Viziritzaal

Viziritaal CR 11

XP 12800

NE Large Outsider (Evil, Extraplanar)

Init +7; Senses Darksense, Darkvision 60ft; Perception +28

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DEFENSE

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AC 27, touch 13, flat-footed 23 (-1 size, +3 Dex, +1 dodge, +14 natural)

hp 216 (16d10+128)

Fort +14, Ref +13, Will +15

Immunities Paralysis, Aging, Stun, Sleep

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OFFENSE

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Speed 80 ft.

Melee bite +23 (3d6+8 plus Dark Seed)

Space 10 ft.; Reach 10 ft.

Special Attacks Dark Seed(Special)

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STATISTICS

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Str 26, Dex 16, Con 24, Int 18, Wis 16, Cha 16

Base Atk +16; CMB +25; CMD 38 (42 vs. trip)

Feats Dodge, Great Fortitude, Improved Initiative, Improved Natural Armor, Improved Natural Attack (bite), Improved Trip, Iron Will, Toughness, Mobility

Skills: Acrobatics +19, Bluff +22, Disguise +19, Knowledge (arcana) +20, Knowledge (history) +20, Knowledge (local) +20, Knowledge (nature) +20, Knowledge (planes) +23, Perception +28, Spellcraft +20; Racial Modifiers Perception +6

Languages Aklo

SQ Outsider Traits

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SPECIAL ABILITIES

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Dark Seed (Sp)

A Viziritaal can bestow on an attack a dark seed, causing 3d6 untyped damage to the target without a save for 3d6 rounds. A Viziritzaal gains the damage dealt by this ability as heal. This seed can be removed per a move action with DC30 Heal or Spellcraft check.

Outsider Traits

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.

-Darkvision 60 feet.

-Unlike most living creatures, an outsider does not have a dual nature?its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.

-Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.

Darksense (Ex)

A Viziritaal gains 'True Seeing' in dim light and darkness. Regardless of light conditions, they can detect living creatures and their health within 60 feet, as 'Blindsense' with 'Deathwatch' continuously active. Mind Blank and Nondetection prevent the Blindsense and Deathwatch effect, but not the true seeing.

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ECOLOGY

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