No worries: monogame, FNA and XNA are basically the same thing. The tactile engine will stay the same.

XNA got discontinued by Microsoft and development projects are open source now. Porting is not that complicated but you have to put some effort into that. If you want to publish also for android and other platforms you will have to port it over to one of those project-frameworks. So this is really needed.

Anyways, FNA and monogame are awesome choices and do not lack behind in terms of modern programming capabilities. Tactile is easily the most professional FE project from an technical standpoint that we have out there atm.


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Having a problem with compiling the trial version to see if it works. At first I had some issues with but solved them mostly: Built the code (no issues or errors shown there), processed the animations, saved the text editor and then tried to compile the thing but there is the problem.

When I try to compile the window with the loading bar pops up, but then closes itself after a few seconds, no feedback on what the error is, then I read what A_Dancer said about loading the project in Visual Studio, so I did. 152ee80cbc

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