For use with Universal Render Pipeline (URP) Forward Renderer.
WebGL 2.0 supported - try the demos below!
Requirements are given in the User Guide.
Now available on the Asset Store!
Feel free to email/discord if you have questions!
Email in asset store link
Discord: ElliotB256#6537
Twitter: @drbentine
Mix pixelised and unpixelised objects.
Intersection and depth supported
Pixelised objects can move at screen pixel resolution without pixel creeping artefacts.*
Control the outlines of individual objects.
Useful for highlighting selections, damage, etc.
Change the size of pixels for each object individually.
Supports pixelization up to 5x5 screen pixels.
Supports all standard Unity lights, and additional scene lights.
Supports shadows from main scene light.
Shadow casting works between all assets - pixelated or not.
Recolor objects or restrict color palettes to achieve a true retro feel.
Supports per-object dither patterns
Build and customise your own pixelised shaders using ShaderGraph.
Example ShaderGraph assets included.
Compatible with URP post processing stack.
Compatible with transparent objects*.
Real-time light and shadow - keep your sprites correctly lit!
Animations and directions - No need to draw the same object from different angles, or hand draw multiple frames of animation.
Procedural animations - ragdolls, flags, capes...
Occlusion and visibility - all z-sorting is automatic. For example, want to add equipment to a character? No need to mess about with layers!
If you want to see how to use the package, head on over to the User Guide.
You can find an example of it in action here: https://www.youtube.com/watch?v=SzD4LQTrAig&t=2s
Cheers!
Elliot Bentine: elliotbentine@gmail.com