Specializing in C#, C++Â
Passionate about creating immersive gaming experiencesÂ
About
Specializing in C#, C++. Creative and passionate Game Developer with hands-on experience in Unity, C#,3D/2D game development.
Certified in Unity Essentials, Junior Programmer, and Creative Core Pathways through Unity Learn,demonstrating strong skills in game development, C# scripting, and creating polished game experiences.
Adept at creating engaging and high-quality gameplay experiences, with a strong focus on problem-solvingand optimization. Seeking to contribute my skills to a dynamic team and create innovative games.
🎮 Projects 🎮
1
Truck N' Tumble
Role: Solo Developer | Tools: Unity, C#, Git
Designed and developed a physics-based truck delivery game in Unity within the game jam duration.
Implemented realistic barrel movement and pickup & delivery mechanics to match the jam’s theme, "Handle With Care."
Created truck controls (WASD for movement, Space to stop) and optimized physics for a smooth gameplay experience.
Overcame challenges like barrel instability and fine-tuned physics-based interactions.
Showcased the project through a YouTube devlog explaining the development process.
2
Space Shooter Game
Role: Solo Developer | Tools: Unity, C#, Git
Developed a 2D/3D space shooter game featuring dynamic gameplay mechanics and engaging visuals.
Implemented core gameplay systems, including player controls, enemy AI, and power-up mechanics.
Integrated audio effects and background music to enhance the immersive experience.
Managed the entire development lifecycle, from prototyping to final deployment, using Git for versioncontrol.
3
2D Platformer Game (Mario-inspired)
Role: Solo Developer | Tools: Unity, C#, Git
Designed and developed a 2D platformer game featuring walking, jumping, and platform traversal mechanics.
Implemented collectible mechanics (apples) with scoring systems and feedback animations.
Developed interactive gameplay elements, including moving platforms and obstacles (nails, spikes).
Integrated collision detection and physics-based interactions to ensure smooth character control and obstacle response.
Game-Jam
Truck N' Tumble – Game Developer
🚛 *Road To Game Jam (Hosted by KGeN_IO) | [December, 2024]
Designed and developed a physics-based truck delivery game in Unity within the game jam duration.
Implemented realistic barrel movement and pickup & delivery mechanics to match the jam’s theme, "Handle With Care."
Created truck controls (WASD for movement, Space to stop) and optimized physics for a smooth gameplay experience.
Overcame challenges like barrel instability and fine-tuned physics-based interactions.
Showcased the project through a YouTube devlog explaining the development process.
🔗 [Link to Game (If Available)]
🔗 [YouTube Devlog (If Available)]
Achievements
Certificates