Polyfx 3ds Max 2016 Crack


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How to Use PolyFX 3.0 for 3ds Max 2016 to Create Stunning Animation Effects

PolyFX 3.0 is a powerful animation tool for 3ds Max 2016 that provides the ability to break an object into fragments and animate them as you want. It has many options for fine-tuning the animation and several additional tools. It is a great solution for producing promotional videos, game development, and more.

In this article, we will show you how to use PolyFX 3.0 for 3ds Max 2016 to create stunning animation effects with ease. We will cover the following topics:


How to install PolyFX 3.0 for 3ds Max 2016

How to use the PolyFX modifier with different working modes

How to use the built-in curve editor to control the animation

How to use the built-in tools for slicing, fragmenting, and detaching objects

How to bake animations in Controller and Particle modes


How to Install PolyFX 3.0 for 3ds Max 2016

To install PolyFX 3.0 for 3ds Max 2016, you need to download it from the official website[^1^]. The price of the tool is $49.95 and it includes FoldMeshFX, another animation tool by BodyulCG.com. You can also try the demo version for free, but it has some limitations such as not being able to animate elements or save settings with the scene file.

After downloading the zip file, extract it and copy the PolyFX folder to your Scripts folder in your 3ds Max installation directory. Then run 3ds Max and go to Customize > Customize User Interface > Toolbars tab. Under Category, select BodyulCG.com and drag the PolyFX button to your toolbar. You can also assign a keyboard shortcut or a quad menu item for PolyFX.

How to Use the PolyFX Modifier with Different Working Modes

PolyFX is a modifier that can be applied to any object in your scene. To use it, select an object and click on the PolyFX button in your toolbar. A new window will open with several settings and options for the modifier.

The first thing you need to do is choose a working mode for the modifier. There are three working modes: Key, Controller, and Particle. Each mode has its own advantages and disadvantages depending on what kind of animation effect you want to achieve.


Key mode: This mode allows you to animate elements by keyframes using the built-in curve editor. You can set keys for position, rotation, scale, visibility, color, and material of each element. You can also use modifiers like Bend, Twist, Taper, etc. on elements. This mode is good for creating precise and complex animations.

Controller mode: This mode allows you to animate elements by controllers using expressions or scripts. You can assign controllers for position, rotation, scale, visibility, color, and material of each element. You can also use modifiers like Noise, Wave, Wind, etc. on elements. This mode is good for creating dynamic and random animations.

Particle mode: This mode allows you to animate elements by particles using Particle Flow or Thinking Particles systems. You can assign particles for position, rotation, scale, visibility, color, and material of each element. You can also use modifiers like Gravity, Force, Collision, etc. on elements. This mode is good for creating realistic and physical animations.


How to Use the Built-in Curve Editor to Control the Animation

If you choose Key mode as your working mode, you can use the built-in curve editor to control the animation of each element. The curve editor is located at the bottom of the PolyFX window and it has four tabs: Position, Rotation, Scale, and Other.

To use the curve editor, you need to select an element or a group of elements in your object using one of the selection modes: By Element ID (select by number), By Material ID (select by material), By Smoothing Group (select by smoothing), By Element Center (select by center point), or 66dfd1ed39

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