Honor of Kings Test Server Update
Patch updated: July 22nd, 2022
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Patch updated: July 22nd, 2022
Dear Summoner, in order to increase the stability of the version, we plan to shut down the "Honor of Kings" Experience Server from 21:25-22:25 on July 22nd, 2022.
When the immemorial magic guide who has been sealed for a long time, regained the power of the gods in the passing years and returned. In front of him is still the difficult road full of thorns. But he just silently passed the crowd and continued to move forward persistently and firmly.
The new chapter of the story : After the two ceremonies, the conferred gods rise again. The stubborn god confers break the seal and embark on the long road to conferred gods alone.
Aesthetic upgrade : selfless and fearless, immortal style, holding a brand-new staff, showing the posture of loneliness and priesthood.
Gameplay upgrade : the power of conferred gods, protect the world, passive conferred gods to break through level restrictions, optimize the experience of using the ultimate move. Jiang Ziya's quality upgrade is back! Look at him, once again guarding the world with the power of conferred gods! Welcome friends to experience the service ~
Passive
Remove: Jiang Ziya adds 168 Exp points to allies every 120 seconds (triggered for the first time after 120 seconds from the start)
Rework: Each targeted unit dies within 3 seconds after Jiang Ziya deals damage to the target, it will provide him with 1-3 Exp orbs to increase his Exp. When Jiang Ziya reaches level 15, he will gain the power of conferring gods, change the heal button to be a one-time skill [Blessing Divine Power] and break through the level cap up to level 25, and each level up provide him 20 AP. Use [Blessing Divine Power] to select teammate to transfer the god power on him, giving 1800 Exp and make him also break through the level cap.
Skill 1
Magic Damage: 70/84/98/112/126/140 (+15% AP Bonus) → 80/90/100/110/120/130 (+16% AP Bonus)
Damage per seconds: every 0.5 seconds, lasts for 5 seconds → every 0.4 seconds, lasts for 3.5 seconds
Slow: 50/58/66/74/82/90% → 50/54/58/62/66/70%
Reduce Armor and Magic Defense: 10/14/18/22/26/30% → 10/12/14/16/18/20%
Skill 2
Remove: Jiang Ziya detonates energy at the designated location, causing 400/480/560/640/720/800 (+80% AP bonus) magic damage to enemies within the range and knocking them back, at the same time reducing their movement speed by 50% for lasting 1.5 seconds. Cooldown: 12/11/10/9/8/7 seconds
Rework: Jiang Ziya impose divine punishment for those who act recklessly, and release a magic circle AOE to deal damage 3 times, each time dealing 60/68/76/84/92/100 (+12% AP) magic damage. After a short delay, it will be explode and causing 350/400/450/500/550/600 (+80% AP Bonus) magic damage to enemies and knocking up them for 0.75 seconds. Cooldown: 11/10.4/9.8/9.2/8.6/8 seconds
Ultimate
Mechanism: Deal damage once, 450/600/750 (+40% AP Bonus), up to 1350 (+120% AP Bonus) magic damage → Deal damage 3 times, each time deals 125/175/225 (+20% AP Bonus) and the last one deals 600/750/900 (+70% AP Bonus) magic damage.
New: During charging period, you can use [Skill 1] and [Skill 2] once, and Jiang Ziya immediately release an additional shock wave to current direction, causing 250/325/400 (+55% AP Bonus) magic damage and slow 50% and gain True Vision of the target for 1 seconds.
New: Every time [Ultimate] is used, a teammate with [Blessing Divine Power] will be increased by 30% decayed Movement Speed lasts for 2 seconds, and deal 15 (+2% AP) magic damage every 0.5 seconds to surrounding enemies.
The charging lasts up to 3 seconds, and the charging will affect the distance of shock wave up to 1800 units. The shockwave deals 10% damage to buildings on the path.
The hero adjustment announcement of the experience server will be directly compared to the configuration of the official server, but not all adjustments will be released on the official server. The test version does not represent the final quality, please understand the summoners.
We found that Miyamoto Musashi was a bit too strong in the early stage, so we partially recovered his early damage and basic movement speed, which is more important for early support to the jungle, to make Miyamoto Musashi's strength return to normal.
Base Movement Speed: 390 → 380
Condition: If the target's HP is below 50% → above 50%
Basic attack damage: 80 (+8*Hero level) (+140% AD) → 60 (+8*Hero level) (+135% AD)
After Hou Yi gradually got used to the equipment changes, now Hou Yi is already the most powerful one among the all-segmented archer. We will recycle Houyi's late-stage damage ability to cool down the current situation of Houyi's overheating in all tiers.
Base Attack Damage: 175 (+16.1*Hero Level) → 175 (+13.1*Hero Level)
Among the warriors, Hua Mulan still belongs to the top-notch existence in all aspects. For a flexible warrior with cutting ability, it is not suitable to have high survivability. Therefore, we have recovered the damage reduction effect of Mulan's heavy sword, so that when facing the charged state Players of Mulan can have the opportunity to focus fire to defeat her.
Heavy Sword Form: Damage Reduction Effect: 45% → 40%
Due to the mechanism that Sikong Zhen's basic attack times refresh the skill cooldown, suitable attack speed equipment can better develop his strength potential. We found that Sikongzhen relies heavily on equipment at present. In the early stage, it is difficult to fight the enemy online without the blessing of equipment. Once the equipment is formed, Sikongzhen's ability to control the battle situation is too high. We hope to improve the confrontation strength of its equipment when it is not formed, and at the same time recover some of its late-stage abilities to balance its experience in the early and late stages.
Basic Attack Damage: 130 (+6*Hero Level) (+30% AD) (+25% AP) → 140 (+3*Hero Level) (+30% AD) (+20% AP)
Enhanced basic attack: 275 (+15*hero level) (+25% AP) → 300 (+9*hero level) (+20% AP)
Among the existing three skills, the effect of reducing physical attack power contributes more to the team, while it does not improve Goya's own survival and output capabilities. We hope to further focus on Goya's mobile shooting and ultra-high mobility gameplay features , and bring a certain burst damage to Goya. Therefore, we made some adjustments to the three skills, removed the effect of reducing the physical attack power, and replaced the burst acceleration and burst damage with this, hoping to bring a better experience to users.
Remove: the effect of reducing the AD of the enemy
New effect: Gain burst acceleration and quickly prepare an enhanced basic attack. Hit the enhanced basic attack on the enemy in the sandstorm, which will cause an explosion and cause an additional (8% of lost HP) physical damage.
Cooldown: 45/40/35 seconds → 50/45/40 seconds
Physical Damage: 400/550/700 (+75% AD) → 350/475/600 (+50% AD)
Fixed the issue that Li Xin's Berserk (Red) Form 1st Skill could not dispel the slowdown;