It captures screenshots, but it also has an edit mode for the screenshots (or some file you can load from your hard drive) with some basic drawing tools, which are well thought-out and quite usable for inserting arrows and numbers into images, cropping, etc. Things you do to images to cut +paste them into presentations, after editing.

SAI or Easy Paint Tool SAI (SAI) is a lightweight raster graphics editor and painting software for Microsoft Windows developed and published by Systemax Software. Development of the software began on August 2, 2004, and the first alpha version was released on October 13, 2006. SAI's official release (1.0.0) was on February 25, 2008, and an update preview was released shortly after. It has been available on Microsoft Windows from XP to 11.


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SAI is a lightweight painting application. The user interface allows multiple documents to be opened at the same time. The drawing canvas can be both zoomed and rotated using the sliders on the navigator or the hotkeys configured on the keyboard. The toolbar on the top part of the screen also includes a button to mirror the drawing view without mirroring the actual drawing. It is also possible to open multiple viewports to the same document. An application-wide scratchpad (which can be used as a color mixing panel) is provided, which is saved between sessions. Colors can be stored in the swatches panel.

Various raster drawing tools are implemented, such as the Airbrush, Watercolor, Pen, and Marker, which can all be easily customized, and stored in slots in the user interface of the application. There is also a set of vector drawing tools intended for inking, which, like the raster tools, can be configured to be pen pressure-sensitive.

Selection tools include the simple square selection, the lasso, and magic wand, which can be configured for anti-aliasing. There is also a selection brush tool, which can be customized like the drawing brush.

SAI comes with a full set of transformation tools that can work on selections, including move, resize, rotate, and a free (perspective) transform. Any series of transforms can be set up and then applied at once to a specific selection minimizing the softening of the image.

Some common features that exist in similar software, such as text layers, gradients, and shape tools, are not implemented, as SAI focuses on drawing and painting, while the final composition is often done using another application. SAI displays white and transparency in the same way, which may cause significant display differences when exporting to another program, such as Adobe Photoshop. There is also no printing functionality, but documents can be exported in a range of popular formats, such as .PSD or .BMP files, in addition to the native .SAI format.

SAI also includes linework layers, which can be used instead of manually drawing linework. The linework layer include different tools designed specifically for creating lineart, such as the Line, Curve, Edit, Pressure, and Weight tool.

in version 4.25 the paint tool in mesh paint is locked. like the brush logo (Option) has a darker color and i cant click it. not sure why. In the 4.26 version the option works but the brush does not show up on the landscape (Paint Mode) where as in the landscape mode the brush works. older versions it works but i cant open the project with the older versions

If you used the bucket tool Adobe has saved you from yourself by hiding it. Future users will never know about it. It's so 1990's and when you work at Adobe and were born in the 1990's removing things is a way of advancing ones career.

Easy there, buddy, We get that you've got the whole pretentious graphic design complex going on, but us plebs might still want to use the tool for simple tasks. I wanted to use the paint bucket to fill in half shapes for a pedigree chart for my bio class, but I guess that's too 1990s of me. Thank God Adobe saved me from this egregious crime against electronic arts.

No, the paintbucket does not appear. Its like its totally missing in this update. I really need that tool! I often make selections in layer-masks and then fill them with black, white or grey to hide or to show.. I cannot do this anymore! Its really frustrating!

I get the same error spontaneously after my workspace completely disappeared. It was not a matter of long pressing or ALT-clicking the tool but going to Edit > Toolbar... (as mentioned above) but instead of resetting the toolbar, I moved the paint bucket took back to its rightful place. See visual below.

Thanks for this! How frustrating .. to go an try to drop a pattern .. only to find the paint bucket missing. [cursing removed by moderator] Adobe!


Those of us who have been using Photoshop for years .. don't have time while we are working to hen peck and figur eout where out tools have gone to! Quit moving things!

The Paint along Path tool is a new way to paint strokes in the 3D viewport. Similar to other applications, you can create bezier based curves driven by points on the surface of your 3D object to draw patterns. Combined with Substance materials this new tool can open a lot of new possibilities.

New tool to create paint strokes driven by a path with points

Inside the tool's toolbar is a new icon dedicated to the Path tool. This new tool allows to draw curves on the surface of the 3D model to create paint strokes. These strokes can always be re-edited. When the tool is active, simply click on the mesh surface to add a point. Click on an existing point and press delete to remove it.

Re-edit paths (and their properties) with the Path panel

When the Paht tool is selected, the path made within the current paint layer are listed in the dedicated Paht panel at the top of the 3D viewport. This panel allows to select, delete or rename path to

Paint with other tools like Eraser or Smudge

The path tool is also compatible with the eraser and the smudge tool, unlocking more advanced ways of painting and combining strokes with the easy and re-editable way of manipulating path points.


Save and re-use path properties with presets

When using the Path tool, you can also save the brush properties as presets. This allows to save tool presets which will automatically switch to the Path tool when selected from the Assets window.

We took to opportunity of the new path tool to add new properties to the dynamic stroke system. These new properties unlock new kind of strokes which weren't possible before, like the arrow on the image above which features a different start and end visual.

The issue is still persisting. I installed the latest version, and the draw tool works fine for a while but around 10 minutes in has stopped working. Right clicking does not fill in the region I have drawn, but the paint feature still works.

It also sounds like you, and others at the studio you work at, are frustrated in general with Autodesk software, and don't feel like the tools match your development needs! I have done work in the game industry as well, and the tools are soooo important, i hope I can help put you in touch with the right folks here at Autodesk.

Vertex color applied with vertex paint modifiers (color and alpha channels) above, now we collapse the modifiers and edit a single face color in the editble mesh rollout .



I want to make sure i understand the issue... you are using the vertex paint modifier to paint the mesh, and afterwards, when you collapse the modifier stack and open up the mesh to try and edit on a sub-object level, the viewport display has artifacting and smoothing group issues?

You're right, these features are a core part of the game dev pipeline, and it's amazingly helpful that folks like you reach out and help Autodesk improve the software. When I can reproduce this issue, or if you can send me a file that has this issue, I will be passing it along to development right away so they can take a look at improving the tool.

I wanted to check back and see if my post helped you with your problem? I'm editing my mesh after a vertex paint in Max 2019 and not experiencing any artifacting, How exactly are you editing the mesh after you collapse your vertex paint?

I tried here and could reproduce the editable mesh problem when changing vertex color in max 2019.1.1. It seems to be a viewport bug because when you put the vertex paint modifier again the colors come back to normal. It doesn't happen when using an edit mesh modifier so this might me a good workaround as suggested by @Swordslayer.

Thanks for the extra information! I was able to reproduce the display issue, it seems pretty random between edit poly and edit mesh modifiers! So this happened after I collapsed a vertex paint modifier, and then applied a bend deform modifier onto the mesh (this happens with a multitude of geometry modifiers). Here is a gif of what I'm encountering.

If I may add another long standing gripe the vertex paint modifier

-does not allow quad selection

-does not allow deselecting with ALT-select

-does not allow for selection undo.


that's some pretty darn basic features, that are making vertex paint a hassle to work with.

These additions would be soooo helpful to add to the vertex paint tool, I agree! I can definitely pass this along to development, but I would also recommend adding these ideas to a post on the Ideas board, that way others can vote and discuss the feature additions! This board is a spot that the developers actually look for new ideas and improvements to the software

I have exatly the same problem, I was very happy when I saw this topic because I thouth it was THE SOLUTION!

But actually I have a new problem.

I bought the sofware lisence for paint tool sai and I also have crossover.

I would like to use this : "/Users/YOUR_USERNAME/Library/Application Support/CrossOver/Bottles/BOTTLE_NAME/drive_c" to know where can I put my lisence, but I don't know where to put this "link" to access to the paint tool sai folders. 0852c4b9a8

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