All PirateGames participants must pause/close the stream before the games begin to prevent any information that would give an unfair advantage.
No pre-stocking your ship with resources.
Pirates must start in the same tavern. Everyone drinks a single tankard of grog, taking their cutlass and have an all-out brawl to determine who gets the 2 bonus points for winning the bar brawl.
Everyone on the ferry of the damned will enter through the doorway back to their ship all together once the winning team has been determined and the door has opened for the last person who died.
Immediately after boarding your ship, the games continue and you can set sail for the high seas.
No putting down quests from vendors: quests picked up in bottles or barrels are permitted.
Jolly Roger flag must be raised before leaving an outpost (or as soon as you remember).
Sails Must be “Yellow Sailor Sails” (But that’s only if you have it purchased).
No selling items until the 90 minutes are up.
Sellable items that are awarded 2 points are: chests (including Crier Chest), skulls, trinkets, gems and animals.
All loot must be stored on your ship; loot cannot be stored in a rowboat while attached to your ship.
Reaper's flag must be raised after 45 minutes.
Once the timer hits 0:00, You must head to the closest outpost (if you’re in-between 2 different outpost, choose either one). Keep in mind we are ENCOURAGING people that are playing the #PirateGames and are within the vicinity to one another to follow each other to promote more excitement for end-game.
No using cannonballs or gunpowder barrels and no anchoring or sinking ships, unless it's PVE/ Non-PirateGames players.
Rowboats not attached to your ship at the end of the timer are not awarded the 2 points.
Once anchored you are unable to raise your anchor.
The amount of resources on your persons and in your ships barrels will be your final count; you're unable to add to this or take it away from other players, however you’re able to take bananas/ammo for consumption.
Penalties for deaths and ship loss do not apply.
You can use only weapons against players to steal their sellables. You're able to take their sellables, unless they sink. Any sellables dropped from a sunken ship cannot be taken.