M.A.S.K. is a 1985 animated television series produced by DIC and ICC TV Productions, Ltd.[2] The series was based on the M.A.S.K. action figures produced by Kenner Products.[3] It was animated in Japan by Ashi Productions, Studio World and K.K. DiC Asia (later known as K.K. C&D Asia).

M.A.S.K. (an acronym for "Mobile Armored Strike Kommand") is a special task force led by Matt Trakker, who operate transforming armored vehicles in their ongoing battle against the terrorist organization V.E.N.O.M. (an acronym for Vicious Evil Network of Mayhem) with an emphasis on superpowered helmets (called "masks") worn by the characters of both factions.[4]


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V.E.N.O.M.'s primary goal was obtaining money through either robbery, extortion, counterfeiting, kidnapping, or attempting to steal historical artifacts, but M.A.S.K. always found a way to foil their plans.

A total of 75 syndicated episodes over two seasons were broadcast from September 1985 to November 1986. The first season consisted of 65 episodes. The second season, whose theme deemphasized crimefighting in favor of auto racing, lasted only ten episodes.

One of many cartoons produced during the 1980s as a vehicle for toy merchandising, M.A.S.K. was a hybrid of popular era cartoons G.I. Joe: A Real American Hero and The Transformers.[citation needed] When originally broadcast, M.A.S.K. was the first closed-captioned series to air in first-run syndication.[5]

Several episodes of the series were released under Karl-Lorimar's "Kideo Video" branding on VHS in the 1980s, with two episodes per tape. The "racing" second season was distributed by Tempest Video.[citation needed]

In the United Kingdom, two releases titled M.A.S.K The Movie, and M.A.S.K The Movie II were released by Tempo Video, featuring episodes edited into a feature-length format. Several episodes of season one were distributed by The Video Collection in association with Karl Lorimar's Kideo Video, then a lot of these episodes would be distributed on later VHS tapes by Castle Vision. While episodes from season two would be distributed by Golden Book Video.[citation needed]

While certain critics criticized the show for showing the weaponry and vehicles "at the expense of anything deeper in terms of plotting and characterization",[10] the show was quite successful. IGN voted M.A.S.K. the 99th-best animated series in 2009, calling it one of the most popular cartoon/toy marketing franchises of the 1980s, stating that it took many of the strengths of G.I. Joe and Transformers while taking few of their flaws.[11]

In 2015, Hasbro and Paramount were planning a cinematic universe combining Micronauts with G.I. Joe, Visionaries: Knights of the Magical Light, M.A.S.K. and Rom.[12] A group of writers consisting of Michael Chabon, Brian K. Vaughan, Nicole Perlman, Lindsey Beer, Cheo Coker, John Francis Daley, Jonathan Goldstein, Joe Robert Cole, Jeff Pinkner, Nicole Riegel and Geneva Robertson-Dworet was formed in April 2016 to create a writer's room to develop a storylines for the film.[13] F. Gary Gray was attached to direct the live-action adaptation,[14] while the writer Chris Bremner was hired to pen the script.[15]

M.A.S.K. is an animated television series produced by the French-American DIC Enterprises, Inc and Kenner. The series was based on the M.A.S.K. action figures.[1] It was animated in Asia by studios; KK C&D Asia, Studio Juno, Studio World, and Ashi Production.

M.A.S.K. (an acronym for Mobile Armored Strike Kommand) is a special task force featuring an array of characters, led by Matt Trakker, with transforming vehicles engaged in an ongoing battle against the criminal organization V.E.N.O.M. (an acronym for Vicious Evil Network of Mayhem), with an emphasis on super-powered masks worn by the characters on the show.

It is never made clear what sort of criminal organization V.E.N.O.M. is, exactly. They were not the typical world-conquering villains and their schemes mostly revolve around profiting from illegal activities and doing mercenary services.

M.A.S.K. was named the 99th best animated series by IGN. They called it one of the most popular cartoon/toy marketing franchises of the eighties, and that it took many of the strengths of G.I. Joe and Transformers while taking few of their flaws.[3]

Several episodes of the series were released under Karl-Lorimar's "Kideo Video" branding on VHS in the 1980s, with two episodes per tape. The "racing season" of the series would be distributed by Tempest Video. Several episodes were also released under the label M.A.S.K The Movie, and M.A.S.K The Movie II. No true direct-to-video or theatrical M.A.S.K movie was ever made.

Are you using shape/vector layers or pixel layers?

If pixel layers is what your comp is you have to export the image sequence and import it into a fresh comp, then export with the include assets options on inside the configuration menu.

Try with export guides on as well.

I hope it works

What does this mean?

If you want to use Layer A as a mask for Layer B, it has to be positioned directly above Layer B. It still works if the layer is hidden, so if you need them to be in a specific order, you can duplicate them and hide the copies.

Working with Photoshop CC 19.1.6 on a Mac using OS X El Capitan 10.11.6. Unable to scale a mask in my animation timeline. After checking this forum and other venues, unable to find a definitive answer as to whether it's possible. Anybody else have an answer? Thanks in advance.

Are you using a Frame Animation Timeline or a Video Timeline. You can animate a layer better in a Video Timeline. To animate scaling in a Frame animation you would need to create additions layers to increment each step of the scaling animation.

I was hoping there was a less painful way of creating a "reveal" that scaled from 0-100 size from the center out. Wouldn't make for a smart workflow if you needed to edit content for versioning (round mask, square mask, etc.). Realize there are limitations, and After Effects would be the software of choice, but constrained to Photoshop per client.

I never actually never tried to animate an actual layer mask and have it work like I wanted. So I combine the layer mask and layers content by converting the image layer to a smart object layer then animate the layer. That would zoom the whole layer not just the layer mask effect. It looks like you can animate the layers opacity so it would most likely be easy to zoom and fade in. I had trouble when I converted the image to a smart object layer then added a layer mask and tried to animate the layer with a transform. Even though the layer mask is linked to the layer content and when performed the transform it looked like the layer and mask transform together the animation did not work and the layer mask turned into a hide all layer mask it did transform the way I though it should. There are animation options for layer mask but I could not find out what they were for.

The Animation Curves for animated transform masks are a fairly recent development and have some rough edges in the GUI.

I add keyframes with the +/- icons and adjust values by dragging the frame control dots.

For fine adjustment, I select a parameter dot and type in a new value in the Val: box.

Hi @gbiloski would it be possible if you could explain how you use PNG files in your Lottie animations as the feather and shadow for drop shadows? I am struggling to find a solid workflow for rendering drop shadows in Lottie. I know the effect and layer styles drop shadow options will not render in Lottie. So your technique sounds interesting, I would like to learn more.

Bodymovin is giving me the same issues with two masked items not rendering when exported. They are pre comps that I brought into the timeline and have set on Stencil Alpha.

I though this was supposed to be an industry standard, why are we dealing with masking problems? This is why I stay away from buzz software. Can anyone take a look at my AE file to see if they can figure out whats wrong with my mask settings? The animation works great in AE.

I've simplified an SVG animation I'm working on (which should look like a container filling up) to the example below which runs smoothly in Chrome, but is choppy/stutters in Firefox. It's an SVG with three layers: The first layer is a for the last layer which is a red circle. The middle layer of the SVG is a grey circle. So the red circle sits on top of the grey circle and is made visible by the mask which gets animated via CSS:

One very odd quirk I noticed in Firefox is that if I have the dev tools open, the animation occasionally will run smoothly. Firefox's dev tools also don't seem to indicate any problems, but I'm not an expert in SVG animations. Why is Firefox choking on this while Chrome isn't?

I spent way more time digging into this than I would have liked, the issue I had could not easily be solved by rethinking the animation itself. It turns out the culprit is that firefox will throttle animations on off-screen elements, and this includes masks and clipPaths. Unfortunately you can't position clipPaths or elements within them on their own, so the best solution that I have found is to split the svg into

Unfortunately you also have to account for the origin of the SVG being transformed by your animation, if your animation would transform it off screen then you're going to experience the problem again. In your particular example, if you position the SVG at least 18rems down from the top of the page and 17rem right from the left edge, as long as the top-left corner of the page is visible, the animation will play smoothly.

Testcase demonstrating that animated masks stutter in Firefox (apparently) stars when effective top-left mask element coordinate crosses actual page viewport's boundary. (View in "Full page" or better as attachment from bugreport 1693016): 152ee80cbc

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