Creating a base, boss and cut features from sketches
Adding fillets to smooth edges
Creating circular patterns
Adding drawing views
The graphic idea
The scales
The whole drawing view
Introduction to SolidWorks (PRODUCT)
The gif of my Solidworks project
I created a base, Boss and cut features from sketches.
Added Fillets to smooth edges
Created the circular pattern
Adding the drawing views
Adding centerlines, center marks, and dimension to the drawing .
Creating with Block with Holes!
Lesson 1 Parts
Creating a base figure
Adding boss feature
Adding fillets
Editing features (adding steel expansion)
Lesson 2 Assemblies
Adding parts to assembly
Moving and rotating components in a assembly
Creating a display states in a assembly
Lesson -3 Drawings
Opening a drawing template and editing a sheet format
Inserting standard views of a part model
Adding model and reference annotations
Adding another drawing sheet
Inserting a named view
Printing the drawing
BASIC TECHNIQUES
Lesson 1 Fillet Assignment
First I created the base and the parts together:
Building the Fillet Features Sample Part
In this lesson, you learn how to build the sample part used in the Fillet Features tutorial. You can capture the symmetry of a knob in the design intent of the part. You build one half of the sample part in this lesson, then in the Fillet Features lesson, you mirror the model to create the other half. Any changes you make to the original half are reflected in the other half.
The steps include:
Using relations in sketches
Adding draft angles to extruded features
The base/face of the project
The final result of fillets
Solidworks-Fillet PRODUCT- The Piano
Building the the product assignment
I build this solidworks model using hat I had learned from my previous lessons. You can capture the symmetry of a knob in the design intent of the part. You build one half of the sample part in this lesson, then in the Fillet Features lesson, you mirror the model to create the other half. Any changes you make to the original half are reflected in the other half.
The steps include:
Using relations in sketches
Adding draft angles to extruded features
If you look closely you would see it resembles as a piano table on the backside and also a space craft mixture. This design is what I call mine and fully authentic
Lesson 2 Revolve and Sweep Feature
Reference model /image
The final product after I finished it(along wiht the temporary axis)
Revolve and Sweep Features
In this lesson, I created the candlestick shown beside.This lesson was made using th efollowing key features:
Creating a revolve feature
Creating a sweep feature
Creating an extruded cut feature with a draft angle
Lesson 2 PRODUCT- The chess Pawn
I used the front place and created my object.Then I used the revolve feature ot make ti go 360 around through all the body.
After those steps I created a hallow hole at the bottom of my chess piece, the actual assignment.This completetes my pawn.
My last step was to add appearance to it by addi this texture,to resemble chess.
Here is the bottom view of my final product
The dimension Block
The front view
The gif video for all the views
I created this block using the actual block in hand and with a metric ruler only. Used the metric ruler to measure each of its width, length diameter everything to create this in solid works.
The drawing views of section A,B and c with all its measure
The top view
I used the line feature and than smart dimensioned each of its outer side. After I extruded the object than to make the holes, I used the circle and extrude cut features. Then smart dimensioned everything in the end along with few fillets for the corners.