https://github.com/Biouche/AI_Test_Unreal/
Technology: Unreal 4.27 C++ and Blueprints
Target platform: Desktop
Key features:
Behavior tree for enemy AI : sight, regroup, chase, flee
Custom C++ tasks and services
RVO avoidance, navigation
Animation systems : idle, walk, run, death
Character movement : mouse/keyboard and controller
Shooting and health system
Enemy Spawning system
Technology: C++ and Raylib library
Target platform: Desktop
Key features:
2D sprite drawing
Character controls
Animation system & states (sprites)
AI for enemies (chase, attack, aggro)
Basic combat system
Health and damage management
PhD thesis financed by a H2020 European project (U_CODE)
3D collaborative creation
https://github.com/Biouche/Shaping-The-Place
https://github.com/Biouche/unity-cgal-splitter
Technology: Unity
Target platform: Desktop and VR
Key features:
City building
Tactile screen (touch gestures implementation)
3D object database management
Original real time mesh cutting and merging feature using a custom embedded C++ plugin (using CGAL library)
Data serialization to export and import scenes between VR and desktop applications
https://github.com/Biouche/CryptRaider
Technology: Unreal engine – Scripting and blueprints
Target platform: Desktop
https://github.com/Biouche/ObstacleAssaultV2
Technology: Unreal engine – Scripting and blueprints
Target platform: Desktop
https://github.com/Biouche/WarehouseWreckage
Technology: Unreal engine – Scripting and blueprints
Target platform: Desktop