Honor of Kings Test Server Update
Patch updated: June, 28-30 2022
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Patch updated: June, 28-30 2022
Dear Summoner, in order to increase the stability of the version, we plan to shut down the "Honor of Kings" Experience Server from 20:25-22:25 on June 30, 2022.
The hero adjustment announcement of the experience server will be directly compared to the configuration of the official server, but not all adjustments will be released on the official server. The test version does not represent the final quality, please understand the summoners.
Milady
We found that under the influence of environmental changes, the intensity of Milady decreased to a certain extent. Considering that Milady's role as a mage also needs to provide a sufficient amount of spell damage for the team, we consider adjusting her summon damage to spell damage to supplement her insufficiency in this regard.
Skill 2 (+)
Robot damage: Physical Damage → Magic Damage
Sun Bin
There is a weak perception effect in Sun Bin's second skill, that is, the cooldown reduction time of teammates can be increased while the second skill is in effect, which means that teammates can cool down faster after being affected by Sun Bin's second skill when using the skill. However, in actual combat, it is difficult for public players to accurately make teammates enjoy this effect. The second skill is more used to return damage and acceleration to teammates. It is also very difficult for most players to predict the actual ability of teammates to release skills mastered, so this feature is often wasted. We hope that Sun Bin players can perceive this part of the ability more clearly, so we changed it to the permanent effect of Sun Bin's second skill passive.
Skill 2 (</>)
When the skill is activated, the cooldown of allies is reduced by 20% → Passive: Sun Bin gains 5/8/11/14/17/20 % Cooldown Reduction.
Geya
We understand that Geya's unique movement pattern is not suitable for some players, so we have optimized her control feel, and now her steering and braking have a stronger sense of control. At the same time, we fixed some issues that made Geya's mobility abnormal, so we also made some additional adjustments to the values, hoping to help Geya better through the difficult laning and development period. In addition, we have strict restrictions on the effect of Geya's attacking orbs, so we adjusted the proportion of Goya's orb effects to make orb-type builds more optional for Geya.
Passive (+)
Optimize the steering feel when moving and attacking, and optimize the braking speed after letting go, which is convenient for squatting grass
Orb Effect: 30% → 35%
Enhanced Basic Attack: 10 (+5*Hero Level)(+100% AD) → 50 (+10*Hero Level)(+100% AD)
Skill 1 (~)
Physical Damage: 150/190/230/270/310/340 (+65% AD) → 200/240/280/320/360/400 (+50% AD)
Yang Yuhuan
Yang Yuhuan's high entry threshold actually hinders players' enthusiasm for Yuhuan. We hope that everyone can experience the fun of Yang Yuhuan's gameplay more easily, and can better master Yang Yuhuan's core skills. We put her ability to strengthen basic attack and reduce the cooldown directly into the skill cooldown, and at the same time provide Yang Yuhuan's second skill with guaranteed control and damage effect benefits, so even if you try to use Yang Yuhuan, you can't accurately use the second skill at the beginning. You can also enjoy part of the effect of the skill trapping the enemy, so you won't feel too much frustration.
Skill 1 (~)
Cooldown: 6 seconds → 5 seconds
Enhanced Basic Attack: Removed the effect of reducing the cooldown of all skills by 1 second
Skill 2 (</>)
Stun duration of outer range of Skil 2: 0.75 seconds → 1 seconds
Cooldown: 15/14/13/12/11/10 seconds → 14/13/12/11/10/9 seconds
Movement Speed bonus: 50% → 30%
New effect: Deal 125/150/175/200/225/250 (+20% AP) Magic Damage and 0.5s stun effect to the target hit inner range of the Skill 2
Ultimate (+)
Cooldown: 60/55/50 seconds → 55/50/45 seconds
Luban No.7
Passive (+)
Enhanced Basic Attack: Precision ratio: 25% → 30%
Mai Shiranui
Skill 1 (-)
The unit that hits Mai Shiranui during the dash process will stop moving immediately → Reverted to the same as the official server
Skill 2 (</>)
Added effect: After hitting a unit, it will deal magic damage to nearby units after a short delay
First damage: 500/590/680/770/860/950 (+100% AP) → 350/413/476/539/599/662 (+70% AP)
Second damage (new): 200/236/272/308/344/380 (+40% AP)
Sang Qi
Previously, we modified Sang Qi's walking movements to make him more "serious" when dealing with battles. Of course, we hoped that he would be mischievous occasionally.
The original walking action will appear in the game in the form of Easter eggs under certain circumstances
After 10 minutes, the line refresh interval: 33 seconds → 27 seconds
Ballista base gold: 73~89 → 66~81
Cannon car base gold: 91 → 82
Frost Attack
The strength of the orb equipment in the later stage is not as good as expected, so we slightly enlarged the proportion of the frost attack in the later stage. In addition, in actual use, the built-in cooling time of the orb damage increase effect of frost is incompatible with the scene that requires continuous combat, so we decided to remove this restriction.
Passive-Frost: Deals an additional 25% damage to the target's basic attack for 5 seconds, this effect has a 10-second cooldown → Deals an additional 30% damage to the target's basic attack
Passive-Precision: Basic attack bonus damage: 60 (+2*hero level) → 60 (+5*hero level)
Fixed the problem that Geya could get excessive speed by pressing the basic attack continuously;
Fixed an issue where Geya would gain excessive speed after using a skill;
Fixed the problem that Geya used the second skill to quickly pick up the next skill, and the speed occasionally returned to zero;
Update 30/6: Watch the YouTube video to see how the skills being reworked.
Dear Summoner, in order to increase the stability of the version, we plan to shut down the "Honor of Kings" Experience Server from 16:50-17:50 on June 28, 2022.
The hero adjustment announcement of the experience server will be directly compared to the configuration of the official server, but not all adjustments will be released on the official server. The test version does not represent the final quality, please understand the summoners.
Lan
We think that Lan's own recovery ability as an assassin is too outstanding, and his survivability is close to that of a warrior. Therefore, we canceled Lan's own recovery ability, and at the same time opened the lifesteal effect of his second skill to strengthen the basic attack, so that Lan must buy lifesteal item if he wants to gain survivability. At the same time, we have increased the damage of his enhanced basic attack to make him more in line with the professional positioning of assassins, and also enable him to restore more life when he has the lifesteal effect.
Skill 2 (~)
Enhanced basic attack: HP regeneration → Physical Lifesteal
Enhanced Basic Attack Damage Effect: 35/50/65/70/85/100 (+70% AD) → 35/50/65/70/85/100 (+90% AD)
Luban No.7
We have observed that many players have adjusted the build strategy of the shooter hero, and Luban No. 7 will face a more embarrassing situation. Although the new shadow blade has a certain benefit to Luban No. 7, due to the current passive strengthening of basic attacks, it is not accurate Due to the impact, Luban No. 7 gets less profit from it than similar shooters. We hope that the adjustment of Shadow Blade can significantly improve the situation of non-displacement shooters. Therefore, Luban No. 7 has added passive precision income.
Passive (+)
Enhanced Basic Attack: New +25% precision effect (additional damage) for each damage
Mai Shiranui
Mai Shiranui has been facing a pain point for a long time. She is inefficient in clearing the lane when she is a mid laner. For mass players, it is very important to grab lane rights for development when using the mid-core, so we have added the effect of area damage to her second skill, hoping to help her clear lanes better. At the same time, we optimized the pain point of the confrontation experience where Mai Shiranui’s combo makes the enemy heroes lack the strength to fight back, so that the heroes in the front row can stand up through operations such as stance, and resist the deadly combo for the rear row.
Skill 1 (+)
Effect adjustment: Now, the unit that hits Mai Shiranui during the dash process will stop moving immediately
Skill 2 (</>)
Added effect: After hitting a unit, it will deal magic damage to nearby units after a short delay
First damage: 500/590/680/770/860/950 (+100% AP) → 350/413/476/539/599/662 (+70% AP)
Second damage (new): 200/236/272/308/344/380 (+40% AP)
Tiger Roar
Zhang Fei's specialization outfit with Retribution has brought a negative confrontation experience to many players. This is because Retribution will bring Zhang Fei higher gold benefits in the early stage, and the halo effect of the Support item can easily get assists as Zhang Fei's jungle knives are stacked, and the superimposed effect makes Zhang Fei's specialization hardcover form earlier, and can absorb more damage than ordinary Zhang Fei in mid-to-late team battles. We've increased the trigger conditions for the Specialization effect so that he needs more time to reach his peak.
Passive-Specialization: Reduced damage output ratio: 35% → 30%
Tiger Roar
Passive-Specialization: Reduced damage output ratio: 35% → 30%
Passive-Strength Ascension: trigger condition when reach 4000 HP Bonus → 5000 HP Bonus
Shadow Blade
The adjustment of attack equipment such as Shadow Blade has brought some shooters with attack speed and crit flow back to the public eye, but the previous adjustment was a bit too hard, we slightly recovered some attributes for balance.
Passive-Storm: Basic attack damage increased by 60 → Basic attack damage increased by 40
Lightning Dagger
Although the Lightning Dagger has good strength in the early and mid-term after adjustment, it is not strong enough in the later stage, so we add some late-stage damage.
Passive-Arc: Basic Attack Bonus Damage: Fixed 40 → 40 (+3 * Hero Level)
Passive-Arc: Chain Lightning Damage: 140 (+15*Hero Level) → 140 (+20 * Hero Level)
We have enabled the test of the vibration function in the experience server. Summoners can go to the settings interface and turn on the "Hero Display Vibration" switch to experience the vibration effect of Lu Bu - Doomsday Mecha skin on the hero skin interface.
We will continue to pay attention to your feedback and continue to tune this vibration experience!
Fixed an issue where Sikong Zhen's Skill 2 would occasionally lock enemies outside the skill range when he tapped it;
Fixed the problem that the distance shortened abnormally when the Skill 2 of Baili Shouyue was tapped;