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The Grind Rail[1] ([2], Guraindo Rru?), also known as simply the Rail,[3] is a gimmick that appears in the Sonic the Hedgehog series. It is a certain type of rail that the playable characters are able to grind along, thereby allowing them to reach new areas.


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Grind Rails are usually either solid bars or tight cords. They typically float in the air (either on their own or via scaffolds), although some of them also lie close to the ground, like railway rails. They are also extensively long, as per their design, stretching through the landscapes in the shape of either straight lines or flexible formations that go up, down, left and right. Grind Rails are likewise more or less the length of a foot wide, and typically taller than they are wide. The exact design of the Grind Rails typically differ from stage to stage, with each design being meant to suit the local level theme. It is also common for rows of Grind Rails to run parallel to each other.

In gameplay, Grind Rails are a common gimmick in the modern Sonic games. They serve primarily as unique pathways the player can take via the grinding maneuver, which allows them to slide down the Grind Rails at high speed. While using a Grind Rail, the player can also pull off certain maneuvers, like the Grind Step and the crouch. Grind Rails usually lead across gaps and bottomless pits, typically towards places the player cannot otherwise reach, and can likewise serve as alternate paths and shortcuts. Occasionally though, the Grind Rails may have obstacles along them, like spikes, iron balls, or even enemies. Conversely, the Grind Rails can also have gimmicks along them to aid the player, like Dash Rings and Dash Rails.

To start grinding on a Grind Rail, the player has to interact with it. In most cases, all the player has to do is jump onto the Grind Rail, and the grinding will proceed automatically. In rare cases however, the player may have to perform a special action in order to latch onto the Grind Rail.

Sonic Adventure 2 was the first game to feature the Grind Rails. In these games, they are referred to as simply Rails,[3] and can only be utilized by Sonic the Hedgehog and Shadow the Hedgehog (as well as Amy Rose and Metal Sonic in multiplayer) as only their stages feature Rails.

To start grinding on a Rail in gameplay, the player just has to land on one. However, this is relatively difficult due to the fact that the Rails are thin and do not "attract" the player when they approach them. Also, the player must actively use the control stick to balance on the Rails, or the playable character will slow down or even fall off the Rail while grinding. While using a Rail, the player can crouch to accelerate and use the Grind Step to switch to parallel Rails, although the latter maneuver may be undesirable since Grind Rails do not attract the playable character.

Some Rails in the game allow the player to finish grinding with a trick; by pressing / at the end of these Rails, the character jumps higher into the air and does a midair trick. When this occurs, the player is awarded 200, 500, or 1000 points (Shadow occasionally gets a close-up on his body doing the trick). In Final Rush, they are also Rails marked with green crosses, which the player can press the jump button near the end of to make an extra long jump.

In Sonic Advance, the Grind Rails were featured for the first time in a 2D game. In this game, all Grind Rails are simple metal bars whose color depends on their Zone. They can also only be utilized by Sonic the Hedgehog and Amy Rose. Grind Rails in Sonic Advance only appear in a few acts, including Neo Green Hill Zone Act 1, and are mostly obscure gimmicks that are not required to progress with the game.

To utilize Grind Rails in gameplay, the player must jump onto the flat portion at the beginning of the chosen Grind Rail and hold . Sonic and Amy will then grind down the Grind Rails and be launched into the air at the end. Also, pressing in the opposite direction the grinding playable characters are heading in with will cause them to slow down. Conversely, pressing in the direction the grinding characters are heading in with will cause them to speed up.

In gameplay, the Grind Rails are automatic. This means, that simply jumping onto a Grind Rail will result in grinding. Also, jumping while on a Grind Rail makes the player jump off said Grind Rail and fall down to the areas below it.

In Sonic Heroes, the Grind Rails are referred to as simply rails. In this game, the rails are usable to all playable characters. To start grinding on a rail in Sonic Heroes, the player just has to land on top of it. While utilizing the rails, the player can crouch to accelerate and use the Grind Step to switch between parallel rails. Also, while grinding, the player has to use the control stick to help the playable characters balance on the rails in order to maintain their speed.

The speed of which the playable characters will travel down a rail depends on the player's team formation: Speed Formation grinds the fastest, Power Formation grinds the second-fastest, and Fly Formation grinds the slowest. In addition, in Fly Formation, the playable characters do not make a noticeable trick when crouching (unlike the other team formations).

Rail Canyon and Bullet Station put extra emphasis on the rail gimmick, with most of the paths throughout these stages consisting of rails. These stages also introduced the Dash Rail, which is a variation of the rail that increases the playable characters' grinding speed. These stages also feature transparent rails that are controlled by switches and can connect to regular rails. If the playable characters touch the transparent rails' switch, the rails will change their direction within the signs. The blue rails means they are in the original direction while the red rails indicate that the direction is altered.

In Sonic Rush, the Grind Rails are once again referred to as rails.[4] This time around, they are utilized by both Sonic and Blaze. In gameplay, the rails function like they did in Sonic Advance 2, except that the player can now perform Grind Tricks on rails. The player is also able to perform the Super Boost/Fire Boost while grinding on a rail.

In Sonic Rush Adventure, the Grind Rails are again reserved for Sonic and Blaze. In gameplay, their mechanics are the same as in Sonic Rush. In addition, Plant Kingdom Act 1 features a 3D Grind Rail section, which is a first for a handheld Sonic game. In this section, the playable characters are able to Grind Step.

In Shadow the Hedgehog, only Shadow can utilize Grind Rails in the main game. In the multiplayer, however, the Grind Rails can also be utilized by the Shadow Androids. This is also the first 3D Sonic game in which no balance mechanic is used on the Grind Rails.

To start grinding on a Grind Rail in gameplay, the player just has to land on top of a Grind Rail. While using a Grind Rail, the player can crouch to accelerate and use the Grind Step to switch to parallel Grind Rails. In addition, Shadow can also use his weapons on the Grind Rails, although they can only be aimed in the forward direction.

It should be noted, that instead of Dash Rails, the Grind Rails have Dash Rings around them to give the playable character a boost of speed while grinding. The game also introduces Electrified Rails that cannot be utilized without some form of protection from damage, like an Air Saucer or the Hero/Dark Shadow state.

In Sonic Riders, the rail gimmick is called the Grind Rail[5] for the first time. In this game, they are only useable to Speed Type characters or characters equipped with special Extreme Gear that grant the Speed Type attribute. The beginnings and ends of the Grind Rails in Sonic Riders are indicated by blue and red lights respectively.

In gameplay, riding Grind Rails allows one to travel faster than the standard riding speed. To start grinding on a Grind Rail, the player must approach the blue light on a Grind Rail and press //. These rails must be approached from above, so it might be necessary to first jump or make use of a ramped surface.

The player can also jump from one Grind Rail to another by jumping off at one Grind Rail's red endpoint and then pressing // while near a Grind Rail's blue start point. For every jump between Grind Rails the player makes, they earn one "link". While using Grind Rails, the player also receives extra Air. The more links the player makes, the more Air they will receive.

In Sonic Riders: Zero Gravity, the Grind Rails are referred to as Grind Areas.[6] In this game, only characters equipped with Skate-type Extreme Gear, or Extreme Gear that possess the Grind Gear Part, are able to utilize the Grind Area. Like in Sonic Riders, Grind Rails in this game glow blue at the beginning and red at the end.

In gameplay, using a Grind Area allows the player to travel faster than the standard riding speed. To start grinding on a suitable Grind Area, the player has to input the following while close to the beginning of a Grind Area:

When encountering a split in a Grind Area, the player can simply jump across them to continue grinding, earning one "link" in the process. While using Grind Area in this game, the player also earns Gravity Points. The more links the player makes, the more Gravity Points they will receive.

In Sonic Free Riders, the rail gimmick is referred to as the Grind Rail[7] once again. In this game, the Grind Rails can be used by any character that has an active Grind Skill Gear Part equipped to their Extreme Gear. Like in previous Sonic Riders titles, Grind Rails in this game glow blue at the beginning and red at the end. 152ee80cbc

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