We developed an innovative virtual reality-based forestry harvester simulator that offers affordable and accessible training for harvester operator trainees, addressing the challenges of expensive and bulky traditional simulators. This project was funded by the U.S. Economic Development Administration
A VR museum experience that showcases student diversity at Oregon State University. In this immersive experience, you can listen to students' stories narrated in their voices, explore information about each student, and teleport into their world!
A VR application that lets you visualize graph datasets that represent the structure and operation of high-performance computing (HPC) systems. I worked on integrating LLM in Unity to build an interactive chatbot that helps users debug graph information.
VR Room is my personal playground project where I experiment with new interactions, SDKs, and prototype immersive environments.
A game where players click to destroy falling objects, featuring difficulty options, score tracking, and the ability to restart after Game Over. Click on the link to play!
A non-stop side-scrolling game where players have to time their jumps to avoid crashing into incoming obstacles.
An arcade-style Sumo battle where the primary goal is to push off waves of adversaries from a floating island, each wave progressively more challenging.
Created a graphical representation of the Sun-Earth-Moon using OpenGL adhering to Kepler's laws, orbital dynamics, and planets's relative scale.
UI/UX case study for a ceramics mobile app. Created prototype for the application in Figma.
Developed a Deep Learning model to translate Indian Sign Language videos to English text, giving an accuracy of 87.5%. Crowdsourced over 700 ISL word videos to build a standard dataset, developed a MobileNet CNN+ GRU model with augmentation to capture spatiotemporal features from video; patent filed and under review.