OSUTopia was created in 2019 through OSU's URSA program as a game to condition faculty and students into separating their trash and recyclables to help combat OSU's growing waste problem
Unreal Engine 4 gives users the opportunity to develop using their drag and drop coding language: Blueprint. This game was created exclusively in Blueprint.
Shown below is the poster used to display OSUTopia at OSU's annual "Celebrating Undergraduate Excellence" showcase in Spring of 2019
Using 3D Gaming to Influence Behaviors Around Waste Depositing - Edited.pptx