Join Our Discord
Our Talented Team Members:
Below is a list of our team members' discord usernames.
king_of_coding:
I am the Chief Executive Officer and Programming Director at Omni-Science.
Duties of Chief Executive and Programming Director:
Keep the organization and management of project files in the form of GitHub for keeping them organized in an open and appropriate manner.
Develop and utilize AI-based training programs to educate employees on JSON, JavaScript, and the Bedrock API in my absence.
Manage and coordinate department directors in the development of videos, add-on assets, JavaScript files, marketing materials, and programming projects.
Programming and JavaScript Responsibilities:
Design and implement dynamic entity AI path generation, attack patterns, inventory functions, player interactions, and other various AI objectives using JSON and JavaScript syntax. Utilize JavaScript to create dynamic game play experiences, handle data in inventory slots, and create custom components for in-game blocks and items.
Utilize JavaScript to compute vector3 and vector2 coordinates of blocks, entities, and players under specific conditions for spawning particles, entities, and creating items.
Create items and blocks with various dynamic functions and components to enhance the player experience using JSON syntax.
I am a Board Director, the Bravo Team Director, and Marketing Director:
Media Management:
Manage and guide the creation and release of all media materials, ensuring that it is aligned with Omni-Science's brand and strategic goals.
Create and produce engaging videos, including trailers and YouTube videos, to market Omni-Science's addons and projects successfully.
Programmer:
I play a crucial role in developing dynamic, engaging, and interactive content for Omni-Science. My role involves the creation of various critical elements to make our addons better, including:
Design and implement attractive items that enhance the overall game experience and meet the strategic requirements of Omni-Science.
Develop innovative recipes that integrate seamlessly into the game, facilitating player interaction and engagement.
Create and establish distinct entities that help facilitate the build-up of our immersive worlds and create a diversified and exciting game experience.
Optimize and create script to account for complex game mechanics and interactivity, extending the depth of functionality and enrichment of our addons.
Create malleable and interactive blocks to build on the dynamic properties of our game worlds, providing players with new and exciting challenges to uncover.
tretnuh12:
As a Board Director and a member of the Art Team at Omni-Science, I have a key function in the firm's creative and business sides. My main functions are:
Designing and making rich textures for entities, blocks, and items to ensure the best visual features complement the gameplay experience.
Making advanced models for entities and blocks so they contribute to the visual diversity and richness of our worlds in games.
Design dynamic animations for objects, causing characters and objects to move and delivering dynamic interactions within the game.
Collaborate with king_of_coding, offering assistance on significant company business matters. This involves assistance with strategic decisions, project planning, and delivering smooth running between departments.
Through these efforts, I make sure that Omni-Science continues its drive for excellence and innovation in game development and add-on creation.
ace_daedalus:
Since I'm the Lead Builder and Level Designer at Omni-Science, I'm essentially responsible for establishing the visual and functional aspects of our game worlds. My responsibilities encompass a vast array of activities to create engaging and immersive worlds for players, such as:
Be responsible for the designing and production of thoroughly detailed and aesthetically appealing maps, which are both presentable and enjoyable to players as they navigate and explore the world.
Ensure all game world aspects such as environments and buildings maintain the best quality standards. This calls for exhaustive testing and optimization to ensure consistency and quality is maintained.
Provide leadership and work with a group of builders, instructing them to make sure that their input fits into the overall vision of the project. This involves organizing efforts to have a unified and cohesive design strategy.
Work continually to find new, innovative, and creative solutions to improve the experience of the player, applying new techniques and ideas to continually keep the world of the game dynamic and interesting.
By my commitment to excellence in map design and direction of the building staff, I ensure that every element of our maps and worlds is to the high standards of Omni-Science. My role is critical in making the experience interesting and interactive for players, in accordance with the company's dedication to delivering top-quality game content.
kaycebeauregard:
Being a dedicated member of the Art Team at Omni-Science, I am deeply concerned with the artistic processes that make our game worlds come alive. My work is varied and important to the visual standards of our products. They include:
Design high-definition textures, intricate models, and fluid animations for game creatures. My work ensures that characters in a game and monsters are good-looking and are an integral part of establishing an interactive gaming experience.
Design elaborate, vivid textures for items within a game to ensure consistency with the visual aspect of the entire game and for higher player interaction with their property and surroundings.
Develop detailed textures and models of game blocks that create depth and realism in the game worlds. My work increases the visual diversity of the game world and supports an overall consistent look and feel within the game.
Work together with other members of the team to balance our creative vision and offer a coherent and compelling visual experience. This entails regular feedback meetings and working together to polish and refine our designs.
Always research and use new design processes and tools to push the boundaries of what can be done in game design. With my commitment to staying current with trends, our output is always cutting-edge and impactful.
Through my diligent attention to detail and dedication to artistic quality, I do my share towards Omni-Science's mission of creating great and unforgettable gaming experiences. My role not only serves the visual side of our productions but also toward the overall creative goals of the company.