Support us via Sociabuzz Saweria, click the link
Release date: After the update on July 6th - September 6th 23:59
Quality: Legend limited
Price: 1788 voucher (1430 voucher for the first week)
Unlock the skin to give the skin exclusive avatar frame
During the event, if you have skins, you can also receive skin-exclusive personalized actions + Skin Privilege Red Packet *30 on the event interface (red envelopes can be issued in the chat and selection interface)
Skin Privilege Red Packet: After opening, you will get inscription fragments*10, and you can get one of the following rewards: Intimate Rose*1, Cheering*1 (Expires at 23:59 on July 12)
Geya
We understand that Geya's unique movement pattern is not suitable for some players, so we have optimized her control feel, and now her steering and braking have a stronger sense of control. At the same time, we fixed some issues that made Geya's mobility abnormal, so we also made some additional adjustments to the values, hoping to help Geya better through the difficult laning and development period. In addition, we have strict restrictions on the effect of Geya's attacking orbs, so we adjusted the proportion of Goya's orb effects to make orb-type builds more optional for Geya.
Passive (+)
Optimize the steering feel when moving and attacking, and optimize the braking speed after letting go, which is convenient for squatting grass
Enhanced Effect: 30% → 35%
Enhanced Basic Attack: 10 (+5*Hero Level)(+100% AD) → 50 (+10*Hero Level)(+100% AD)
Skill 1 (~)
Physical Damage: 150/190/230/270/310/340 (+65% AD) → 200/240/280/320/360/400 (+50% AD)
Sun Bin
There is a weak perception effect in Sun Bin's second skill, that is, the cooldown reduction time of teammates can be increased while the second skill is in effect, which means that teammates can cool down faster after being affected by Sun Bin's second skill when using the skill. However, in actual combat, it is difficult for public players to accurately make teammates enjoy this effect. The second skill is more used to return damage and acceleration to teammates. It is also very difficult for most players to predict the actual ability of teammates to release skills mastered, so this feature is often wasted. We hope that Sun Bin players can perceive this part of the ability more clearly, so we changed it to the permanent effect of Sun Bin's second skill passive.
Skill 2 (</>)
When the skill is activated, the cooldown of allies is reduced by 20% → Passive: Sun Bin gains 5/8/11/14/17/20 % Cooldown Reduction.
Luban No.7
We have observed that many players have adjusted the build strategy of the shooter hero, and Luban No. 7 will face a more embarrassing situation. Although the new shadow blade has a certain benefit to Luban No. 7, due to the current passive strengthening of basic attacks, it is not accurate Due to the impact, Luban No. 7 gets less profit from it than similar shooters. We hope that the adjustment of Shadow Blade can significantly improve the situation of non-displacement shooters. Therefore, Luban No. 7 has added passive precision income.
Passive (+)
Enhanced Basic Attack: New +30% precision effect (additional damage) for each damage to hero
Cai Wenji
Cai Wenji often cannot keep up with some flexible teammates when she activates the first skill to heal. We have increased the movement speed of her first skill so that she can easily keep up with teammates to provide healing. At the same time, many players have also reported that Cai Wenji's second skill will frequently interrupt the operation rhythm when it bounces back and forth, causing a negative experience. Therefore, we have also adjusted the effect of the second skill.
Skill 1 (+)
Acceleration effect: 20% → 40%
Skill 2 (~)
Base Damage: 250/290/330/370/410/450 (+40% AP) → 300/348/396/444/492/540 (+48% AP)
Effect adjustment: Reduce the damage and stun duration to 2nd enemy hits to 50% → 25%
Milady
We found that under the influence of environmental changes, the intensity of Milady decreased to a certain extent. We've increased the damage of Milady's 1st Skill to ensure her lane clearing efficiency, so that she can be as powerful as before.
Skill 1 (+)
Split Damage: 60/72/84/96/108/120 (+6% AP) → 80/92/104/116/128/140 (+6% AP)
Tiger Roar
Zhang Fei's specialization outfit with Retribution has brought a negative confrontation experience to many players. This is because Retribution will bring Zhang Fei higher gold benefits in the early stage, and the halo effect of the Support item can easily get assists as Zhang Fei's jungle knives are stacked, and the superimposed effect makes Zhang Fei's specialization hardcover form earlier, and can absorb more damage than ordinary Zhang Fei in mid-to-late team battles. We've increased the trigger conditions for the Specialization effect so that he needs more time to reach his peak.
Passive-Specialization: The [Skill 2] in normal and rage form can reduce 35% of target's damage output for 2 seconds → reduce 30% of target's damage output
Shocking Tiger Roar
Passive-Specialization: The [Skill 2] in normal and rage form can reduce 35% of target's damage output for 2 seconds → reduce 30% of target's damage output
Passive-Strength Ascension: When reach 4000 extra HP → 5000 extra HP;
[Skill 2] in normal and rage form will add continuous Magic Damage to nearby enemies → no longer deal continuous Magic Damage;
Provide Damage Reduction to nearby allies, lasts for 4 seconds → 3 seconds
Shadow Blade
The adjustment of attack equipment such as Shadow Blade has brought some shooters with attack speed and crit flow back to the public eye, but the previous adjustment was a bit too hard, we slightly recovered some attributes for balance.
Passive-Storm: Basic attack damage increased by 60 → Basic attack damage increased by 40
Lightning Dagger
Although the Lightning Dagger has good strength in the early and mid-term after adjustment, it is not strong enough in the later stage, so we add some late-stage damage.
Passive-Arc: Basic Attack Bonus Damage: Fixed 40 → 40 (+3 * Hero Level)
Passive-Arc: Chain Lightning Damage: 140 (+15*Hero Level) → 140 (+20 * Hero Level)
Frost Attack
The strength of the orb equipment in the later stage is not as good as expected, so we slightly enlarged the proportion of the frost attack in the later stage. In addition, in actual use, the built-in cooling time of the orb damage increase effect of frost is incompatible with the scene that requires continuous combat, so we decided to remove this restriction.
Passive-Frost: Deals an additional 25% damage to the target's basic attack for 5 seconds, this effect has a 10-second cooldown → Deals an additional 30% damage to the target's basic attack
Passive-Precision: Basic attack bonus damage: 60 (+2*hero level) → 60 (+5*hero level)
Fixed the problem that Geya could get excessive speed by pressing the basic attack continuously;
Fixed an issue where Geya would gain excessive speed after using a skill;
Fixed the problem that Geya used the second skill to quickly pick up the next skill, and the speed occasionally returned to zero;
Fixed the problem that Dreamcasting and Wind Chasing could not reduce the stacks correctly when Geya used long-press basic attack;
Fixed an issue where Geya's first skill hit the enemy, and Dreamcasting and Wind Chasing could not gain stacks;