My Development History
Some times may be inaccurate because I am recalling them mostly from memory*
Some times may be inaccurate because I am recalling them mostly from memory*
Before december 2022, I was making games by myself, mostly of bad quality. It was through all of my projects that I learned how to build well and with others.
Between December and January, I was a developer for a youtuber who made roleplay content. I helped build some games, however they were never used. I eventually left due my work not being respected, in search for other opportunities.
Eventually I found another opportunity to build for a racing group. With them I build Buckmore Curcuit based on pictures and satelite immagery. This was my first opportunity building a map from real life, and I think it turned out well, however poor manegement led to the demise of the group.
After me leaving my last group, I joined my first roblox airline as a developer and purser. I built Tempere Airport in Finland and was a major leader in the games technical progress. Eventually my friend, who was the reason I joined, left the group causing me to leave aswell.
This period was the longest period I was working on a single project. I worked for a Cold War group. I helped build their map and grow their community. It was a fun community, however as my experience with the went on, their hateful nature grew causing me to leave. Most people were fine, but toxicity showed nonetheless.
During this period, I worked mostly on personal projects, however nothing too extensive as I really just needed a break from a lot of developing.
One day in late June of 2025, I recieved a DM from an old colleague from my previous cold war group asking if I'd be interested in rejoining. Reluctantly I agreed building smaller things for individuals compared to the game as a whole (I.E. shops for peoples businesses). It was fun, but I didn't have enough motivation to stay in it for a while, causing me to take another break until September.
This was one of my favorite personal projects to work on. It was a train game called CNR (Caudecean National Rail). It was fun but the spark of trains died down eventually. It was made even harder due to the fact that it was a physics-based train requiring detail around the tracks.
After I lost motivation in completing my personal project, I searched for a team to join. I eventually found Parris Island. They had a map, but it was not usable for any roleplay so I build the entire map from scratch. Most developers weren't active so I had to learn to be a team leader to get them to do work. Eventually, the community as a whole died down, and I decided to leave the community for the HSD (see below).
During this period, I was a developer and event host for a military group called the HSD. It was a fun experience and I worked on some of my best work with a friend of mine, and this was a crucial learning experience for handling terrain, meshes, and unions. Eventually activity stalled leading to the HSD being dispanded.
Following the dissolution of the HSD, I worked on a game of my own with various developers, called Kato Pyrgos, or Cypriot Coastal Border Roleplay. This was one of my largest and highest quality projects, and I still am proud of it. A challenge of this was replicating buildings based on google images and street view, along with google earth imported terrain.
This period leads to the present. During this period I was working mainly on Budapest Airport as a part of the Wizzair Development Team, along with some other personal projects.