I had high hopes for Sniper Ghost Warrior Contracts 2. Was looking forward to it, but it's a bad game. Bad gameplay. You are a sniper but going after a base in broad daylight. Idiotic bullet hit scenes. You are a sniper and you can't even hide in a bush.


Seeker is the code name of the playable main character in Sniper Ghost Warrior: Contracts. He is a mercenary sniper being actively overwatched by Handler during his contracts in Siberia.


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Seeker should not be confused with Sniper Ghost Warrior: Contracts 2's main character Raven. They are two separate entities and have no connection except being male hireling snipers with American accent.

Seeker is a slim and tall, white male, possibly American due to his English accent, of age within the range of typical active duty soldier. He wears a hooded jacket with the sleeves rolled up, underneath which is a bulletproof vest with a MOLLE harness, and a tight garment resembling thermal clothing, which is most visible on his arms - it is made of a special intelligent microfibre which hardens upon damage and allows Seeker's wounds to regenerate easily. He has two epaulets attached to his shoulders with a brown MOLLE harness, and on the left one he has two pockets attached for weapon magazines. The Seeker's face is obscured by a high-tech mask in the shape of a human face, which has no openings for eyes, mouth or nose; the sniper can see everything around him through the built-in cameras and interface. He is also wearing cargo pants.

Experience pure sniper gameplay across the harsh terrain of modern-day Siberia in a brand new contracts-based system that encourages strategic thinking within engaging, redeployable missions. Contracts delivers tailor-made missions that offer a clear main objective with a fixed monetary reward, and options to complete secondary objectives for bonus payouts. With hundreds of ways to take down a wide range of targets, Contracts offers sniping gameplay at its absolute best.

At times it's best to crouch-sneak through camps dropping baddies with a suppressed pistol or avoiding them altogether, but some problems are best solved with a high-powered sniper rifle. That's when Contracts 2 gets really good.

The setup is familiar if you've played Hitman's sniper missions, right down to the elaborate environment kills. The most obviously telegraphed kill on the first target was a hanging cargo container positioned precariously above a road the target will run down while trying to escape. You can poke and prod at the level in other ways, too, like opening doors by sniping an electrical box with an EMP bullet or making a car jack collapse on the poor soul working beneath it.

Ghost Warrior strikes a clever middle ground between simulation and accessibility at its default settings. Zeroing-in is a manual process that requires you to figure out how far away a target is. You can scan them with binoculars if they're in clear view and find out for sure, but in a pinch I'd often have to use the height reference table in the upper left view of the scope that tells me "hey, this guy should be about this tall in your scope if he's 800 meters away." Correctly deducing the distance of a rival sniper lying prone by imagining him standing against the height diagram is the new highlight of my videogame sniping career.

It's a nice contrast to the other sniper series of gaming, Sniper Elite, which trivializes wind/distance compensation by showing exactly where the bullet will go when you hold your breath. You can turn that assist off, but then its default wind indicator is unintuitive and also there's no height diagram, so you're basically forced to mark everything before daring to take a shot. It's like its only settings are "too hard" and "not hard enough."

I came away from my brief Sniper Elite stint with a greater appreciation for the sniper fantasy that CI Games is going for in Contracts 2. Once you get the hang of it, every kill feels like the moment I shot that guy's arm off in Call of Duty 4 (this time not in a scripted sequence), or even better, that part in Wind River where Jeremy Renner picks off a bunch of jerkwads from god-knows-where. I felt even cooler when I fired my first unsuppressed shot into that faraway port and wondered why I didn't alert the whole complex immediately. A developer chimed in during my demo and mentioned that from this far away, they can't even hear the shot.

When I wasn't making mile-long headshots, I was sneaking through camps that would definitely hear me if I went in scopes blazin'. I like how the level design naturally ushers you into a second phase between the long shots that plays more like MGSV or Splinter Cell: complete with stealth kills, interrogations, and loads of gadgets that are simultaneously unnecessary and fun to experiment with. On my second playthrough, I took an indirect approach by planting traps in a bush and attracting guards with a few thrown rocks (a classic stealth maneuver). I also experimented a bit with the remote sniper rifle tool, an automatic rifle rig that can be planted anywhere to oversee an area. You can tag enemies through binoculars and then tell it when to take a shot, meaning that you can potentially set up cool synchronized shots with yourself.

The key, or at least I found, is working from the top down. Seek out those rival snipers and put a satisfying, 400m bullet-cam-guided round through their head. Then, systematically work your way down through the guards. Isolate and pick off, pop off those on higher plains to avoid them seeing bodies below and proceed.


Sniper: Ghost Warrior 2 is the sequel to Sniper: Ghost Warrior from City Interactive, available on Microsoft Windows, PlayStation 3 and Xbox 360. The game utilizes Crytek's Cry Engine 3. Is focused on the Marine sniper Cole Anderson, on the hunt of a bio-weapon across Philippine, Bosnia and India/Nepal.

This game is, obviously, focused on sniper rifles. Unlike the previous game, the player characters cannot use assault rifles, due to development time constraints. The game also has a multiplayer mode, wherein players can select their choice of rifle, rather than having them automatically assigned.

The Remington MSR. The player's primary weapon in Act One. It has a 10 round magazine, 20" barrel and variable zoom scope. The MSR is fitted with a Suppressor, bipod, Is also anachronistically seen used by a Yugoslav National Army's sniper during the Siege of Sarajevo, which happened in 1993.

Thankfully, players have a few tricks up their sleeve, as there are numerous gadgets that Raven can bring on missions to supplement his trusty sniper. It may be tempting to just go full Rambo and solely rely on weaponry, but in Contracts 2, especially on higher difficulty settings, utilizing the game's range of gadgets is essential for survival.

In all five missions of Sniper Ghost Warrior Contracts 2, Raven has the sole responsibility to complete the objective. Unfortunately, this means that the player has no one to look out for enemies when they're lying in a single spot lining up targets with their sniper. This can, of course, result in enemy patrols surprising the player and killing them before they have the chance to react.

The RWS SR-50 is a deployable sniper that can do the players' dirty work for them. The sniper initially has a range of just 200 meters, though this can be improved to a whopping 1000 meters through upgrades.

RWS SR-50 is ideal for taking out mid-ranged targets in heavily guarded bases, as players can place the sniper a fair distance away from where they're hiding, diverting the enemies' attention and allowing Raven to escape the scene undetected.

When the democratic government of Isla Trueno is overthrown, anaggressive and hostile military command rises to power. A highlytrained special ops unit is sent in to help the rebels accomplishobjectives that only a sniper can handle. In addition to intensesniper missions, players will also take part in a variety ofassault scenarios where their prowess with weapons will be a hugehelp to the undermanned rebels.

Sniper: Ghost Warrior 3 tells the story of brotherhood, faith and betrayal in the most complete sniper experience ever. Take the role of an American sniper named Jonathan North, who is dropped into enemy territory in northern Georgia, nearby Russian borders. Explore large open-world maps with dynamic weather and a day and night cycle that actually impacts play and decisions. Customize weapon equipment, accessories, vehicles and a drone, and utilize the three pillars of gameplay to your liking: Sniper, Ghost and Warrior.

Realism in the shooting, if not the plot, is the key to Sniper Ghost Warrior. The ballistic system accounts for distance, fall-off in the bullet trajectory, wind direction and so on, and you must manage the sniper's breathing while shooting. You have squad members to use as spotters, feeding back the positions of your targets. be457b7860

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