Prom Planning and Development
Prom Planning and Development
Max, Sarah, and Ted - the cool kids of prom - have been developing the game since September 2016. Since then, Prom has gone through several iterations, from scraps of paper and foam core board pieces, to card-stock Staples copies and foam core board pieces. It's been quite an adventure.
In April 2017 we submitted Prom to the 2017 Boston Festival of Indie Games, and it was accepted to the second round of submissions - where judges played a physical prototype of the game and decided its fate.
We're excited that Prom indeed made it into BostonFIG! We showcased Prom to tons of potential fans on September 23rd, 2017. This was a great opportunity to get feedback and new perspectives on the future development of Prom!
Due to a series of ~life events~ Prom's development was on hiatus - until 2025!
We're excited to announce that Prom has gotten some much-needed revision and redesign, and we're even MORE excited to announce:
Prom has once again been accepted into the Boston Festival of Indie Games for 2025!
Stay tuned! Prom is back and better than ever - keep your eye on local listings for events, playtests, and more!