The course is structured as lecture & seminar-style covering the brain and behavior pertaining to decision making as applied to economic theories. The course begins with a very brief introduction to classical economics, followed brain/behavioral studies attributed to learning, decision making, risk-taking ,emotions, reward etc. The core part will be modern neuroeconomics and applications, which are taken up as projects.
A 3-credit course offered to UG1 second semester, the aim is to introduce sensors, the IoT gateways, communication protocols etc., The course is project/lab heavy
The goal is to build games - physical board & digital games while introducing the concepts of design, development, testing and deployment. The highlight of the course is the open-house which attracts school children, adults, and students to test each game developed during the course and give feedback. Second, many of the games from the course have been transferred to NGO's & schools, while a few have been selected for conferences.
As a UG 2nd year course, the aim is to get the students thinking about how information (visual, auditory, tactile) is processed by the brain. Higher order cognitive processes like learning, language, decision making, judgment as discussion topics are included.
An advanced level course, covers anatomy of the brain, experimental techniques, clinical brain, analysis methods.
Covered design principles, material analysis & testing, voice of customer, market scoping followed by fabricating a product idea