Getting Ready For SpaceSoft
L.
I have been working on a presentation
for Pollysoft that will show old and new projects in the works
I want Zeldabound 1999 to be a big one at SpaceSoft 2024
the experience has been in development for at least 45 days and it's going very smoothly.
the main thing I want to achieve with the experience is to
push Zelda to its limit's polygon wise
and to have lots of maps to explore
I would say about 60% of the maps are done.
and the experience should be done and ready for show at spacesoft.
now the only troubles that I have with Zeldabound right now is
the fps mainly in the forest...
when I think about it only the forest
that was probably the hardest to get running somewhat smoothly.
Other than that, you will get to ride Epona through the desert.
Fight enemies in the forest.
Find items deep in the Murasaki Forest.
Talk to villagers in Tazmily and take on the 2 dungeons.
And last but not least EXPLORE.
Mario R
This is a demo that I'm working on my past time that is a "Tech Demo" it's more of a proof of concept more than anything.
a proof of concept of a Mario rom hack from Pollysoft
so, it has just 2 levels
one is a water level based off the prototype version of jolly roger bay.
And the second level is a lava level
lots a fire ha ha
this "Tech Demo" is nothing really more than that.
There is More demos and experiences for The Event
that will be shown on Spacesoft day so stay tuned