In this audiobook we will be reviewing over 400 questions. All questions are based on the PMBOK Guide 6th Edition. Just like the actual PMP exam, 90 percent of the questions are scenarios and 10 percent are knowledge base. Knowledge-base questions will identify how well you have remembered the PMBOK terms and processes. Scenario based questions will test your ability to apply the many different terms and processes in a real-life situation.

You are no doubt a busy professional with a lot of things going on! It can be challenging to find the time to read and study for the Project Management Professional test! However, the truth is that the PMP exam is a challenging exam. It is normal to have some anxiety about taking this test. Thorough preparation cannot be overlooked! That is why the author Ralph Cybulski developed the PMP PMBOK exam prep study guide! This edition is a practice questions edition and complete review edition. It comes in text and audio format, so that you can listen to it wherever life takes you!


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The PMP exam is the golden standard for project management professionals, but let's face it - it's tough to stay conscious when reading the PMBOK. This audiobook is the antidote. Everything you need to know to pass the PMP exam is included. Enjoy a fun-but-serious way of learning the PMP material, which includes some great mnemonics on memorizing knowledge areas, processes, and process groups.

The guidelines and ideas in this audiobook are a result of my extensive project management experience. I have successfully managed, implemented, and delivered countless projects, including complex global infrastructure-based projects. As a project manager, I have overseen new and modification projects utilizing on-shore and offshore resources and third parties. Thanks to over 25 years of project management experience, I have extensive knowledge covering the entire life cycle of a project.

Manifest Now provides a step-by-step guide with tools, techniques, and proven strategies to raise your frequency and create the reality you want. This audiobook is designed to guide you through the mental, physical, and spiritual aspects of manifesting and creating all that your heart desires. You'll learn how to start removing mental and emotional blocks so you can rediscover that manifesting is your natural birthright. You'll feel more confident, reconnected, and powerful as you listen.

PRODUCT NOTE: This audio book is being sold as an 'abridged' book due to the fact that certain concepts, exercises and exam questions cannot be properly reviewed and delivered in an audio format. Therefore, this audio book should be purchased as a supplement to the book PMP Exam Prep, and not as a replacement.

CIS 457 - Digital Animation (3 hours) 

Gen. Ed.  

A studio course exploring computer modeling and animation. Survey of the theory, history, and practice involved with creating quality modeling for print media, and also modeling and animation for time-based audio-visual media. Cross listed with CIS 557, IM 457. Prerequisite: junior standing, ART 105, ART 106, IM 285; or consent of instructor.

CIS 459 - Computer Game Capstone Project (3 hours) 

Gen. Ed.  

Core Curr. MI,EL 

Game development, including advanced game design, software development, and game production concepts. Integration of audio, visual, storytelling, programming, and design. Project builds within multi-disciplinary teams. Cross listed with CIS 559, IM 459. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course. Prerequisite: Completion of all other coursework in game design minor or computer game technology minor; or completion of all other coursework in game design concentration or computer game technology concentration; or consent of instructor.

CIS 557 - Digital Animation (3 hours) 

Gen. Ed.  

A studio course exploring computer modeling and animation. Survey of the theory, history, and practice involved with creating quality modeling for print media, and also modeling and animation for time-based audio-visual media. Cross listed with CIS 457, IM 457. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course. Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or ART 105 and ART 106 and IM 285, or consent of instructor.

CIS 558 - Sounds Design (3 hours) 

Gen. Ed.  

Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross listed with CIS 458, IM 458. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course. Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or IM 113 and IM 285, or consent of instructor.

CIS 559 - Computer Game Capstone Project (3 hours) 

Gen. Ed.  

Game development, including advanced game design, software development, and game production concepts. Integration of audio, visual, storytelling, programming, and design. Project builds within multi-disciplinary teams. Cross listed with CIS 459, IM 459. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course. 0852c4b9a8

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