ABSTRACT

The present study aimed at investigating the effect of using online board game on the 7th grade students’ attitudes toward the uses of an online board game at Kaenthong Uppatham school, was used to classify student’s English proficiency with higher and lower English proficiency. After leaning, the students had accomplished the questionnaire on Google Form. Descriptive statistics in this research used in the study were mean, standard deviation (S.D.), and frequency including paired samples test to find the significant difference of students with higher and lower English proficiency towards the uses of an online board game.

The result of the study shows that the students were happy and had positive attitude so that the motivation and students‟ achievement were improved both students with higher and lower English proficiency, and there weren’t the significant differences between student’s attitudes toward the use of an online board game. We can use the findings in online classes with secondary and upper secondary students, or adjust with other levels.

Keywords: an online board game, vocabulary, English language learning