Effects

During the game, keywords are used to convey game mechanics in an efficient way. These keywords are collectively called Effects. These can be delivered in various ways during the game; see Using Skills for more details.

Combat Effects

  • Anchor: Both of your feet are stuck to the ground for 1 minute. You cannot move or pivot from your current location.
  • Bolt: This effect is typically delivered with a packet and counts as a single weapon hit to whatever location the packet strikes; armor points may be used to resist the Bolt effect as if it were a normal weapon hit. The Bolt effect, unlike other effects delivered by packet, does not transfer through shields. The Bolt effect will have a descriptive type included in the incant.
      • The three types of Bolts are: Fire Bolt (searing hot flames), Force Bolt (short for brute-force, not the metaphysics of a galaxy far, far away), and Venom Bolt (caustic acids or toxins). The type only serves as an indication of source, and for most people all types of Bolt effects are treated the same.
  • Compel: The incant for this effect will also include an instruction. You will attempt to complete the instruction to the best of your ability for one minute.
  • Coup de Grace: If you are helpless, this effect kills you immediately; this effect must hit the torso.
  • Death: You are immediately rendered dead.
  • Demoralize: You immediately enter the Demoralized condition.
  • Destroy Armor: You lose all points of armor. This effect works on magical and physical armor.
  • Dispel: This effect causes an ongoing effect to end. The incant will declare what kind of effect is ended, such "Dispel Barrier" or "Dispel Aegis."
  • Repel: You must back up 10 full paces away from the source of this effect.
  • Silence: You may not speak or cast spells for one minute. This does not prevent you from using skills with a callout, as callouts are considered out-of-game information, not in-game words.
  • Stun: If no limb is specified in the incant, this effect must hit your arm or leg. The targeted limb is useless for 1 minute. You can hold onto a weapon, but you cannot attack or defend with it. If the limb is a leg, you must go to one knee, and cannot walk without assistance from another player. No hopping. You may crawl, however.
  • Weaken: You cannot deliver skills or effects through weapons (melee or archery) and cannot move faster than a walking pace for one minute. After one minute, you will drop into the Demoralized condition.

Healing and Restorative Effects

  • Cure X: Removes the stated effect.
  • Bolster Morale: If you are in the Demoralized condition, you return to the Healthy condition. Additionally, all Stunned or disabled limbs are restored.
  • Repair: If you are wearing physical armor, it is restored to its full armor point rating.
  • Restore Basic Skill: The specified amount of expended skills are restored. This only restores expended skills that appear on the Basic Skill list. The recipient of this effect chooses which of their expended skills are restored.
  • Restore Any Skill: The specified amount of expended skills are restored. This can restore advanced skills as well as skills on the Basic Skill list. The recipient of this effect chooses which of their expended skills are restored.

Defensive Effects

  • Armor: A hit from a weapon can be resisted with armor. Only uncalled hits may be resisted in this way. The amount of protection offered by armor (physical or magical) is measured in armor points (AP). You may resist one uncalled hit, to any location, by calling “Armor!” and reducing your AP by one. When your AP reaches zero, you may no longer resist hits and will suffer injuries as normal.
  • Resist: A resist is a single-use ability that cancels out an effect. Both the resistance and the blocked skill are expended.
  • Barrier: A barrier confers improved resistance to a given effect. Like resist, the blocked skill is expended, but a barrier will continue to function until it’s duration ends. Some barriers will have a weakness that ends their protection before the duration expires (all barriers can be ended by the Dispel effect).
  • Immune: Immunity is the highest form of protection and is likely only to occur at the scale of Sorcery. Like resist, the blocked skill is expended. An immunity, unlike a barrier, does not have a duration or weakness.

Other calls

  • Annihilate: You are dead and immediately become a ghost.
  • Bestow: You receive some temporary benefit. Your Aura can only contain a limited amount of Bestows. See the Skills chapter for more information about Bestows and Aura.
  • Examine: You must hand over all In-Game items as if you had been searched.
  • No Effect: The target of your skill was invalid, and your skill is not considered expended.
  • Punch: This call is used when brawling.
  • Read Aura: An incant that includes this effect will also contain a Yes-or-No question. You must answer this question truthfully.
  • Reveal: You must give up the contents of a Conceal Pouch, and the Conceal Pouch is dispelled. If you have more than one Conceal Pouch, then you may select which one is lost by this effect.
  • Secure: