For the first time ever on mobile, play as either plants or zombies and unlock their lawn-inspiring super powers. Collect hundreds of characters, including new roster favorites from Plants vs. Zombies: Garden Warfare 2 like Super Brainz, Z-Mech, Citron, and Rose, and adventure through an all new PvZ Universe with a unique, comic-style narrative. Pick your favorite hero, assemble your team, and use your heroic skills to outwit your opponents in battle.

In adventure mode, lead your favorite plant and zombies on epic missions to battle and take down all opposing Heroes across locations as zany and diverse as the Heroes who inhabit them. Experience the story of Plants vs. Zombies: Heroes via comic-styled story sequences revealed as your adventure progresses. Use the adventure mode to tone your skills and fine-tune your strategy, experimenting with different heroes and powerful teammate combinations along the way.


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Each day, the plants and zombies battle as usual. After several zombies have been destroyed, Dr. Zomboss suddenly appears in his brand new Zombot Hero-Tron 5000, and uses the Zombot's hero laser to transform a zombie into Super Brainz. Dr. Zomboss is so ecstatic that he ends up accidentally pressing a button that says "Do Not Push!" The Zombot malfunctions, resulting in the hero laser transforming a nearby Sunflower, Wall-nut, Bonk Choy, and Peashooter into their respective heroes, Solar Flare, Wall-Knight, Grass Knuckles, and Green Shadow. Then the Zombot explodes, and the hero laser transforms several other plants and zombies around the world into heroes. Now the battle fully begins, as both sides are going to gather all heroes in the world to be the victor.

In space, an Imp is riding in a rocket when Dr. Zomboss presses a button, and the Imp, along with other zombies including a Conehead Zombie and a Gargantuar, are blasted onto Meteor Z. As the rocket hits the surface, the zombies turn into galactic zombies, the Conehead Zombie turns into an Interdimensional Zombie, the Gargantuar turns into a Gas Giant, and the Imp turns into Huge-Gigantacus.

While Beta-Carrotina was chasing Huge-Gigantacus, Meteor Z crashes into Earth, drilling into the archaic Hollow Earth with prehistoric plants and zombies. Said plants and zombies end up being released to the surface after the crashing of Meteor Z.

The main objective of the game is to defeat the opposing hero by reducing their health to 0 (or by letting your opponent run out of cards to draw). This is done via the cards played on the field. There are three types of cards: fighters (plants/zombies), tricks, and environments.

At the start of each turn, the number of sun/brains given increases by 1, allowing for more powerful cards to be played later in the game, so the player must not only rely on them otherwise they have nothing to play on the first turns.Each deck needs to have exactly 40 cards shared between tricks and plants/zombies. Additionally, each hero has four superpowers which can't be changed and don't count towards the limit. Each card is allowed to have up to 4 copies, and they are classified as either Basic, Premium, Galactic, Colossal, or Triassic, followed by their rarity. Only 10 cards can be in your hand at once. In this case, you cannot draw or Conjure any more cards, and you will not be able to block any attacks until you play some cards so that you have 9 or less cards in your hand. However, it is possible to have more than ten cards in your hand through the Bounce effect.Each class has five basic cards, of which you get four copies whenever you unlock said class. Premium and other non-basic cards can primarily be obtained at the store through card packs, or a free Premium pack obtained by losing multiple battles in a row (three to five; only once if not yet accepted), and their rarity determines the chances of obtaining them via packs. The player can also utilize Sparks to craft them, though Sparks can only be obtained by recycling premium cards. Cards of a higher rarity cost more sparks to craft. There are also limited time offers that offer specific cards or a hero not yet owned.

The Guardian class focuses on protecting Plants by using Team-Up Plants with high health, increasing their Health, moving them, or includes ones with the Armored trait that decreases their damage taken. Speaking of protecting, Plants with Hunt also serve to protect your Hero, as long with cards that move zombies to theirselves such as Gravitree or Hot Date. And also Body-Gourd protects by setting your Super Block-Meter to full. Its Plants often possess the Team-Up, Bullseye, or Amphibious traits.

The Crazy class focuses on playing or making as many zombies as possible while increasing their strength. It also allows the player to do direct damage with tricks and damage large numbers of plants at once. In addition, many of its zombies have abilities that activate when they are hurt or destroyed. Some of its zombies have the Bullseye or Overshoot trait, giving them an advantage in terms of directly attacking the opposing hero. Some of them have low costs for high value while giving the opponent an upside, like Unexpected Gifts or Exploding Fruitcake.

Players choose between more than 20 different heroes including both plants and zombies. Each one of these heroes has their own special ability that they can opt to use on the battlefield. One thing is for sure in this game, what will ultimately decide the winner isn't actually their special abilities, but rather the creature itself.

Plants in Plants vs. Zombies: Heroes, are too strong. I can not enjoy playing this game if the plants are a lot more stronger than the zombies. There are legendary and non legendary cards on the plant side that are really strong.

So are the zombies. Both sides have distinct advantages and disadvantages in the arena, but neither side is clearly better than the other without analyzing every single card and play style each hero can bring. Zombies get the element of surprise, trickery, deadliness, and cheap bonus attacks while plants get boosting, healing, strikethrough, and team up

You're joking right? Zombies have massive creatures, strike through, afterlife, and loads of low brain cost tricks and plants have what? Low power mushrooms and nuts that get swept by weedkiller? The only op plant cards have HUGE downsides but what downsides do pet teams have? They take no brains to use, have huge beef up bonuses, and with all the synergy are literally unstoppable. Only an idiot would think zombies don't have a clear advantage.

In Plants vs. Zombies Heroes, each player begins with a deck of 40 cards which they have selected beforehand, using cards from their collection. The playing area has five lanes, some of which may be elevated or filled with liquid. A card can be placed in any empty lane (unless the card has the trait "Team Up", in which case 1 "Team Up" card can be played in the same lane as a regular card with the maximum being 2 cards per lane). Only "Amphibious" cards can be placed in liquid-filled lanes. Each card has a different cost to play and as in the previous games in the series, the Plant player uses a currency of suns and the Zombies use brains. Each player and card has a certain amount of health, and will be defeated if they lose their health. Each round consists of four phases: Zombies Play, Plants Play, Zombie Tricks and Fight. When one of the players' life reaches 0, the opposing player wins. Both the plants and the zombies have 11 (previously 10, before the Galactic Gardens update) playable heroes, each of which have their own unique characteristics, some of them were originally seen in Plants vs. Zombies: Garden Warfare 2, Plants vs. Zombies 2: It's About Time or Plants vs. Zombies Adventures. Various quests, rewards and challenges are available which allow the player to earn in-game currency that enables obtaining more cards for their collection. Cards may also have traits. These allow them to have special abilities, such as damaging multiple enemies, healing, being immune to tricks, etc. In-app purchases are available as well.[6]

You can play as either Plants or Zombies (though you'll need to unlock Zombies) and each side has numerous unlockable heroes for you to play, each with their deck strengths and so forth. The really neat thing is that the two sides don't play the same.

Similar to the game, Dr. Zomboss creates the Zombot Hero-Tron 5000 that turns a simple Browncoat into Super Brainz. However, Zomboss accidentally presses a button in his victory, that causes the transformation to span across the whole world, transforming all plants and zombies, which in turn, makes them fight each other more. After a victory from the plants, Zomboss retreats to regroup his heroes. Meanwhile, the Agents of LEAF decide to let Green Shadow be in charge, and its up to her to lead her new squad of superheroes to make sure the zombies don't get their way.

Parents need to know that Plants vs. Zombies Heroes is a collectible card game in which the living-impaired take on mutant flora for control of the backyard. It's part of a popular series of apps and games. But while zombies like to eat people, and the plants attack by shooting seeds at their enemies, the violence in this game is strictly cartoonish and neither bloody nor gory. Players can use real-world money to buy gems, which can then be used to buy packs of new and better cards. Also, while the zombie versions of Ben Franklin and other famous people might prompt kids to learn more about these historical figures, this game itself might also prompt kids to ask for some of the many, many Plants vs. Zombies toys or other games that are available at fine stores everywhere. Read the app's privacy policy to find out about the information collected and shared. 2351a5e196

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