See more projects on GitHub:
During the Graphical User Interfaces course, a Time Reporting System was to be created in multiple frameworks. The general idea was the same for all projects:
Create, modify and delete activity entries.
Show total time spent on activities
but each project had some unique requirements.
An adventure and puzzle platformer, made during PolyJam 2021 (part of Global Game Jam 2021). Made in Unity (C#) in 4 days, in a team of 4.
Main Features:
Avoid traps and solve puzzles to find your long lost allies!
3 differently themed locations
A simple game about tapping green circles for as long of a time as you can! Made in Unity (C#) for an internship attempt (summer of 2019), cleaned up in January 2021
Main Features:
Tap the green circles before they turn fully red.
Don't tap the black circles!
Highscore system
A custom mini-boss created with Minecraft commands. A fairly performance-light implementation of a monster from a music video. Even got featured by CaptainSparklez
Main Features:
Multiple custom abilities
Custom model and animations
A C++ programming univeristy project (first year). Kind of a text game where you can create your own movies (with scenes and characters), hire actors and directors, write a scenario and play the movie/credits.
UI is very simple because the main focus of this project was to implement a system of objects with various dependencies on each other.
A multiplayer asymetric arcade shooter made in Minecraft using the in-game programming language (commands).
Main Features:
six unique classes (3 per team)
randomly generated arena
plenty of game-settings to customize your experience (desired buildings selection, enable/disable deathmatch, autobalancing and more)
I could not stand the repetitiveness of some aspects of creating this project, so I have developed some crude C# tools to automate quite a lot of the Commands coding
No GitHub since I'm not sure if I can share the code :(
Simplified digitalization of a board game. A first year of Computer Science programming project (coded in C ). I was the project group leader (assigned tasks and did most of the design). The AI (designed by me) won the tournament against other student groups
Main Features:
Hot-seat multiplayer
AI Automatic mode (the program controls a single player)