New Gold (Dom Dolla Remix) is a remix of the Gorillaz single New Gold and the fourteenth track from the Deluxe Edition of Gorillaz' eighth studio album Cracker Island, made by Australian house music artist and producer Dom Dolla. The song features Tame Impala and Bootie Brown.

Prior to its official release, the remix had been teased in the openings of some of Dom Dolla's shows and sets and later debuted on the 4th of November 2022 during a Friday Mix radio session on the Triple J radio station. It was officially released on the 18th of November.[1]


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Joining him on the remix are Caribbean crossover star Byron Messia and Tottenham newcomer JayO. This new version makes full use of Byron and JayO, playing up to the distinctive flavours they bring from their respective corners of the world.

Since the 2010s, the song has received a resurgence in popularity online as an Internet meme.[1][2] In 2019, Intelligencer's Brian Feldman called the song "the Internet's Halloween anthem",[1] and that same year, Rolling Stone's E. J. Dickson referred to the song as the "Halloween meme" of Generation Z.[3] In 2021, Alexandra Petri of The Washington Post ranked the song number two on her list of the 50 best Halloween songs of all time.[4]

"Spooky, Scary Skeletons" was one of nine original songs on the album Halloween Howls, released, according to Gold on his 1996 liner notes, to fill a void of availability of fun and scary Halloween original songs.[5][6] Andrew produced, mixed, sang and played all the instruments on the track. It prominently features a xylophone to represent the sound of skeletal bones rattling.[7]

In 2013, Israeli-American remix musician Yoav Landau, member of the YouTube band The Living Tombstone created an electronic dance-like remix of the song with a faster tempo than the original.[1] Their upload of the remix to YouTube has garnered over 98 million views.[1] Intelligencer's Brian Feldman called the Living Tombstone's remix "probably the most well-known version of the song".[1] This remix further propelled the song's status as an Internet meme; both the original song and the Living Tombstone remix are often paired with such visuals as The Skeleton Dance and a video of a man dancing while wearing a pumpkin head and a black unitard, the latter being from a mid-2000s broadcast on local Omaha, Nebraska news station KXVO.[1][8]

In 2021, Craft Recording issued a first-ever vinyl record release of Halloween Howls, adding one of the more popular remixes of "Spooky, Scary Skeletons" to the tracklist. New cover art was created by Jess Rotter. Craft dedicated a web page to the song.[11] NPR's Elizabeth Blair recommended the vinyl release for children.[9] Official merchandise relating to the song, including hoodies and T-shirts,[12] is also available at Craft Recording's official store.[13]

This track is a remix of the first level theme in the original Castlevania. The instrumentation and overall structure is largely similar to the orchestral metal approach of the Castlevania Judgment version, but the arrangement is extended and incorporates a portion not found in the original melody.

This track is a remix taken directly from the spin-off fighting game Castlevania Judgment, where it was featured as Simon's theme. The original track was used in the first level of the original Castlevania.

This track is a remixed medley of the second level and third level themes from Castlevania. The first title is commonly referred to as "Stalker," with "Starker" being a rare mistranslation of the title. The arrangement is faithful to the original songs, but uses an orchestral approach with additional interludes to connect the two themes.

This track is a remix taken directly from Castlevania: Harmony of Despair, a multiplayer crossover game. The original track played during the first phase of the Dracula boss battle in Castlevania.

This track is a remixed medley of the daytime and nighttime themes from Castlevania II: Simon's Quest. It uses an orchestral metal approach, particularly incorporating a harpsichord and pipe organ for the "Bloody Tears" segment and a choir for the "Monster Dance" segment. Original bridges are used to link the two songs, incorporating the sound of a chiming church bell to reflect the game's day-and-night cycles.

This track is a remix of the music used for first stage of Haunted Castle, an arcade remake of the original Castlevania. The arrangement is similar to the Castlevania: The Arcade remix of the song, but includes a choir and an additional guitar solo.

This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played during the bridge stage of Haunted Castle, and was incorporated with "Heart of Fire", the music from the fifth level of the original Castlevania, to create Julius Belmont's theme from Castlevania: Aria of Sorrow. The version of the track used for Castlevania: Harmony of Despair is a remix of the Aria of Sorrow version.

This track is a remix of the theme used for Stage 1 of Castlevania III: Dracula's Curse. The song's structure is based on its arrangement in Castlevania: The Arcade, but includes synth voices that emulate the sound of the original NES theme.

This track is a remix taken directly from Castlevania Judgment, where it was featured as Sypha's theme. The original track was used for the forest area of Castlevania III: Dracula's Curse.

This track is a remix of the first song used in the Sunken City of Poltergeists stage in Castlevania III: Dracula's Curse. While the overall piece is similar to the Castlevania: Harmony of Despair version of the song, it includes original aspects, such as an electric guitar-focused refrain.

This track is a remix of the theme that plays during the first stage of Castlevania: Rondo of Blood, albeit with many alterations. It combines aspects of the various remixes of the original track from throughout the Castlevania series. The overall format this remix follows is based on the Portrait of Ruin version, "Bloodlines Bequeathed"; the opening riff is based on the Dracula X version, while the strings used for the main melody are very similar to "Opposing Bloodlines" from Castlevania 64. The latter part of the track borrows from "Blood Relations" from Symphony of the Night, which plays when Alucard fights the possessed Richter in Dracula's throne room. Like the "Out of Time" arrangement, it is given an orchestral metal approach similar to the Castlevania Judgment soundtrack.

This track is a remix taken directly from Castlevania Judgment, where it was featured as Dracula's theme. The original track was used as Dracula's boss theme in Castlevania: Rondo of Blood, and is a recurring battle theme against him throughout the series.

This track is a remix of the song used in Stage 4 of Castlevania Bloodlines. It takes an orchestral approach and primarily features a pipe organ for its main melody, while also including a modern drumkit and electric bass.

This track is a remix taken directly from Castlevania Judgment, where it was featured as Alucard's theme. The original track was used in the opening area of Dracula's Castle in Castlevania: Symphony of the Night.

This track is a remix of the music used for the Alchemy Laboratory area in Castlevania: Symphony of the Night. Whereas the original song is a lushly orchestrated waltz, the remix introduces a heavy metal style that occasionally includes orchestral breaks mimicking the original.

This track is a remix of the music heard in the Reverse Caverns, Anti-Chapel, and Forbidden Library areas in Castlevania: Symphony of the Night's Reverse Castle. The original song had an ambient, synth and pad-based melody with light percussion; the remix, meanwhile, is more of a trance-styled song that features electric guitar and rhodes.

This track is a remix taken directly from Castlevania: Harmony of Despair, where it is listed as "Pitiful Scion". The original track played in the Clock Tower area in Castlevania: Symphony of the Night.

This track is a remix of the song used in the Catacomb area in Castlevania: Circle of the Moon. The remix begins as a fairly faithful remaster of the original, orchestral song that incorporates faster-paced metal elements as it continues.

This track is a remix of Leon Belmont's theme from Castlevania: Lament of Innocence. As with the original, the song is a hybrid between a realistic orchestra with a techno-style bass and drumline, as well as incorporating a female vocalist. A later segment of this track features a reprise of Dracula's theme from Super Castlevania IV. Initially, this played when Leon made it to the second floor of Pagoda of the Misty Moon.

This track is a remix taken directly from Castlevania: Harmony of Despair. The original track appeared as a boss theme in Castlevania: Dawn of Sorrow and known in the sound test as "Into the Dark Night". It originally played during the fights against the Puppet Master, Gergoth, Zephyr, and Paranoia.

This track is a remix taken directly from Castlevania: Harmony of Despair. The original track appears as a boss theme in Castlevania: Portrait of Ruin. In both games, it is known as "Piercing Silence". It originally played during the fights against Dullahan, Mummy Man, The Creature, Medusa, Werewolf, and Death.

This track is a remix directly from Castlevania: Harmony of Despair, where it is listed as "An Empty Tome". The original track appeared in Castlevania: Order of Ecclesia, where it played in the entrance of Dracula's Castle, as well as the game's opening movie. It is considered as the theme of Shanoa, the main character of that game.

This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played in certain areas of Dracula's Castle in Castlevania: Order of Ecclesia, where it is listed as "Ebony Wings". ff782bc1db

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