Honor of Kings Test Server Update
Patch updated: July 26th, 2022
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Patch updated: July 26th, 2022
Dear Summoner, in order to increase the stability of the version, we plan to shut down the "Honor of Kings" Experience Server from 16:30-17:30 on July 26th, 2022.
The hero adjustment announcement of the experience server will be directly compared to the configuration of the official server, but not all adjustments will be released on the official server. The test version does not represent the final quality, please understand the summoners.
Meng Tian's combination of offensive and defensive characteristics allows him to have a strong dominance against the road, and he can also pose a great threat to the heroes in the back row during team fights. Due to the existence of the damage reduction mechanism, Meng Tian can also absorb a large amount of output from the enemy, which results in a poor confrontation experience. We decided to recycle its damage reduction ability with a high coverage time, so that its damage resistance ability has decreased while maintaining a high output ability.
Base HP: 3250 (+331*Hero Level) → 3250 (+351*Hero Level)
Front damage reduction: 30% → 20%
After Hou Yi gradually got used to the equipment changes, now Hou Yi is already the most powerful one among the all-segmented archer. We will recycle Houyi's late-stage damage ability to cool down the current situation of Houyi's overheating in all tiers.
Base Attack Damage: 175 (+16.1*Hero Level) → 175 (+13.5*Hero Level)
Adjusted effect: Gain 5% attack speed for each basic attack → Gain 4% attack speed for each basic attack
Due to the mechanism that Sikong Zhen's basic attack times refresh the skill cooldown, suitable attack speed equipment can better develop his strength potential. We found that Sikongzhen relies heavily on equipment at present. In the early stage, it is difficult to fight the enemy online without the blessing of equipment. Once the equipment is formed, Sikongzhen's ability to control the battle situation is too high. We hope to improve the confrontation strength of its equipment when it is not formed, and at the same time recover some of its late-stage abilities to balance its experience in the early and late stages.
Basic Attack Damage: 130 (+6*Hero Level) (+30% AD) (+25% AP) → 140 (+3*Hero Level) (+30% AD) (+25% AP)
Enhanced basic attack: 275 (+15*hero level) (+25% AP) → 300 (+9*hero level) (+25% AP)
We found that Miyamoto Musashi was a bit too strong in the early stage, so we partially recovered his early damage and basic movement speed, which is more important for early support to the jungle, to make Miyamoto Musashi's strength return to normal.
Base Movement Speed: 390 → 380
Condition: If the target's HP is below 50% → above 50%
Basic attack damage: 80 (+8*Hero level) (+140% AD) → 50 (+8*Hero level) (+130% AD)
Fixed the model abnormal problem of Yao's deer spirit being released after being invisible by Guiguzi's ultimate move;
Fixed the problem that Miyamoto Musashi's third skill cache was abnormal;
Fixed the problem that the acceleration effect was lost after using a skill in Li Xin's red form;
Fixed the problem that the position of the smite indicator was wrong after Yao used the third skill to possess;
Fixed the problem that when Liu Bang's second skill was tapped, the problem of finding enemies was abnormal;
Fixed the problem that the controlled animation of Sun Ce's first skill to fly wild monsters was abnormal;
Fixed an issue where Jiang Ziya would turn abnormally after a unit died during the use of his three skills;
Fixed the issue that when Jiang Ziya used the third skill, transferred teammates could generate bullets to lock on enemies without vision;
Fixed the problem that when Jiang Ziya uses small skills quickly during the third skill period, small skills occasionally cannot cause damage;