Game Developer
A horde roguelike inspired by Dante’s journey, fight thematic bosses, survive waves of infernal foes, unlock rewards between runs, all across the procedural map until you find the exit.
A Sliding puzzle game inspired by the Sokoban genre and designed for smartphones.
A 3D puzzle game where you move physics cubes to activate pressure plates and drive moving platforms. Rewind objects through time to undo mistakes and solve the puzzles.
Global Game Jam 2026
Inspired by masking techniques in digital art, Mask Your Way Out is a platformer where layers are the core puzzle: hide the foreground to reveal new platforms, obstacles, and paths.
Internal Game Jam at Nash s.r.l.
A fast Unity reflex arcade game where you click drinks to fill a “drunkness” meter while avoiding non-alcoholic cups and poisonous traps.
Fail/Safe Game Jam 2025
A Stealth game divided into various areas where the player has to infiltrate a mysterious city using the ability to alter gravity on himself and walk on walls.
I'm a Game Designer that aims to create functional game experiences.
I’m mechanic-oriented and use rational development as my workflow: first I hypothesize then I prototype then I test and at last I refine.
My key rule is: Form follows function so shape is inspired by purpose. I tend to make it useful first then beautiful when possible.
I enjoy working both in the technical and creative sides of development, from writing code to create the correct feeling for the game.