Originally intended for the 64DD, it was later developed into a standard console game after the add-on failed. Using the Transfer Pak accessory that was bundled with the game, players are able to view, organize, store, trade, and battle their own Pokmon uploaded from Pokmon Red, Pokmon Blue, and Pokmon Yellow. The game includes four stadium cups, each of which is a series of three-on-three Pokmon battles against an ordered lineup of opponents. Gym Leader Castle mode involves battles against the eight Kanto gym leaders and the Elite Four. Pokmon Stadium also features mini-games, versus-style battles, a hall of fame and a built-in emulation function for Pokmon Red, Pokmon Blue, and Pokmon Yellow.

Unlike the Game Boy games Pokmon Red, Blue, and Yellow, Pokmon Stadium does not have a storyline or a well-defined world, meaning that it is not considered a role-playing video game.[5] Instead the game challenges the player to succeed in trainer battles at the Stadium, a tournament consisting of 4 "Cups" and 80 battles in total, as well as the Gym Leader Castle, where the player battles the 8 Kanto Gym Leaders, the Kanto Elite Four, and the Champion. When all Cups have been won and the Gym Leader Castle is completed, a six-on-one battle against Mewtwo is unlocked. Defeating Mewtwo unlocks another round of Stadium, Gym Leader Castle, and the Mewtwo battle, but with higher AI difficulty.[5]


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In Stadium mode, the player is challenged to earn trophies by winning the Pika Cup, Petit Cup, Pok Cup, and Prime Cup, each having its own set of rules and restrictions. In the Pok and Prime Cups, four trophies may be earned, one for each level of difficulty. The Pika and Petit Cups only award one trophy each. After choosing a Cup to compete in, the player decides on a party of six Pokmon, which may include available rental Pokmon and/or Pokmon imported from a Game Boy cartridge of Pokmon Red, Blue, or Yellow. In each battle, the player and the opponent are only allowed to use three of their six party Pokmon. The player will win a trophy after successfully completing all battles in a Cup. If certain conditions are met using imported Pokmon from a Game Boy cartridge, the player will be awarded a Pikachu with the move Surf, which unlocks a mini-game in Pokmon Yellow.[6]

In the Gym Leader Castle, the player initially challenges the eight Kanto Gym Leaders from the Game Boy games, followed by the Elite Four, and finally the Champion. Before battling a Gym Leader, however, the player must defeat a gym's three Pokmon trainers. Like in the Stadium, the player has to pick a team of six Pokmon and may only use three at a time for battling. Each time the player defeats the Elite Four, one of eight randomly selected prize Pokmon will be awarded, which can be transferred to the player's Pokmon Red, Blue, or Yellow game using the Transfer Pak. The prize Pokmon are Bulbasaur, Charmander, Squirtle, Hitmonlee, Hitmonchan, Eevee, Kabuto, and Omanyte.

Pokmon Stadium is compatible with Pokmon Game Boy game cartridges via the Transfer Pak, which allows players to use Pokmon stored on Red, Blue, and Yellow Game Boy cartridges in Stadium's battle modes. A player's Game Boy Pokmon can also be saved, researched, and traded on the Nintendo 64 in Oak's Lab. This mode allows players to study each Pokmon's behavior and attacks.[8]

Nine mini-games are included in Pokmon Stadium, located under Kids Club, and each game allows up to four players. If any of the four player slots are not taken, the CPU takes over the excess slots.[9]

The first Pocket Monsters' Stadium was released only in Japan on August 1, 1998. Once intended as a 64DD launch title with a March 1998 release date,[11] it was instead converted to a standard Nintendo 64 game on a 32MB cartridge.[12] Because of technical limitations, this version features only 40 Pokmon that are available for battle, instead of the full 151 Pokmon from the Game Boy versions as originally planned.[12] The remaining Pokmon can be viewed in a Pokmon encyclopedia called the Pokdex, but the models lack the required animations for battle. Connectivity with the Pokmon Game Boy trilogy is available using the Transfer Pak in the same way as the internationally released Pokmon Stadium and later Pokmon Stadium 2 (Pocket Monsters' Stadium Gold and Silver in Japan).[12] HAL Laboratory president Satoru Iwata, who would later head Nintendo itself, was the one who managed to port the battle system to work in the Nintendo 64, taking a whole week to read the entire Game Boy source code, and afterwards convert Shigeki Morimoto's programming from the Pokmon games.[13] GameSpot reported that it had 1.4 million pre-orders by June 1998.[14] The game sold a reported 270,000 copies in its first month of release.[15] This version was not released outside Japan, and as such the numbering of the subsequent Pocket Monsters' Stadium games is ahead of the Pokmon Stadium releases.

On February 16, 1999, Nintendo announced that it would be showing Pokmon Stadium 2 in a Japan-exclusive event called Pokmon Festival '99.[16] Early reviews of the game from Japan's Weekly Famitsu Crew were favorable.[17] Because the first game had met criticism for its difficulty, the AI was toned down for the sequel to make it easier for average players. Released as Pokmon Stadium throughout North America and Europe, this version supports the transfer of all first generation Pokmon to and from Pokmon Red, Blue, and Yellow via the N64 Transfer Pak.

Nintendo released a very limited edition bundle in North America that included a copy of Pokmon Stadium, a Nintendo 64 console, one Gray and one Atomic Purple Nintendo 64 controller, a poster, a Pokmon Trainer's Journal, and an exclusive holographic rare Cool Porygon promo card by Wizards of the Coast for the trading card game.[18]

In celebration of the game's North American release, Nintendo and Blockbuster partnered for a promotion in which the first Pokmon Stadium game cartridges delivered to Blockbuster contained a coupon for a limited edition Pokmon Stadium master team sticker poster and a free Pokmon Smart Card, which could be used to redeem up to 16 stickers at Blockbuster locations.[19] The Smart Cards were previously available in Blockbuster's 1999 promotion for Pokmon Snap.[20]

GameSpot contributor Jeff Gerstmann gave the game a 5.7 "mediocre" review, writing that the gameplay "feels scaled down and oversimplified, even when compared with the original Game Boy games". IGN's Peer Schneider wrote an 8.2 "great" review of the game, calling it "a must-buy for Pokmon fans", but also citing that "the audio is nowhere near the quality of some of the recent Nintendo releases".[5] Regarding the game's announcer, a frequent complaint among critics, RPGamer's Ben Martin wrote that: "With a very limited vocabulary and continual comments throughout every single action, it certainly is a nice option to be able to turn this guy off".[26] In his review on gaming website Cubed3, Ross Morley praised the game's battle system for its "beautiful 3D models, special effects and range of options".[27] During the 4th Annual Interactive Achievement Awards, Pokmon Stadium received a nomination for the "Console Family" award by the Academy of Interactive Arts & Sciences.[28]

In its first month of sales in North America, Pokmon Stadium sold over one million copies,[18] and it became the best-selling console game in the region during the year 2000.[29] Nintendo of America announced that it would be released as a Player's Choice title, a well-selling game with a lower suggested retail price, on December 26, 2000.[30] At least more than 3.97 million copies have been sold, including 3.16 million in the United States,[31] 710,765 in Japan,[32] and more than 100,000 in the United Kingdom.[33]

Pokmon Stadium (Japanese, title: tag_hash_106 Pokmon Stadium 2, subtitled as Pocket Monsters' Stadium 2) is a Nintendo 64 game that allows players to upload and battle their Pokmon from the first generation Pokmon games, Pokmon Red, Blue, Yellow, and Green in Japan. It features several battle arenas, introducing Stadium Mode's original four cups, the Pika Cup, Petit Cup, Pok Cup, and Prime Cup, the latter two of which would return in the sequel, and the original Gym Leader Castle. It also features new Pokmon cries, a feature that was carried on in the sequel for Pokmon from Generation II.

This game is called "Pokmon Stadium" in English, as it was the first Pokmon Stadium series game released outside Japan. However, it is namedĀ  (Pokmon Stadium 2) in Japan, as it was released after the gameĀ  (Pokmon Stadium), which was never released internationally.

The ultimate Pokmon battle is about to begin...

At long last, all of your favorite Pokmon are ready to go head-to-head on the N64! Whether you're battling a friend, a Gym Leader or a tournament contestant, you're about to witness some of the most spectacular battle scenes in history! Select a team from a huge stable of "rental" battlers, or use the included N64 Transfer Pack to upload your own team from Pokmon Red, Blue or Yellow! This stadium is packed and ready to rock!

An open battle mode where players can battle with each other or the CPU with their favorite Pokmon. Players can use the Stadium rulesets (plus the available rentals), or choose "Anything Goes" for only the basic rules with no level limit.

Exclusive to Anything Goes is the ability to bring any number of Pokmon from one to six into battle, and play team matches with three or four players. When two players are on a given side, each selects up to three Pokmon to control. 152ee80cbc

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