Patrick Boulton
Composer & Technical Sound Designer
Composer & Technical Sound Designer
Creating unforgettable experiences through music and sound
Creating, recording, editing and integrating
Advanced theory with strong computer skills
Identifying and manipulating subtle nuances
Quick learner; highly organized workflows
I aspire to create unforgettable experiences through music and sound.
Leveraging both academic training and hands-on experience, I am proficient at creating, recording, editing, and integrating music, video, and Foley using the latest, industry-standard software.
I have first-hand experience as the composer, sound designer, and audio lead for Ventomori, a full-length, award-winning, atmospheric, two-player, co-op puzzle game published on STEAM.
♪ Diverse background in music theory coupled with strong software and computer skills.
♪ Adept at identifying and manipulating subtle nuances in music and sound.
♪ A quick learner who develops and maintains organized and efficient workflows.
♪ Trained in the use of advanced compositional tools (tuning systems, scales, chromatic techniques), aleatoric methods, and atonality.
♪ Experience writing interactive, dynamic, and procedural music.
♪ Able to accurately emulate sound behaviour in complex, 3D spaces and environments.
♪ Experience using music and sound to invoke desired feelings and emotions in games.
Ventomori is an award-winning, full-length, highly atmospheric, two-player co-op game published on Steam.
As part of my fourth year honours degree independent study project in music theory and composition, I initiated and lead the first official collaboration between Brock University’s Music and Game Design programs.
I was the sole composer, sound designer, and audio lead for a 12-person game-design team and involved in every stage of the project, from concept design through to production. I was also elected by the team to be the official representative for audio demos and judging of Ventomori at Level up Showcase 2025.
Technology Leveraged: Reaper, FMOD, Unity
Skills Leveraged: Sound design, composition, adaptive and procedural music, audio implementation
Additional portfolio pieces, including original compositions, recordings, etc. can be found on my ReelCrafter page.
ELEMENTAL (www.gildorgames.com) is a popular role playing system and Drivethru RPG Platinum bestseller.
Short, 3D, first-person animations were created and published under contract with Gildor Games to enhance player experience through immersive walk-throughs for "The Probe", an atmospheric, sci-fi role playing scenario.
Technology Leveraged: Unreal Engine, DaVinci Resolve
Skills Leveraged: Level design, VFX, camera animations, music and audio sequencing / integration
ELEMENTAL (www.gildorgames.com) is a popular role playing system and Drivethru RPG Platinum bestseller.
Short, 3D, first-person animations were created and published under contract with Gildor Games to enhance player experience through immersive walk-throughs for "The Watchers", a high-fantasy, dungeon crawler role playing scenario.
Technology Leveraged: Unreal Engine, Blender, Adobe Premiere Pro
Skills Leveraged: Level design, VFX, camera animations, music and audio sequencing / integration
OCGC Music Scoring for Screen and Stage
Sheridan College [2025 - Aug. 2026]
12-month, post-graduate certificate program in composing for games, animation, television and stage.
Courses include composition, orchestration, sound design, recording, mixing, editing, and audio integration for digital media.
Hands-on, practical experience using industry-standard software (Wwsie, FMOD, ProTools, LogicPro).
Experience using production-quality recording studio, microphones, and mixing boards and other hardware.
BA Honours in Music (Dean’s Honours List, 2022)
Brock University [2021-2025]
Four-year honours degree with independent thesis option focused on advanced music theory and the integration of music, digital media, and technology.
Electives included acoustics, music psychology, sound design, and game design.
Initiated and lead the first official collaboration of Brock’s Music and Game Design programs as Audio Lead for Ventomori, a full-length, Fourth year Game Design capstone project.
Composed a complete original score and soundtrack, as well as text-setting of an original poem.
Leveraged FMOD in Unity to produce unique, procedural musical elements and an adaptive melody.
Acquired, recorded, and integrated all audio assets, Foley, and sound effects in Reaper.
Involved in every stage of the project, from concept design through to production, including initial brainstorming and design document development.
Collaborated with design artists and programmers to ensure cohesion and seamless integration throughout numerous iterations over an eight-month period.
Official representative for audio demos and judging of Ventomori at Level up Showcase 2025.
Email: PBAudioDesign@gmail.com | Phone: +1.613.796.4343
© 2025 by Patrick Boulton. All rights reserved.