Kriegsspiel is a wargame developed by the Prussian Army to train officers. It is still played today by the U.S. Army and other militaries around the world.
Kriegsspiel is:
- Double Blind
- Umpired
- Has simultaneous movement
- Is played on standardized maps
- Has pieces (blocks of various sizes) which represent the formations on the field
- Features an emphasis on fog of war
- Delayed order implementation
- Dispatches take time to arrive
- There is often a chain of command
There is an emphasis on realism, and you do not have perfect knowledge or control. Rather, you are in the post of a division commander, and the micromanagement is handled by your subordinate commanders.
We will be running an American Civil War scenario, that will take place on our Gettysburg map, but it will not be the battle of Gettysburg itself. The OOB will not feature historical units. This is done to prevent players from simply parroting history, and instead compels them to make their own decisions.
Players do not necessarily "win" by defeating the enemy, although that is the aim of most scenarios. Typically scenarios are asymmetrical, with one side having an advantage the other does not enjoy. As in real war, nothing is fair. Instead, players win by making optimal decisions, even if those decisions do not directly lead to victory on the field. In other words, a player whose command is destroyed, can win the scenario, IF the decisions they made were optimal and substantially furthered the objectives of their side.
This game is your chance to play a realistic wargame. It is the great-grandfather of D&D and all modern wargames. And it remains the best way to wargame battles.
And the International Kriegsspiel Society is also a signatory of the Derby House Principles for inclusivity in wargaming. Persons of ALL IDENTITIES are welcome to play with us in an environment that is safe, inviting, and free of harassment.
Time: Saturday 10:00
Length: 6 Hours
Location: Miniature B