I am conducting user tests, and getting a bug when using a mobile web browser. The page will try loading repeatedly and crash. Yesterday the same prototype was working fine in a mobile browser, and at the moment the same prototype preview is working well in a desktop browser.

I faced the same problem and I cannot run my testings on mobile. There is no problem with the desktop version and the pop-ups open smoothly. It just happens on mobile; either on the Figma Mobile app, Safari or Chrome. Is there anyone from @anon21722796 to answer this thread?


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Facing the same issue and have tried opening the link on both Android and Apple phones using every browser available on them and we are presented with a black screen. Unable to continue with our user testing for mobile view.

Create from clickable prototypes to fully-functional simulations, without typing a single line of code. We provide a full range of tools, so that you can focus on creating delightful user experiences. Testing through simulations will reduce rework and boost user adoption.

Design full interactions of your web and mobile products, from the navigation to the last details of the user experience: advanced interactions, animations, transitions, interactive UI elements. Launch easy to use products and boost user adoption.

Create prototypes for websites and web apps that adapt to multiple screen resolutions for desktop and mobile. The UI elements in your screens will also adapt automatically. One free prototyping tool to rule all devices!

Visualize your web and mobile prototypes, while you design them. Simulate prototype behavior while you design. Use our Emulator and Viewer App to test your prototype live on any iPhone, iPad or Android device.


A prototype is essentially a drawn application. To make the prototype interactive, the designer draws all the screens of the future application, and a special program assembles these screens into a single model, establishing relationships and links.

The online tool promises to add interaction to your design and help you build clickable prototypes simulating realistic UX. The full range of interactions with clicks and gestures focuses on creating a better user experience.

The mobile app prototype mainly demonstrates the design and layout of the future app without any functionality. Yet, there are also interactive prototypes with clickable icons and animations to show the possible functions.

Is there a way to prototype for optimal performance on PC and on mobile view? I'm currently working on a slider of images as a fun project and I noticed that it usually loads well on PC but not so much on mobile.

Mobile app investors are met with a plethora of pitches in their inboxes every day. Understanding how to build an app and launch a prototype for your mobile app can help differentiate your startup from the rest and give you a competitive advantage when pitching your app to potential investors.

Wireframes that can be put in the hands of people who might want to test your product are great for feedback. You can turn low-fidelity wireframes to a basic prototype and share it with your target audience, friends, peers, manager and boss to help them understand and give feedback on the app.

When you open a shared link in a mobile browser, you can view the prototype with a zoomed-in artboard. If the artboards of the prototype are unlinked, swipe left or right to navigate from one artboard to the other.

The only thing I can think of would be to open up your Project Options when viewing the prototype and test the scale options: Scale to fit width, Original Size, and Fit all to screen. What if you adjust the width in the Generate HTML window? Does the white margin grow or shrink depending on that width you set?

Methods:  The authors developed a mobile application to mediate the uncertainty of dental emergencies. The development and study consisted of a needs analysis and quality assessment of intraoral images captured by smartphones, prototype development, refining the prototype through usability inspection methods, and formative evaluation through usability testing with prospective users.

Practical implications:  This study's results demonstrate that patients can use mobile applications to transmit clinical data to their dentists and suggest the possibility of expanding the use of mobile applications to enhance access to routine and emergency dental care. The authors addressed how to enable patients to communicate emergency needs directly to a dentist while obviating patient emergency department visits.

The purpose of prototyping is to ensure that the final design meets all the technical requirements and is easily used. Prototyping is useful for mobile app design, but it may not be as simple as you think.

A mobile app Prototype is a working model of the mobile app to be developed. This draft will help developers to create the app and investors to back the project. It also clarifies what the design, functionality, and other characteristics of the app will be like.

Building mobile app software from scratch using codes is high or expensive. Thus, using a prototype is a must to estimate the overall cost and investment without going for the complete development process.

In this section, you will find out how to make your app prototype look good. You can use a variety of programs to get a sense of how your app will feel to users, and two popular options are Figma and InVision Studio.

To keep things simple, there are two primary wireframing tools for mobile apps most designers use: Figma and InVision Studio. Both are easy to use and offer several features, including creating interactive wireframes, mockups, and high-fidelity prototypes.

Figma is an online tool that creates interactive app wireframes, clickable prototypes, and design mockups. You can invite team members to contribute to your designs and share your ideas with clients for validation.

In this step, you will finally be able to turn your paper wireframe into something that is useful for those who will be using it. In this guide, You will learn how to quickly create a working prototype in Andromo by taking advantage of the free 14-day trial period.

Congratulations! You have taken that vital step of transforming your app prototype into a digital prototype. Well done! Now, when it comes to showing off your digital prototype to others, you need to know a few tips.

You took your prototype to a whole new level when you turned it into a digital prototype. This is exciting! Now that you have taken the time and effort to use mockup tools for mobile apps to create an interactive app prototype, you can use it to share your project and bring in some much-needed investment and feedback.

Usually, you would now start the usability testing process, but it may be helpful to continue making changes and refinements to your prototype as you get feedback from potential users. If you are using mobile app design software such as Figma or InVision Studio, or some other type of prototyping software, make sure to check out their live sharing capabilities. Because some of these tools allow you to make real-time changes to your wireframes in a browser-based environment which can help get quick feedback from your design team or other stakeholders on the look and feel of your prototype.

When building up your app prototype, remember to design in re-usable layers. Knowing how to create a good mobile app prototype might be crucial to the success of your project. Using user interface prototyping tools such as Figma, you can quickly test designs and iterate upon them until you find the most suitable solution.

When building up your app prototype, remember to apply design thinking which deals with the complexity of user needs, the uniqueness of your product, the problems you solve for users and your target market. Remember that there is no universal solution for all types of mobile apps in terms of functionality, appearance, and platform.

When building a prototype app, you probably naturally go to your designed screens and start adding buttons, textboxes, and toolbars. But I suggest extending this practice by exploring patterns and off-the-shelf component libraries to speed up your development time while keeping the design quality high.

If you are searching for a prototype app builder, then Andromo is the best option to start. The app builder of Andromo offers its users a user-friendly interface that can help develop high-quality apps by eliminating some of the technical difficulties in programming.

Nevertheless, if your app supports it, the easiest would be to collect live data as your users are testing. Some tools, like Invision, also allow users to comment from within the app prototype.

You can view a prototype on your mobile device by scanning a QR code or sending an SMS containing a link to the prototype. Clicking the link will open the prototype in your mobile device's browser or in the InVision mobile app, if installed.

Michelle Chronister works on the USA.gov team at the U.S. General Services Administration (GSA). She and her team were trying to enhance their site (and their Spanish counterpart, USAGov en Espaol [formerly known as GobiernoUSA.gov]) and wanted to see how their designs would work on desktop, mobile and tablets. They wanted to get customer feedback early, and see if they were going in the right direction.

A prototype for an app conveys the look and feel of your app, but they are usually not working software. They set the stage for the first functioning version of your app, often referred to as the minimum viable product.

Design is always the first phase of creating a mobile app or an app prototype. At Big Fish, we often create early designs by hand. We then move to digital versions, starting with low-fidelity, black-and-white wireframes, then moving to high-fidelity, full-color designs.

Every mobile app we develop goes through these phases during our app design process. But, we can use these designs to create a prototype at any phase of the process. Each phase offers a prototype with benefits on its own. 17dc91bb1f

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