Performance test of 20k enemies with pathfinding (animations were a problem still)
Performance test of 20k enemies with pathfinding (animations were a problem still)
Some explosions :D
Combat with autotargeting, looting, and some damage mechanics
Inventory management
Lootboxes :D
Parallax and picking stuff up
Production Chains, dynamic and extensible definition in code
Dynamic skilltree generation, defined in code
Inventory with filter function
Employee system, procedurally generated employees giving global modifiers