Here's a collection of various art I've made over the years that I'm still at-least somewhat proud of, sorted newest to oldest.
Click on the drop-down buttons for more information!
This is the old version of PotaJoe.page.
Here's a collection of various art I've made over the years that I'm still at-least somewhat proud of, sorted newest to oldest.
Click on the drop-down buttons for more information!
Profile Picture (December 2025)
December 2025
A snow-tato! This was my festive profile picture for December 2025. I particularly like how the shading came out on this one.
Operation M0U5
November 2025
What started as a basic doodle turned into a full title screen mock-up for a hypothetical Gameboy game. Seen here are 2 versions - a 4-tone greyscale version for the Gameboy hardware, and a version with a different 4-colour palette assigned to each tile to morseo mimic a Gameboy colour or Super Gameboy. There's also some (currently unreleased) music tracks to go alongside it, which might get released as a sort of mini-album once I get more done.
Potato Animal V2
October 2025
Figuring I needed a more humanoid avatar for VRChat, I made my own. The model has multiple custom facial expressions, mouth visemes, and works on a basic Unity humanoid rig for tracking. In-terms of the technical specs, the model itself was made entirely in Blender and weighs in at 9,982 triangles, pulling it's colours from a 16x16 colour palette texture (scaled up to 128x128 to prevent bleeding) and using a custom 256x256 matcap texture for shading.
Stream Doodles
July 2025
Various quick pixel-art doodles I during one of the few Twitch streams I did just before starting my internship.
Pixel Amiga
January 2024
A 16-bit-style pixelart of an Amiga A500, based on referance images and my own A600. This was initially made as a random test doodle, but eventually found it's way into the thumbnail of a .MOD music player demo I programmed in Scratch.
Profile Picture (2024-Present)
January 2024
Made in Blender using the EEVEE renderer and a custom toon material for the hair.
Chair
December 2023
Another PS1-Style model, this being a 100-triangle chair. This model would also later be ported to Microsoft 3D Movie Maker for some friends' projects.
Elevator With A View
April 2023
I spent a whole day almost non-stop working on this one to make it as detailed as I could within the low resolution and 6-bit colour palette. I really wanted to nail the feeling of looking down at a giant area from up high, and I think I did.
PolyRacer
March 2023
Testing infinite loops, ultra-low-poly modeling and dithering in Blender. Inspired by the look of early 3D arcade games like Sega Rally.
CC Fitness Jam Cover
March 2023
This was my entry for the Chiptune Cafe's Fitness Jam album cover contest. The main graphic was made in Blender, using a cell fracture for the shards. It was then rendered and run through a dither filter to better-fit the 2D pixel-art. A little clean-up and outlining later, and here it is.
PS1 Street
January 2023
A PS1-style 3D scene made in Blender, using only 117 triangles. The reflections are done by changing the transparency of the textures to reveal a flipped, lower-detail copy of the geometry below.