Honor of Kings Test Server Update
Patch updated: August 13th, 2022
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Patch updated: August 13th, 2022
Dear Summoner, in order to increase the stability of the version, we plan to shut down the "Honor of Kings" Experience Server from August 12th 12:45-00:30 on August 13th, 2022. The Experience Server are going to be closed at 12:15 August 12th, 2022. After the Experience Server is updated, you can open the King of Glory - Early Access to automatically update directly!
In the new version, we have optimized the clarity of the following performances, hoping to improve the clarity of battlefield confrontation.
By optimizing the performance of the gain BUFF obtained after killing the tyrant, the presence of the tyrant BUFF will be enhanced, and the connection with Chain Lightning will be strengthened.
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After
By adjusting the performance of the uncontrolled effect, the difference between uncontrolled and controlled use of skills is emphasized.
Purification, Liu Bei's ultimate, Guan Yu's Skill 2, Di Renjie's Skill 2, Dian Wei's Skill 1, and Yuange's Ultimate.
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After
Added reflection animation of Kai's Ultimate that expresses the block characteristics, so that players on both sides can better feel the powerful defensive power obtained when Kai releases his Ultimate.
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After
Optimized the passive special effects of Zhong Wuyan, and solved the problems of unsightly special effects, unclear timing and excessive occlusion of character models.
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After
Optimized the problem that when Han Xin released the Ultimate, the effect of the third knife's blade light did not match the actual damage range.
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After
Optimized the problem that when Xiahou Dun released a normal attack or skill, the direction of the special effect of the attack was wrong.
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After
Optimized the problem that the special effect range of Mai Shiranui's Skill 2 fan does not match the damage judgment range.
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After
When Kuang Tie has the charging enhancement effect, the enhanced special effect of the basic attack after the Skill 2 is added to express the gameplay characteristics of knock-up.
Knock-up and non knock-up special effects has no difference.
When you have a knock-up effect, the special effects become more gorgeous and have a knock-up feature.
Although Zhen Ji's second skill can hit the enemy correctly, the performance of the skill is like "walking" between the enemies instead of a smooth bounce. Especially when multiple players are close, the skill of the second skill does not have a good look and feel. So we adopted a more defined and smooth form of bouncing.
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After
With the gradual increase in the number of heroes, we found that it is not so easy to find the hero we want to play from among the many heroes. So during the pick phase, we'll top the three heroes that the player wants to play (and also top the alternates, if any) under any ordering rules.
We believe that many players have experienced such a situation: because teammates forgot to ban heroes, the opponent selected a hero that restrained our lineup; teammates automatically selected heroes due to the end of the countdown, which eventually led to the unreasonable composition of the team’s lineup...
We found that in the draft mode, players often ban heroes/select heroes together with a teammate. In this case, the visual distinction between players and teammates is very small, and it is easy for players to fail to find "it's their turn".
Therefore, we have enhanced the visual difference between players and teammates. At the same time, when it is the player's turn, the top text will also change to "Please disable your hero" and "Please select your hero", and add dynamic effects.
We found that disbanding the team and returning to the lobby after reopening will cause a lot of disruption to the player experience: players need to click on the qualifying entry, then go to the friends list to invite friends again, and finally click to start matching.
In the new version, you can directly return to the team interface after restarting, and players only need to click to start matching to restart the game.
We found that even though players have a certain understanding of heroes in the draft mode (the draft mode has a proficiency threshold), there are still many players who need to check the hero skills.
Therefore, after the player has selected a hero, we have added a new skill button. Click the drop-down to expand several skill icons of the hero, and long press the skill icon to view the details. When not in use, the player can also click the skill button to withdraw it.
We have received a lot of feedback on players' use of the ranked match room. Everyone reported that they often need to choose a three-row or five-row room when forming a team. After entering the team, they need to frequently switch between three rows as friends enter. In view of the inconvenience and inefficiency problems such as five-row rooms, we have integrated multi-row and five-row and five-port, and corresponding adjustments to the information display in the team room, such as the display of limited copywriting, and remove the room. Multiple rows of five rows of switching buttons, etc.
In the last version, we added the information display of the number of teams in the team status. Your feedback is very helpful to improve the information understanding of your friend's team. In this version, we have displayed and added the team status information of the players in the game. , hoping to help you better understand the number of friends in the team;
In the optimization of this appointment, we have made some breakthroughs in restrictions, so that friends can better open up hacking! When the friend in the game is successfully reserved, you can directly enter the team room of the friend state in the game, and you can make real-time voice calls. I believe this change can help friends communicate better and open the black; in addition, we have reduced the reservation. Intimacy restrictions on feature usage;
As shown in the figure below, after the other party agrees to make an appointment, the enter room button will be displayed in the team list and the appointment success message, and click to enter their team room;
Room entry button display
Enter the team room of your friend list
Dear Summoners, the customization room is an important system for personalized matching. We hope to provide Summoners with a more convenient and better experience based on the existing basic functions. We have learned that summoners have always demanded that in-game special effects can be personalized with skins as a unit, so we have integrated and adjusted the resources in the customization system to provide a more in-depth customization experience. The whole is divided into [skin customization] resources for skin-centered collocation, and [personal customization] resources for the whole, and make collocation operations more intuitive and convenient from the use level.
We adjusted the customization system from the original first-level interface of resource display to more intuitive and clear skin customization and personalized customization. After entering the customization system, the summoner will clearly enter the skin customization, and give priority to the newly purchased skin or the skin corresponding to the purchase of Xingyuan.
Skin customization includes 3 tabs: Xingyuan customization, in-game customization, and expansion customization.
Personalized customization includes: personalized sky curtain, personalized expression, personalized poke, and personalized avatar frame.
Upgrade the skin-centered personalized matching experience, and upgrade the saved plan from only Xingyuan to Xingyuan + a whole in the game. Skins with Xingyuan can be saved and matched with 4 complete plans, and skins without Xingyuan can be saved and matched with 1 complete plan.
The resources included in the skin customization are:
Xingyuan customization: Xingyuan legend, Xingyuan suit, Xingyuan parts
In-game customization: special effects for returning to the city, special effects for defeating, trailing, glory broadcast, personalized buttons, personalized actions
Extended customization: posters, personalized signatures, voice, sound effects, music
If the currently matched skin does not have extended settings resources, this tab will not be displayed.
The original in-game special effects (city return effects, defeat effects, trailing, and glory broadcasts) can only be set in units of heroes. The upgraded in-game special effects resources are no longer limited to heroes, and can be set according to different skins and different star element schemes. Personalize the match, and after the match is saved, when the star element plan is switched in the selection stage, the in-game special effects will also be switched according to the plan saved by the summoners.
After changing the in-game special effects to be personalized for the skin, we have deleted the original random special effects that can be set in the city return/defeat/tail, and leave the matching and selection to the summoner to better meet individual needs.
Integrate the skin personality exchange resources such as posters, personality signatures, voice, sound effects, and music into the customization room, and the matching entrances originally in the dress-up settings of each skin will also be retained.
(Note: If the currently matched skin has no related resources, this tab will not be displayed)
If the summoner wants to view the overview or collection of skin personalized resources, you can click the overview button to view it. In addition to the original resources, we have added a personalized signature tab. Summoners can view all signature resources and possessions on this tab. Happening.
Summoners can select the skin that needs to be matched through the switch skin button in the lower left corner.
Personalized customization includes resources: personalized sky curtain, personalized expression, personalized poke, personalized avatar frame
Added personalized avatar frame resource, which is convenient for summoners to make unified matching and modification in customization. The original modification entry on the personal homepage will still be retained.
At the same time, we have optimized the overall display interface of the canopy, so that summoners can better experience the overall effect of the canopy when viewing the canopy in the custom room.
We have optimized the camera in the spectator mode, so that the battlefield can be seen better when the camera is pulled up.
Customized design for critical and gold coin floating character animation in spectator mode.
We found that although the design of floating characters for critical strikes and floating characters for gold coins in the past brought a good experience to the use of the first angle of view, the transmission of the same rules to the third angle of view and game viewing resulted in unclear information. Therefore, we have optimized the dynamic effects and hanging points of the floating characters for critical strikes and gold coins when watching the battle, making the floating characters clearer and more beautiful.
In the recent version, our team is working on the optimization of floating character performance. In the future, we will continue to optimize the performance of floating characters.
In the spectator mode, the yellow and blue charging progress bar that were originally designed for players to operate the game from the first perspective were deleted, such as the charging bar of Su Lie's ultimate, and the charging bar of Lu Bu's Skill 1. Ensure that the screen is clean and effective.
Delete the emoji in the spectator mode. Although the emoji that pops up suddenly during the team battle is interesting in some cases, it makes the scene information more confusing and attracts our attention in more cases, so we delete the emoji when watching the battle.
Optimized the HP bar size. In the past version, the scale of HP bar was not synchronized with the scale of the screen, which caused problems such as excessively large blood bars, wrong special effects hanging points, and overlapping information in high viewing angles. In the new version, we have fixed this problem, The HP bar will be smaller under high viewing angles, which will bring a better viewing experience in a clear case.
Fixed the problem that the actual effect of Yixing Ultimate is abnormal after the successful release;
Fixed the issue that the passive time bar displayed abnormally after the mirror died;
Fixed the problem that Jin Chan's walking animation occasionally appeared abnormal;
Fixed the issue that shadow servants would occasionally appear and not disappear after Mi Yue died;
Fixed the problem that Meng Tian's skill would occasionally display abnormal effects after hitting the target;
Fixed the issue that the landing position of Chang'e's flying to the moon skill was abnormal after the teleportation array was closed;
Fixed the problem that Diaochan occasionally failed to hit the target when returning from the first skill;
Fixed the problem that Da Qiao's Ultimate could not apply linked skills to teammates in the unselectable state;
Added the precision indicator effect of the second stage of the Tengyi skill;
Adjusted the walking path after the teleportation array is closed after using the Skill 2;
Optimized the knockback effect of Xiang Yu's Skill 1;
Fixed the problem that the suppression effect could not interrupt some displacement skills;