Honor of Kings Test Server Update
Patch updated: July 29th - August 10th, 2022
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Patch updated: July 29th - August 10th, 2022
Dear Summoner, in order to increase the stability of the version, we plan to shut down the "Honor of Kings" Experience Server from 00:30-01:30 on August 10th, 2022.
The hero adjustment announcement of the experience server will be directly compared to the configuration of the official server, but not all adjustments will be released on the official server. The test version does not represent the final quality, please understand the summoners.
Jiang Ziya
Animation: Speed up the upgrade speed of Jiang Ziya and allied heroes from level 16-20
New effect: After level 15, the charging speed is increased by an additional 15%
Removed the mechanism that grants speed and damage to teammates after level 15
New mechanism: Enhanced S1/S2 skill can be released during the removal of the ultimate
Hou Yi
After the last cooling down, the strength of the traditional style of play Hou Yi has been controlled to a certain extent, and the newly created Hou Yi of the half-meat genre is still at a high level of intensity, and Hou Yi under this style of play is not capable of At the same time as the vulgar output ability, the survivability is also considerable, which makes the countermeasures originally used to target Hou Yi ineffective. We hope to gradually unify the benefits that heroes receive from the extra buff of the orb, so that the orb gameplay can be more reasonable.
Effect adjustment: Punishment Shot triggers 2 times of 100% orb effect (effect from items) → triggers 3 times of 50% orb effect (and synchronizes Skill 1 to strengthen basic attack)
Baili Shouye
The long-range consumption of Baili's second skill has been criticized by both enemies and friends. Teammates often complain about the inaccurate sniping and no output, and the enemy sometimes feels unbearable when they are accidentally hit by the sniper. We hope to alleviate this situation, so we have optimized the use of the second skill of keeping promises, so that it can better hit the enemy and provide a certain guaranteed output income, and at the same time reduce the damage of the second skill to alleviate the bad experience of the attacked party . In addition, we have also adjusted the attack interval of the defense and normal attacks, so that the defense can at least rely on the normal attacks to provide output.
Attack Interval: 1.5 → 1.3
Feel optimization: the divergence angle of the bullet when aiming is smaller, which can focus faster
Skill Damage: 600/720/840/960/1080/1200 (+250% bonus AD) (+8% max HP) → 600/710/820/930/1040/1150 (+225% bonus AD) (+8% max HP)
Ukyo Tachibana
In the middle and late stages of the battle, Tachibana Ukyo's recovery ability is somewhat insufficient, which makes it difficult for Tachibana Ukyo to carry out sustained operations in the later stage. He can only play a set of skills with suitable terrain to fight the enemy's back row. If he fails, he will There is no chance for another round of skills. We hope to provide Tachibana Ukyo with more room for error, so that Tachibana Ukyo has the opportunity to retreat and re-enter the game.
HP Recovery: 80/120/160 (+54% AD) → 80/140/200 (+54% AD)
Goya
Optimized the firing interval of Goya's tap and 3rd basic attack bursts
Ming Shiyin
Base HP: 3255 (+257.5/Lv) → 3255 (+232.0/Lv)
Link enemy base damage: 100/120/140/160/180/200 → 85/110/135/160/185/210
Effect: Increase/decrease the dual defense of connected teammates/enemies: 36% (+3.6%/Lv) → 24% (+3%/Lv)
Da Qiao
Da Qiao's strength is average in the daily rankings, but the ban rate is high in the top rankings. This is because Da Qiao relies heavily on the cooperation of his teammates. When his teammates at the top of the game cooperate well, Da Qiao shows a strong team ability, but in the daily rankings that lack cooperation, Da Qiao's personal ability is slightly insufficient.
Therefore, we consider to solve the above problems by transitioning some of the extreme team performance to the individual ability of Da Qiao. After conducting multiple surveys and synthesizing player feedback. We try to recycle some of Da Qiao's scheduling ability slightly, and supplement the performance to Da Qiao's spellcasting experience (expecting to improve the player's experience through mobile casting) and survivability. It is expected that Da Qiao's daily ranking strength will be improved. At the same time, in the top-level high-coordination game, the opponent of Da Qiao will gain appropriate countermeasure space. We will pay close attention to the adjusted data of the experience server and your feedback.
Base HP: 3177 (+201.2/Lv) → 3177 (+214.2/Lv)
Base Armor: 93 (+17.7/Lv) → 93 (+22.7/Lv)
Effect optimization: optimize the casting logic to make the acceleration effect take effect faster
Magic circle: Duration 4 seconds → 6 seconds
Feel optimization: adjusted to mobile casting
Effect adjustment: according to the click sequence of the interaction button, the transmission time increases from 1.5 seconds to a maximum of 3 seconds
Feel optimization: adjusted to mobile casting
Fixed the problem of missing special effects when Ma Chao's second skill Lenghui Gun disappeared;
Fixed the problem that the cooling time of Meng Tian's ultimate increased abnormally when switching the square array;
Dear Summoner, in order to increase the stability of the version, we plan to shut down the "Honor of Kings" Experience Server from 17:00-18:30 on August 5th, 2022.
The hero adjustment announcement of the experience server will be directly compared to the configuration of the official server, but not all adjustments will be released on the official server. The test version does not represent the final quality, please understand the summoners.
Goya
Adjusted the effect of the retreating orb
Ming Shiyin
We found that Ming Shiyin's income when using the yellow chain gameplay is already higher than that of the purple chain, and the resistance he gives to his teammates is too large, which will cause a relatively bad confrontation experience during confrontation. We hope to balance the two effects of Ming Shiyin's second skill and maintain the diversity of Ming Shiyin's gameplay, so we partially recycled the double resistance percentage bonus. In addition, we also observed the experience problems caused by Ming Shiyin's early invasion ability, so we adjusted the damage amount of Ming Shiyin's first and second skills.
Link enemy base damage: 100/120/140/160/180/200 → 85/110/135/160/185/210
Effect: Increase/decrease the dual defense of connected teammates/enemies: 36% (+3.6%/Lv) → 24% (+3%/Lv)
Sang Qi
When Sang Qi uses basic attacks to heal his teammates, he will have a strong sense of fatigue, and frequent basic attacks may be a burden to Sang Qi. We have adjusted Sang Qi's passive healing logic so that Firefly can spontaneously provide healing to Sang Qi's teammates, as long as Sang Qi is not damaged by the enemy. In addition, we reduced the mana cost of Sang Qi's second skill in the late stage, so that he can fly more freely.
Removed effect: Basic attack restores health to teammates
New effect: Sang Qi will periodically restore the health of nearby allies with the lowest HP if he does not take damage within 4 seconds. In this state, if there are no enemies around, Sang Qi can use basic attack to restore himself (restoring for himself will interrupt restoring for teammate)
Mana Cost: 60/70/80/90/100/110 → 60
Charge Time: 13.0/12.5/12.0/11.5/11.0/10.5 seconds → 12.0/11.5/11.0/10.5/10.0/9.5 seconds
Unlock the gameplay in human-machine mode
Dear Summoner, in order to increase the stability of the version, we plan to shut down the "Honor of Kings" Experience Server from 14:55-16:55 on August 2nd, 2022.
The hero adjustment announcement of the experience server will be directly compared to the configuration of the official server, but not all adjustments will be released on the official server. The test version does not represent the final quality, please understand the summoners.
Jiang Ziya
Last shock wave delay: 0.55 seconds → 0.5 seconds
The flight speed of the last shock wave: 3500 unit/s → 3800 unit/s
Di Renjie
Effect adjustment: The passive obtained after learning a skill → obtained at the beginning of the game
Fixed the problem that Gongsun Li could not return to the umbrella position occasionally during the skill connection process;
Fixed the problem that the equipment of [Ice Invasion] did not trigger the famous knife, and the Agudo ball died abnormally;
Temporarily block hero simulation battle gameplay
Dear Summoner, in order to increase the stability of the version, we plan to shut down the "Honor of Kings" Experience Server from 17:05-18:05 on July 29th, 2022.
The hero adjustment announcement of the experience server will be directly compared to the configuration of the official server, but not all adjustments will be released on the official server. The test version does not represent the final quality, please understand the summoners.
Jiang Ziya
Cooldown of enhanced S1/S2 released during the big move: 11 (-0.6/Lv) → 8 seconds
Slow effect of enhanced S1/S2: 50% for 1 second → 90% decay for 1.5 seconds
Goya
Orb Effect: 35% → 40%
Reduced the resurrection time before 10 minutes, the summoner can be resurrected and return to the online as soon as possible
Reduce the level of 7 kills to get gold coins, to avoid opening up too big economic difference due to early kills
Improve the natural experience of the first 7 minutes, and reduce the level difference that may be caused by missing soldiers and deaths in the early stage
Reduce the growth of the army line attribute for 10-15 minutes, reduce the pressure of the army line during this period, and leave more factors of victory and defeat to the team battle and the Storm Dragon King
The movement speed of the soldier line is changed from a fixed time point to a gradual increase with time, and the overall speed is slightly faster
Agudo's ability growth is related to the number of wild monsters released. In the quick match, we have specially optimized her skills:
Fixed the issue that Agudo couldn't release wild monsters in quick matches
The number of released animals required for Agudo's animal companion upgrade/red and blue BUFF to bring Qiuqiu's attack effect bonus is uniformly adjusted to 1/2/3 (only effective in quick matches)
Temporarily block hero Lu Bu
Fixed the problem of missing damage at the end of Jiang Ziya's third skill;
Fixed an issue where skills 1, 2, and 3 would all go into cooldown after Jiang Ziya's three skills were fully charged and released;
Fixed the problem that Ma Chao could not properly close his gun when using his ultimate move;
Fixed the problem that the sight distance of Prince Lanling could not return normally under special circumstances;