Doctor

  47. One-shot Vigilante

  48. Miller Vigilante

  49. One-shot Day Vigilante

  50. Nymphomaniac (compulsively chooses a lover on night 1; the other lover is not informed)

  51. Excellent Sense of Smell Townie (immediately informed how many of each Goo roles are in the game)

  52. Excellent Sense of Smell Townie

  53. Ugly Townie (immediately informed how many of each goo roles are in the game; can win with the goo survivor-style; investigates as Alien)

  54. Ugly Townie

  55. Clairvoyant (immediately informed how many factions there are; condemner/pseudojester count as factions)

  56. Clairvoyant

  57. Clairvoyant

  58. Clairvoyant

  59. Treestump

  60. Persona Non Grata (guaranteed to be the target of the condemner, if one exists)

  61. Macho One-shot Kingmaker (cannot be protected)

  62. Macho Death Kingmaker (cannot be protected; kingmaker action activates publicly upon death, applies to the next day)

  63. Supersaint

  64. Vengeful Townie

  65. One-shot Unvotable Townie

  66. Universal Backup (acquires current abilities of first killed town player)

  67. Universal Backup

  68. Mafia Goon

  69. Mafia Goon

  70. Mafia Goon

  71. Mafia Goon

  72. Ascetic Mafia Goon

  73. Ascetic Mafia Goon

  74. Bulletproof Mafia Goon

  75. Bulletproof Mafia Goon

  76. Mafia Tracker

  77. Mafia One-Shot Role Cop

  78. Mafia One-Shot Role Cop

  79. Mafia Traitor Cop (initially unaware of teammates, and vice-versa)

  80. Mafia Conspiracy Theorist (immune to Alien kills; gets result for "Alien" or "Not Alien"; investigates as either "Alien" or "Mafia")

  81. Mafia Conspiracy Theorist

  82. Mafia Clairvoyant (immediately informed how many factions there are; lyncher/pseudojester count as factions)

  83. Mafia Clairvoyant

  84. Mafia One-shot Day Vigilante

  85. Mafia Godfather

  86. Alien Avenger (supersaint)

  87. Alien Avenger

  88. Alien Vanillerizer

  89. Alien Vanillerizer

  90. Alien Psychotrooper (while alive, all roles which expect a result receive 'no result' as if role blocked)

  91. Alien One-Shot Psychomagnet (all night actions are redirected to the target)

  92. Alien Monarch (bulletproof unlynchable day-vigilante - but loses all abilities when any ability is activated; bulletproof ability can absorb multiple shots in one night; Alien Monarch isn't told explicitly when the bulletproof ability activates)

  93. Baby Alien Monarch (on the dawn of Day 4, becomes an Alien Monarch; at that point, the town is publicly informed of the presence of this role; until then, cannot perform Alien factional kills)

  94. Baby Alien Monarch

  95. Condemner(game ends if condemner wins; condemner becomes vanilla townie if target is killed; mod personally selects a town target after all players have chosen their roles)

  96. Pseudojester (one-shot unlynchable; converts to the alignment of the hammering player when lynched; cannot win otherwise)

  97. Red Goo (goo-aligned; targeted player unstoppably dies, even if bulletproof etc; one-shot; cannot be redirected/blocked; mod announces the death being due to a Red Goo)

  98. Red Goo

  99. Grey Goo (goo-aligned; anyone who successfully targets Grey Goo with an action becomes goo-aligned and vanillerized. The goo faction gains immediate knowledge of this. Immediately after night 2, Grey Goo (unblockably) dies)

  100. Chameleon Goo (same as grey goo; also a mason)