Computational Audio.
Audio of Things (AoT) is the ecosystem of interconnected physical devices that capture, generate, process, or interact with sound in the real world, creating new forms of perception, communication, and automation through audio.
Encompasses both the technical dimension (networks of smart microphones, interactive speakers, and distributed sound interfaces) and the artistic dimension (reactive sound installations, networked soundscapes, etc.).
AoT for Smart Cities: urban sounds monitored and interpreted in real time.
AoT for Health: devices that listen to respiratory or cardiac patterns.
AoT for Music: instruments and effects interconnected through intelligent networks.
AoT for Ambient Intelligence: sound as adaptive environmental feedback.
Customizable sound alarm system using an Arduino board, physical buttons, and optional Wi-Fi connectivity. Designed for both security and notification applications, it allows multiple input triggers to activate specific sound alerts, providing real-time feedback through a buzzer or speaker.
This Python application uses an Arduino Nano to collect 8 analog real-time inputs. The analog values are combined through an algorithmic mixing process, using virtual sliders or physical inputs on the device, resulting in a digital output, such as digital audio or a logic signal.
A modern and intuitive graphical interface that empowers users to explore creative sound modulation on Arduino-based systems through dynamic modes and waveform quadrants in a clean, icon-driven environment.
The Engine Sound Simulator transforms your Arduino into a programmable engine noise generator. It mimics the firing rhythm of internal combustion engines—from 2 to 8 cylinders—by adjusting tone frequencies in real time based on throttle input and RPM settings.
Tags: MoT, Hardware, Python, Sound, Analogic,Nokia5510.