During your trip to and through Manhattan, you're going to need help, and that's where we come into play. Our Basics section will give you both novice and expert tips on getting through everything Prototype has to offer you in one piece. The Walkthrough section of the guide holds your hand through each and every main quest mission in the game, from beginning to end. The Hint Orbs and Landmark Orbs sections of the guide provide detailed locations of each and every orb in the game, complete with screenshots, descriptions, and even maps. In the Events section of the guide, you can find information on each and every event in the game, with details on achieving gold medals. The Web of Intrigue section covers just that -- the game's intricate Web of Intrigue side quest. In Skills, you can find a rundown on each skill in the game Alex can learn, how much they cost, and specific details on their uses. And finally, the Q&A section of the guide provides users of the guide with an outlet to get their questions answered in public. Submit your questions to us, and look for our responses!

Background:  Patients undergoing thyroidectomy may have inadvertent damage or removal of the parathyroid gland(s) due to difficulty in real-time parathyroid identification. Near-infrared autofluorescence (NIRAF) has been demonstrated as a label-free modality for intraoperative parathyroid identification with high accuracy. This study presents the translation of that approach into a user-friendly clinical prototype for rapid intraoperative guidance in parathyroid identification.


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Methods:  A laboratory (lab)-built spectroscopy system that measures NIRAF in tissue was evaluated for identifying parathyroid glands in vivo across 162 patients undergoing thyroidectomy and/or parathyroidectomy. Based on these results, a clinical prototype called PTeye was designed with a user-friendly interface and subsequently investigated in 35 patients. The performance of the lab-built system and the clinical prototype were concurrently compared side by side by a single user with 20 patients in each group. The influence of (i) intrapatient and interpatient variability of NIRAF in thyroid and parathyroid glands and (ii) thyroid and parathyroid pathology on intraoperative parathyroid identification were investigated. The effect of blood on NIRAF intensity of parathyroid and thyroid was tested ex vivo with the PTeye system to assess if a hemorrhagic surgical field would affect parathyroid identification. Accuracy of both systems were determined by correlating the acquired data with either visual confirmation by a surgeon for unexcised parathyroid glands or histology reports for excised parathyroid glands.

Results:  The overall accuracy of the lab-built system in guiding parathyroid identification was 92.5%, while the PTeye system achieved an accuracy of 96.1%. Unlike the lab-built system, the PTeye could guide parathyroid identification even as the operating room lights remained on and required only 25% of the laser power used by the lab-built setup. Parathyroid glands had elevated NIRAF intensity compared to thyroid and other neck tissues, regardless of thyroid or parathyroid pathology. Blood did not seem to affect tissue NIRAF measurements obtained with both systems.

Conclusion:  In this study, the clinical prototype PTeye demonstrated high accuracy for label-free intraoperative parathyroid identification. The intuitive interface of the PTeye that can guide in identifying parathyroid tissue in the presence of ambient room lights suggests that it is a reliable and easy-to-use tool for surgical personnel.

Prototypes are essential for identifying and solving user pain points with participants during usability testing. Testing prototypes with end-users enables UX teams to visualize and optimize the user experience during the design process.

A paper prototype is a prototype that is drawn on a paper or a digital whitebaord. Such a prototype is used during the early design stages, like a design thinking workshop while designers still brainstorm ideas.

Low-fidelity prototypes allow research teams to outline basic user flows and information architecture. High-fidelity prototypes go into more detail, testing user interfaces, interactions, and how usability participants interact with a product.

A lo-fi digital prototype (wireframe) tests crucial elements like navigation and information architecture early in the design process. Teams can use feedback to make quick adjustments to wireframes before committing to mockups.

With UXPin Merge, you can accelerate the UX process through rapid prototyping. Create fully-functioning high-fidelity prototypes using UI code components to provide participants with a life-like model of the final product.

UX teams follow the standard paper prototyping processes as outlined above. Next, designers build high-fidelity prototypes using UXPin Merge just by dragging and dropping ready interactive UI blocks on the canvas.

Multiple Flows lets you create and share multiple versions of a design from the same document, or in the same file and leverage the same set of artboards across many prototypes or design specs. Each flow retains its own set of wires and share details so you can make changes and re-publish without having to undo and redo all of your settings each time.

If you want to create versions of your design, set a second Home artboard, wire them together, and share unique links for each set. Home artboards act as a starting point for the design where you can drag wires to connect different screens together.

Use the same set of artboards across multiple prototypes without having to duplicate your work. Make changes to your designs and update your links all in the same page.

For example, if you want to enhance the navigation experience for your prototypes, you can choose to add anchor links by setting Scroll To as an action type. For more information on this, see Create navigation links within an artboard.

To test your prototype and the interactions, you can preview the prototype. You can also record the preview and save the recording as a .mp4 file. You can then choose to share the .mp4 file with your stakeholders, who can view (or review) the walkthrough of the prototype and provide feedback.

In a world where technology is constantly changing and rapid iteration to grow products is the norm, knowing how to prototype as a UX designer is more important than ever. Prototyping is a vital part of the process of creating successful user experiences.

In UX design, a prototype is usually some sort of simulation that shows developers, stakeholders and other team members how users will interact with the final product. This could be a UX design plan for an entire app or only a singular interaction.

A prototype is not wireframes or mockups. In UX Design, prototypes are expected to have some level of interactivity. Mockups and wireframes are considered static, non-interactive design assets. Sometimes sketches are acceptable versions of a prototype, as long as multiple sketches are laying out an experience.

A product that is not autonomously interactive, has an incomplete visual design or lacks content would be considered a low-fidelity or lo-fi prototype. Lo-fi prototypes are an easy method to communicate a high-level design concept tangibly.

Lo-fi prototypes are generally used for testing functionality rather than visual design. During testing, the designer will simulate how a user will interact with the product through a prototyping kit or by manually shifting through sketches or wireframes.

High-fidelity or hi-fi prototypes are essentially functional prototypes. They look and act as closely as possible to the final product. A hi-fi prototype is realistic, detailed, dynamic and functional. They look like a real app or website, have the same content that will appear in the final design and are interactive.

To create a linked wireframe prototype, designers create digital mockups of each part of an app or website and link them together. When users click on something, they will be taken to another corresponding wireframe, mimicking how the final product will work. Clickable wireframes can be created with wireframe software. Linked wireframes are generally considered to be lo-fi prototypes.

Digital prototypes are high-fidelity mockups of an entire app. They can be created with prototyping software. Digital prototypes allow designers to optimise the responsiveness of their design choices and perform accurate user testing.

Coded prototypes are typically a hi-fi mockup of the proposed final product. They are the closest thing you can get to the ready-to-launch design. Coded prototypes will provide the groundwork for future versions of the product. Often, coded prototypes are only used in later stages or by designers who know how to code.

Using digital sketch tools can accelerate the paper prototyping process. Designers can make changes faster (without needing to redraw a screen), attach detailed notes, and upload finished prototypes instantly to design tools like UXPin to build high-fidelity prototypes or go with wireframing.

As you try to do this while creating something that can establish itself in the target market as well, failure at any stage is just a part of this long and complicated process. This is where prototype testing comes in!

Before a product goes out for public access, the developers need to ensure that it is fully operational, offers promised functionality, and solves real-world problems. Testing prototypes is an ongoing process where the developers seek continuous validation from real-world users through feedback and surveys.

The choice of prototype fidelity depends on the goals of the project and the stage of development. Iterative prototyping involves creating multiple versions of prototypes, each building upon the lessons learned from the previous ones.

These prototypes vary in fidelity, ranging from low-fidelity versions capturing basic layouts and interactions to high-fidelity models closely resembling the intended appearance and behavior of the final product. be457b7860

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