Patrick Boulton
Music & Audio Creator / Editor
Music & Audio Creator / Editor
Creating unforgettable experiences through music and sound
Proficient editing and integrating music, video, and Foley into video games.
Advanced music theory coupled with strong computer and software skills.
Adept at identifying and manipulating subtle nuances in music and audio tracks.
A quick learner who develops and maintains organized and efficient workflows.
Advanced music theory meets computer technology. I strive to create musical pieces and audio tracks that conjure lucid imagery and invoke feelings and emotions that leave enduring impressions.
Possessing both academic training and hands-on experience, I am proficient at creating, editing, and integrating music, video, and Foley using industry-standard software (see my Portfolio below).
As a trained pianist (RCM Grade 6) with a ‘good ear’ I have a natural aptitude for identifying and understanding the structure and functionality of various musical elements, as well as broader themes in musical scores and audio tracks. I also have formal training in advanced compositional tools (tuning systems, scales and other chromatic techniques), aleatoric methods, and atonality.
Courses in acoustics have provided me with an understanding of the physics of how sound propagates in different physical environments. In addition, through advanced studies in music theory, aesthetics, and psychology, I have gained an in-depth working knowledge of how music and sound can be leveraged to invoke specific emotions.
I want to create unforgettable experiences through music and sound.
BA Honours in Music [2021-2025]
Brock University (Dean’s Honours List, 2022)
Four-year degree focused on music theory, composition, and the integration of music, digital media, and technology.
Fourth Year Independent Study project (full-year credit).
Sole composer and Audio Lead for a fourth year Game Design capstone project (https://ventomori.com/en-cad/).
Responsible for all audio elements, including composition of the original score and soundtrack and text-setting and vocal directing of an original poem.
Leveraged FMod in Unity to produce a procedural music system that adapts to the completion percentage of puzzles.
Acquired, recorded, and integrated all audio assets and sound effects.
Heavily involved with design team during initial brainstorming and design document development, design sprints, and conceptualization and development of an audio-based puzzle.
Close collaboration with game design artists and programmers to ensure cohesion and seamless integration throughout numerous iterations over an eight-month development period.
Represented the team at LevelUp Showcase in Toronto as music lead.
As part of a fourth year independent study project in music theory and composition, I was the sole Composer and Audio Lead for the development of Ventomori, a fully functional video game developed as the capstone project for the Brock University / Niagara College Game Design program.
Ventomori won silver for Accesibility at Level Up Showcase in Toronto in April, 2025 and is scheduled to be released on Steam in Q3.
The year is 2243. Ravaged by endless war and environmental collapse, the Earth is dying. Standing against the corrupt governments of the world, you are members of a secret faction of resistance fighters called The Unchained. A surveillance drone has captured images of an abandoned government facility deep in the Antarctic waste, and you believe it contains a new type of weapon. Infiltrate the facility and retrieve the weapon before the government does. It could change everything -- or end it.
These videos were created and published under contract with Gildor Games for the ELEMENTAL role playing system (www.gildorgames.com).
These adventurers have shown skill with sword, mastery of magic, and above all, rare qualities of character. They’ve been chosen to join the ancient order of Watchers, but first they must pass a test of cleverness and mettle. The challenge: recover six crystal shards from six magically protected chambers, wield the six weapons of elemental power on the field of battle, and shape your destiny.
These videos were created and published under contract with Gildor Games for the ELEMENTAL role playing system (www.gildorgames.com).
Email: PBAudioDesign@gmail.com | Phone: +1.613.796.4343
© 2025 by Patrick Boulton. All rights reserved.