Zombie PaperAppears inEarthBoundTypeKey itemEarthBoundDescriptionApple Kid's invention. Lay this out in the tent, and the next day, a lot of zombies may be stuck to it.FoundDelivered by Mach Pizza courier shortly after defeating the Boogey Tent

Zombie Paper is a key item in EarthBound. It is an invention created by Apple Kid that functions much in the same way as fly paper does. It attracts, and then adheres zombies to its surface.


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Shortly after defeating the Boogey Tent, Apple Kid first lets them know that he has finished his unique invention when he calls Ness and co. on their Receiver Phone. He explains it to them and adds that he has never actually seen a zombie, but if there really are any the Zombie Paper should work. He also adds that he gave the item to the Mach Pizza employee. The employee shortly finds the party and says that he was given instructions to give the Zombie Paper to a boy named Ness wandering around Threed. Since he does not know who Ness is, he pretends that the person he found is Ness anyways and gives the item to him.

Ness and co. then use the Zombie Paper, as Apple Kid implied, on the floor of the Zombie Relief Corps headquarters, which is a circus tent in the middle of Threed. After sleeping for the night in the Threed Sunset Hotel, all the zombies in town can be found stuck to the floor of the tent. These zombies can later be found in the tent's cage or in the cages in southern Threed.

The next day, you can go see the zombies in the tent if you want. Otherwise,make sure that you have the Jar of Fly Honey, and get good equipment foreverybody if you haven't already, and buy some healing items from the bakery if you need them. Then go to the northwest graveyard and go to the northwest corner, then go northeastto find the entrance to the secret passage. Go down the ladder.

The path is straightforward. Try using Flash on the zombies and ghoststhat you encounter. If you are fighting Zombie Possessors (a.k.a. ghosts),kill them first, because they can call other ghosts into battle.If you get possessed witha mini-ghost, just ignore it. You can cure it soon.

Zombie papers might be the remnants of nearly-forgotten research ideas or the seed of a brilliant contribution. They seemed like a great idea at the time, but other things distracted you. Why do such papers exist? In a world filled with efficiency measures and impact factors, surely there is every reason for researchers to turn ideas into submissions into papers as efficiently as possible.

At a university, teaching, supervision, marking and a myriad of other duties can push research publications into a summer holiday pastime. If the time for writing is quarantined to one part of the year, it makes sense that some papers will be prioritised and others, for whatever reason, will be relegated to a desk drawer.

The problem, I have found, is not so much that half-thought paper ideas find their way into a forgotten drawer, but that papers that we know will be good and are close to being finished can also end up there. Going by remarks from my thesis examiners, I know that the paper I have been trying to finish for a couple of years has real potential. But the move from 80,000 word thesis to 8,000 word paper has proven to be more complex than I could have imagined. It has been much easier to produce some simpler papers than to finalise a draft of that one that actually matters.

My two most recent zombie papers were slain by accountability. With one paper, when I was meeting with my co-author about other work, I kept promising to send a new version. In the end, I sent one, just to shut myself up.

The damages of reporting as valid data retracted for being manipulated, completely ignoring the retraction of that paper, are immediately apparent: a socially important issue, which has been already settled by science, is reported as still open to debate, in a journal published by a respected publisher, such as Wiley.

A more subtle effect is evident when considering negative citations of the two retracted papers, like, for example, in the case of a 2017 paper8 citing the original papers as examples of bad science. Despite the intention of the authors of the 2017 paper, simply discussing bad science and citing some examples will increase the citational impact of the authors found guilty of misconduct, i.e., retracted papers will continue to boost the bibliometric indexes of their authors even when they are simply pointed at for being fraudulent.

Some games are like chips. Sin imparted these wise and useful words as I stared at this empty intro, struggling to convey the mildly-satisfying beigeness of Zombie Army 4: Dead War. It's about shooting many zombies, in a way that you may have done many times before. The zombies pop and crumble, as they should. The guns have punch and the punch has gumption, and sometimes a neat electric effect.

Plot wise, this is the ol' 'What if the Nazis got their hands on awful satanic power' deal. Hitler's hellish powers have kept the Nazis in vogue, so you're a soldier mowing down zombies in the Dead War, roughing it through the streets of Europe. The streets are apocalyptic grey, the zombs are everywhere, and most of them are boring. They're classic shamblers, easy to dispatch with a rifle shot or a quick spray from your submachine gun. Too easy. Even in great numbers, the early areas nearly always give you enough room to back away and whittle down the hordes. They're too avoidable to be a menace.

That arcadeyness is reflected in upgrades, which is where those electro-punches come in. With the zappy glove equipped and off-cooldown, I get to send zombies barrel-rolling backwards, electricity arching to everything nearby. Then I might slow down time while zombies vanish in a haze of submachine gun bullets, or insta-headshot three bads with my pistol. Ammo constraints get you switching between your weapons, and a melee insta-kill button rewards you with health and ammo every time it recharges and you get close enough to use it. This is all mostly well thought through, apart from the special explosive rifle shot that's tied to the same button that lets you slow down time. That is messed up.

That's an annoyance, but Dead War's main sin is repetition. Even when other zombie types were in the mix, I rarely felt pressured to change things up. I just backed away while whittling at their flamethrower tanks, or made sure I prioritised the generals that summon extra zombies. Missions became trudges between generators that needed fixing and defending, or, more often, simply unlocking doors by killing every nearby corpse. As my powers grew and I got to spend more time in slow-motion, fighting became as mindless as my enemies.

This paper surveys the theory on zombie lending incentives and the consequences of zombie lending for the real economy. It also offers a historical perspective by reviewing the growing empirical evidence on zombie lending along three dimensions: (i) the role of under-capitalized banks, (ii) effects on zombie firms, and (iii) spillovers and distortions for non-zombie firms. We then provide an overview of how zombie lending can be attenuated. Finally, we use a sample of U.S. publicly listed firms to compare various measures proposed in the literature to classify firms as ``zombies." We identify definitions of zombie firms that are adequate to investigate economic inefficiency in the form of real sector competitive distortions of zombie lending. We find that only definitions that are based on interest rate subsidies are able to detect these spillovers and thereby provide evidence in support of credit misallocation.

Global Internet threats are undergoing a profound transformation fromattacks designed solely to disable infrastructure to those that also targetpeople and organizations. Behind these new attacks is a large pool ofcompromised hosts sitting in homes, schools, businesses, and governmentsaround the world. These systems are infected with a bot thatcommunicates with a bot controller and other bots to form what iscommonly referred to as a zombie army or botnet. Botnetsare a very real and quickly evolving problem that is still not wellunderstood or studied. In this paper we outline the origins and structureof bots and botnets and use data from the operator community, the InternetMotion Sensor project, and a honeypot experiment to illustratethe botnet problem today. We then study the effectiveness of detectingbotnets by directly monitoring IRC communication or other command andcontrol activity and show a more comprehensive approach is required. We conclude by describing a system to detect botnets that utilize advancedcommand and control systems by correlating secondary detection data frommultiple sources.


Speaking of zombies, designer Tiffany Radowick recently sent me a link to a little zombie paper toy you can make. Push down on his head to change his expression. Funny! Get the free printable file right here on the Creativello blog. (And grab the Thanksgiving turkey template while you're there, too.)


If you want a simple yet scary costume for Halloween, you can dress up as a rotting, flesh-eating zombie. The things you need to put this costume together are simple and inexpensive. Special-effects artists in the film industry use liquid latex along with tissue paper to turn people into zombies, but there is a simple and safe alternative. Tissue paper allows you a lot of freedom in how your individual zombie face looks.

Dip a soft, broad-bristled brush into some clear-drying, non-toxic craft glue. Brush it thickly on your cheeks and glue a piece of the tissue paper to both of your cheeks. Brush a thinner layer of glue on top of the tissue paper and place a second piece on each cheek. Brush another thin layer on top and move your facial muscles and jaw to wrinkle the tissue.

Shield your eyes with one hand and brush some of the craft glue across your forehead. Stick another piece of tissue on your forehead and brush a thin layer on top of it. Lift your eyebrows up and down to wrinkle the tissue paper and allow it to move with your facial movements. Wait about 30 minutes or until the glue is dry. ff782bc1db

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