⚠️ Note: videos were recorded using an earlier folder structure.
The project has since been reorganized to meet Fab / Epic standards.
Only asset locations changed — functionality and workflows remain the same.
⚠️ Note: videos were recorded using an earlier folder structure.
The project has since been reorganized to meet Fab / Epic standards.
Only asset locations changed — functionality and workflows remain the same.
we introduce a Procedural Material Layer System for Unreal Engine 5—a production-ready master material designed for building fully layered, non-destructive PBR materials.
This intro covers the core workflow, including base material setup, procedural blending, damage layers, and key features such as vertex painting, height-based blending, DFAO masks, noise damage, and fake shadow layers.