Path of Life Return
You have been brewed with life beyond comprehension, liveliness that crosses through every fiber of your being in the name of a power beyond those of gods. Although not quite blessed with magic, you choose to make up for in an twist of blood to paint this world devoid of color again.
3rd level
Life Enhance
3rd level path of Life Return
While raging, when you successfully deal damage to a creature except for constructs and undead(Nightmare), you may use a bonus action to heal for half of the damage you dealt. Gaining it back as temporary hit points (this temp hp can be stack to a maximum of x3 your barbarian level). Additionally, when you receive healing from a spell like cure wounds, you can choose to add the health healed to your temporary hit points stacking it.
This feature only works while raging and outside of combat has the same rules like normal. Temp hp does not normaly stack for you new players. However this features does not work with things like such the fiends dark ones blessing or any other classes feature to gain more temp hp
10th level
14th level
Tenets (When taking the oath)
Bounty Hunter. With no morals attached to the target you´ve been signed to kill. You as a paladin carry out this job until its done no matter what the cost is. However this is to avenge not revenge your own sworn enemies.
Truth. There is always a lie in disguise and if that lie ends up being another innocent life taken away. You will stand and avenge that life that was taken that day and find out who was the behind it all. Too seek the truth.
List. The list is what signs you to a target being from your sworn oath or a bounty you have acquired under your travels you need to check that list of until its down.
Kindness. To those that are weak you stand and protect them if they follow in the ways of the society. You only punish the wrong doing acts by sinners.
Channel Divinity (Gain at level 3)
Catching your pray
As a bonus action you use your channel divinity to shoot out a projectile that makes the target you chose to hit have to make a strength saving throw equal to your spell save dc and if the target fails the saving throw it will lose its total movement speed until the end of the paladins next turn. However if the target succeeds the saving throw it only halves the movement for that targets next turn.
When you use your channel divinity in this way you gain an amount of charges equal to your charisma modifier (minimum of 1) until your next long rest.
Demonized Hunter
You can use your channel divinity to hunt down your sworn target. Able to synchronize your eyesight with other humanoids within 300ft of you. To connect to specfic people you must have seen them 1min ago nearby you before being able to connect with them. While your using this channel divinity your able to look through there eyes without being disturb or detected as long as no one uses a detect thought- or detect magic spell on the person your looking through. This ability lasts for 1min and your in a unconscious mode while doing this.
Oath spells
You gain oath spells at the paladin levels listed.
3rd Zephyr Strike, Expeditious Retreat
5th Vortex Warp, Detect Thoughts
9th Thunderstep, Slow
13th Dimension Door, Freedom of Movement
17th, Wall of Force, Scrying
Extra movement speed
At level 5 you gain 5ft extra movement speed.
Aura Of Hunting
Starting at level 7 you gain an aura that makes hostile creatures that start there turn within 10ft of you have half there movement speed.
Also alias around you have advantage on getting out of restrains and grapples.
Becoming 30ft and level 12 and 60ft at level 18
The Head Hunter
At 15th level you gain the following benefits.
Your immune to the following condition: Stunned, Grapple and Restrain.
You gain 5ft extra movement and difficult terrain does not effect you anymore.
The List Is Completed
At 20th Level you gain the following benefits.
You gain the ability to teleport as a new walking speed equal to your normal walking speed.