Privacy Policy — Boot Room
Last updated: 26 October 2026
Boot Room is a single-player football career game. The developer collects no personal information about you: there is no account, and nothing about you or your career is sent to the developer. The game shows one advert, supplied by Google AdMob, and buying "Remove ads" takes it away. This policy says exactly what leaves your phone and what stays on it.
What we collect
Nothing that identifies you. There is no account, no sign-up, no email address and no login. The game never asks who you are.
What leaves your device
Only these, and each is described in its own section below.
The advert. When you rest up after your energy runs out, Google's advertising SDK fetches one advert. See Adverts.
A purchase check with Google Play. The game asks Google Play whether your Google account owns either of its two optional purchases, Golden Boy and "Remove ads". See Purchases.
Android's own backup, if you have it switched on. Android can back up the game's data, including your saves, to your Google account and copy it to a new phone. That is Android's feature, run by Google under your account; the developer never receives it. See What is stored on your device.
That is the whole list. There is no crash reporting, no analytics company and no server of ours that receives anything. Your career, your saves, your player's name and your photo are never sent to the developer.
Adverts
Boot Room shows one advert, supplied by Google AdMob, before you rest up when your energy has run out — including during a tournament. There are no banners, nothing during a match, and never more than one advert in ten minutes.
To choose and measure it, Google's advertising SDK receives your device's advertising ID, coarse information about your device, and the fact that an advert was shown. This happens inside the SDK: the game itself never sees, stores or sends any of it, and nothing about your career leaves your phone.
If you are in the EEA or the UK you are asked, before the first advert, what you consent to. You can change that answer at any time from Ad privacy in Settings, which opens Google's consent form again. Refusing means you see adverts that are not personalised, not more of them.
What Google does with it is covered by their own policy: https://policies.google.com/technologies/partner-sites
Buying "Remove ads" stops all of it. No advert is requested, so the SDK is never asked for one, and resting up happens instantly.
The advert is never a condition of playing. No signal, no advert available, a refused consent form, an advert closed after two seconds — you rest up anyway.
The rest of the game — the match engine, the artwork, the fonts, the music and the stadium sounds — is installed with the app and runs on your phone. It works in aeroplane mode, with one exception: a purchase cannot be confirmed while there is no connection, so Golden Boy stays locked until the game can next reach Google Play. Unlocking a paid feature on an unanswered question is how a paid feature stops being one.
Purchases
Boot Room has two optional purchases, both handled entirely by Google Play:
• Golden Boy, a different way to start a career.
• Remove ads, which turns the advert off for good.
We never see your payment details. Card numbers, billing addresses and everything else you type into the payment screen go to Google, not to us. That screen belongs to Google Play and is shown by it.
What the game does is ask Google Play one question, when it starts and again whenever it comes back to the front: does this Google account own Golden Boy or "Remove ads"? Google answers for each. The answers are held in memory while the app is open and are never written to your save or anywhere else on the device. Closing the game forgets them, and the next launch asks again.
That question is asked of Google under your Google account, so Google knows you asked it — the same way it knows about any other app you install or buy. Google's handling of that is covered by Google's Privacy Policy (https://policies.google.com/privacy), not by this one.
If you never buy anything, the question is still asked and the answer is always no. Nothing else is sent, and nothing about you is sent with it.
What is stored on your device
Your careers. Up to three save slots, each holding the player you created — the name you typed, the position and country you picked, the face you chose — and everything that has happened in that career: clubs, results, money, attributes, trophies.
Your settings. Match speed and how much of a match you watch, the music volume, whether sound effects are on, and whether you have seen the early player award.
Diagnostics, also on your device. The game keeps a count of how long it has been open, how many times you have opened it, how many careers and matches you have played, and the name of the last screen you were on. It also keeps the last few error messages, if the game ever fails to draw a screen. Both are shown on the game's own diagnostics screen, so you can read exactly what it has. None of it is ever sent anywhere.
All of it is written to the app's own private storage on your device. No other app can read it, and the developer cannot read it.
Android backup. If your phone's backup is switched on (Settings → Google → Backup on most phones), Android includes the game's data in it, so a career survives a lost or replaced phone. The backup is encrypted and stored in your Google account by Google; the developer has no access to it. You control it from your phone's backup settings, and switching it off keeps the game's data on the phone only.
Cloud saves. The app contains Google Play Games services, prepared for an optional cloud save. It is not switched on in this version: the game is not connected to a Play Games project, so when you open Settings and it asks Play Games whether you are signed in, the answer is always no, and nothing is saved to or read from your Play Games account. If cloud saves are switched on in a future version, this policy will say so first.
Photos
You can use a photo from your device as your player's face instead of one of the drawn ones. This is optional. If you never tap it, the app never touches your photos.
If you do use it:
• Your phone's own picker opens and you choose one image. Boot Room cannot browse your photo library and never sees anything except the single image you hand it.
• That image is cropped to a square and shrunk to 256 pixels on your device, and the result is stored inside your save like any other part of your career.
• It is not uploaded anywhere. It leaves your phone only inside your phone's own backup, if you have that switched on, or if you export your save yourself and send that file somewhere.
• Remove it any time from the Customise screen, which deletes it from the save.
Boot Room never shows a permission request — not for photos, not for anything else — and it holds no permission to your photos or files. The picker hands back the one image you selected and nothing else, and that is the whole of the app's access to your photos.
Deleting your data
Delete a save slot from Settings inside the game, or uninstall the app to remove everything on the phone at once. A copy in your phone's backup is managed from your Google account's backup settings.
If you want to keep a career yourself, Settings has an Export option that shows your save as text you can copy, and Restore save to bring it back. That copy goes wherever you put it, and what happens to it afterwards is up to you.
Anonymous usage data
Switched off in this version. No usage data is collected or sent, the game does not ask about it, and there is no switch for it in Settings.
The game contains the code for an optional, anonymous usage-data feature that could be switched on in a future version. If that happens, this policy will be updated first, the game will ask you once, saying no will change nothing about the game, and nothing will be sent unless you say yes. It would cover counts such as matches played and time in the game, never your player's name, any text you type, your photo, your saves or anything that identifies you, and Settings would have a switch to stop it and a button to delete what had been sent.
Children
Boot Room collects no personal information from anyone, of any age.
Permissions
Boot Room never asks you to grant a permission. Not once, not for anything.
The Android package declares these permissions. These four come with the game itself:
• INTERNET — to reach Google Play, and to fetch an advert.
• com.android.vending.BILLING — to ask Google Play about a purchase.
• ACCESS_NETWORK_STATE — to see whether there is a connection before asking. It reads whether you are online, not what you do online.
• com.bootroom.career.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION — a permission the app defines for itself, so that its own internal messages cannot be read by other apps. It grants Boot Room no access to anything.
The rest arrive with Google's advertising SDK and exist for the advert described above:
• com.google.android.gms.permission.AD_ID — the advertising identifier.
• ACCESS_ADSERVICES_AD_ID, ACCESS_ADSERVICES_ATTRIBUTION, ACCESS_ADSERVICES_TOPICS — Android's Privacy Sandbox, which the SDK uses in place of older tracking.
• WAKE_LOCK and FOREGROUND_SERVICE — the SDK's own background work while an advert is playing.
There is no camera, no microphone, no location, no contacts and no storage permission. Outside of the purchase check and the advert, the game opens no network connections of its own.
Music and sound credits
The game's music and stadium sounds are free to use, and these are the people who made them.
• Menu music: "Hella Bumps" by cynicmusic — The Cynic Project / pixelsphere.org. CC0, from OpenGameArt: https://opengameart.org/content/hella-bumps-menu-music
• Menu music: Happy Ukelele Island Surfing Theme - Tarush Singhal. CC0, from OpenGameArt: https://opengameart.org/content/happy-ukelele-island-surfing-theme
• Crowd: "large crowd, medium distance, stereo" by eguobyte. CC0, from Freesound: https://freesound.org/people/eguobyte/sounds/360703/
• Applause: "applause 2" by Sandermotions. CC0, from Freesound: https://freesound.org/people/Sandermotions/sounds/277021/
• Referee's whistle: "referee whistle blow, gymnasium" by SpliceSound. CC0, from Freesound: https://freesound.org/people/SpliceSound/sounds/218318/
None of these involve any data: they are files inside the app, played on your device.
Changes to this policy
If a version of the game adds or changes anything this policy covers, the policy is updated before that version is published, and the change is described here.
12 October 2026 — adverts. One advert was added, before resting up, supplied by Google AdMob, along with the "Remove ads" purchase that takes it away. The Adverts section and the permission list were added at the same time.
26 October 2026 — a full review. The whole policy was checked against the game as it is. Added: the music and sound credits; Ad privacy in Settings, for changing advert consent; Android's backup of the game's data, which was always on and was not mentioned; the Play Games services the app contains for a cloud save that is not switched on. Corrected: there are two purchases, not one, and the purchase check asks about both; usage data is described as what it is in this version, switched off. Nothing new is collected or sent.
Contact
Questions about this policy: rellu.kj@gmail.com