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Server: Garena 傳說對決, Date: July 21st, 2022
Hello dear challengers,
Arena of Valor (Taiwan) will be updated on July 21, 2022 (Thursday) at 09:00 am without interruption. After the game is over and challengers in the lobby need to log in again and update the resource pack. After the update, the automatically/manually saved video data of the game replay will be cleared. Please make a backup for the challenger who needs it. In this update, some hero modeling models will need to be re-downloaded, which may cause inconvenience to all challengers. Sorry for the inconvenience.
Nakroth
Nakroth is currently playing so prominently in the jungle that it takes up space for other junglers, so we've made some adjustments to him in this update. We hope he retains his flexible characteristics, but we don't want him to crowd out other heroes' ability to initiate raids through the stable control of one ability, so we have revised down his CC time.
In addition, as an assassin, Nakroth not only has a high fault tolerance rate, but also has a good damage when playing semi-tank. So we've tweaked his damage structure to make his damage more affected by Physical Items.
Knock Up duration: 0.8 seconds → 0.5 seconds
First Damage: 150/170/190/210/230/250 (+70% AD) → 250/270/290/310/330/350 (+85% extra AD)
Second Damage: 130/180/230/280/330/380 (+62.5% AD) → 220/270/320/370/420/470 (+100% extra AD)
Maloch
Maloch is currently weak in Horizon Valley. As a heavy-armed warrior who wants to charge in the front line, the nature of Maloch's ability to be interrupted will cause him to die suddenly in the later battles, so we have made improvements.
In addition, the stability of Maloch's ultimate is much different from other tanks and tank supports, so we have also enhanced it. At the same time, Maloch still has decent damage when he is purely defensive, so we have adjusted his damage structure to make his output more affected by attacking equipment.
Mechanism: When hit by CC when casting a skill, the skill will be interrupted and enter 3 seconds Cooldown → will not be disturbed, but the CC effect will remain
Physical Damage: 375/500/625/750/875/1000 (+215% AD) → 650/850/1050/1250/1450/1650 (+290% extra AD)
Physical Damage: 45/50/55/60/65/70 (+20% AD) → 45/50/55/60/65/70 (+30% extra AD)
Maximum Shield: 200/270/340/410/480/550 (+90% AD) → 250/325/400/475/550/625 (+180% extra AD)
Knock up Physical Damage: 450/675/900 (+130% AD) → 600/850/1100 (+280% extra AD)
Range radius: 500 units → 550 units
Slayer Vanguard, with weak damage tolerance, can't help players to advance well, we have strengthened this.
Summoning Infinite Slayer, the original damage to the tower was too low, this time it is increased to increase the threat to the tower.
We also hope that summoning the Dark Lord Slayer can help players open up the situation, but we do not want the battlefield to be dominated by summons, so we have lowered the strength of the summons.
Infinite Slayer & Slayer Vanguard
Base HP: 4500 → 5500
Damage to tower: (25% AD) true damage → (+100% AD) physical damage
Base HP: 25000 → 20000
Base Physical Defense: 600 → 400
Mechanism adjustment: The correction ratio of Creep with DS buff and Summoning Slayer to tower damage has been uniformly reduced to 125%
Fixed the problem that when Yena was in the game, the special effect of Yena's second skill would occasionally appear in the Lock target.
Fixed the problem that the model did not move when using Bright when wear the Toushiro costume to enter the game when the battlefield resources were not downloaded.
Fixed the issue that the minimap signal is sent without cooling
Fixed the problem of abnormal pop-up frequency of some highlight broadcasts
Fixed the issue that when Baldum's ultimate move hit the fly, he couldn't use his heart to clear the control
Fixed the problem that the passive signal and the highlight switch in the game were not turned on
Fixed an issue where the selected hero skill would disappear together with the cycle after the player used the cycle twice in the arcane frenzy mode
Fixed the abnormal sound effect of the Butterfly's Deep Sea legend
Fixed the abnormal sound effect of Diaochan's begging and weaving