This is a gameplay overview of Not Raised By Wolves, a game which I was one of the lead sound designers. All enemies, the player's robot companion (BORK), and the EMP ability sounds were all done by me. I designed in Pro Tools and implemented into WWISE and Unity.
Click here for the zip folder containing the final build of the game if you want to experience the sound design in game! Note: It is only playable on Windows.
Above is a sound redesign I did for the Dead Space Remake Gameplay Trailer. In my last semester at VFS, we were tasked with picking a video for our final project and redesigning everything from scratch. All SFXs, Dialogue, and Music were created, recorded, edited and mixed in 5.1 by me! It was a tough but rewarding challenge to redesign everything from the ground up, especially for such an iconic franchise. This was also my first time designing sound for the horror and sci-fi genre. I had the privilege of playing my final project at the VIFF cinema in Vancouver, British Columbia.
In term 3 of my program at VFS, we were tasked with a sound redesign of a 1 minute clip of our choosing; I chose a fight scene from one of my favourite animes, Frieren: Beyond Journey's End. It was a great test of my skills since I hadn't designed an action sequence with so many moving parts, and it was also my first time designing magic, which I would love to do more of in the future.
For any inquiries you can email me at elliot.solsound@gmail.com