Below are the weapons that BLACKOUT operatives must utilize in BLACKOUT events. When on duty, BLACKOUT operatives are to follow the standard issue weapons list and not use weapons outside of the list.
BLACKOUT strictly uses NATO only weapons. On the left side, there will be a flag that tells you which country the gun is manufactured in.
If you are outside of a BLACKOUT event, you are allowed to use whatever weapon you wish.
Below the Standard Issue Weapons will be an Attachments Guide. This category will go over statistical analysis over each attachment listed. While BLACKOUT operatives are allowed to use any attachment on their gun, the guide should still provide some good information on each attachment listed.
These lists are subject to change.
Provided below are the guides of each important attachment in the game. There are some that are not covered such as magazine capacity clips, tracers, and triggers.
Like stated before, while you are free to use whatever attachment you want on the standard issue weapons, this guide will go over which attachments can help operatives be the most effective on the field.
The attachments that will be mentioned will be the only ones that can go on the Standard Issue Weapons. This guide will not go over other attachments that are outside of that list.
Pros:
Clear reticle
Suitable for night fighting due to glowing reticle
Very cheap
Clear ADS view
Cons:
Rather large body model can clutter view at the hip
Pros:
Rather small, making hipfire clear.
Clear ADS reticle and picture
Night fighting ready, due to the glowing reticle.
Cons:
Most expensive non-scoped sight
Fairly wide, may look out of place on some weapons.
Pros:
Cheapest sight in the game.
Clear and simple reticle giving excellent target acquisition
Cons:
Poor ranged efficiency
Slightly reduced sight picture due to rear bump
The scope slightly darkens the outer part of the scope
Pros:
Great for medium-ranged combat.
Ranger markers help with bullet drop.
Reticle gives good target acquisition.
Night-fighting ready due to glowing reticle.
Cons:
Poor at close-ranged combat.
Fairly expensive optic.
The model can clutter the view when hip-firing.
The bullet is zeroed in to the middle of the triangle reticle, instead of on its tip
Pros:
Extremely effective at long-range combat.
Range markers to assist with bullet drop.
Cons:
Very poor at close and medium ranged combat.
Most expensive scope in-game.
Availability on weapons is limited.
Black reticle makes night fighting difficult.
Pros:
Small reticle
Non-obstructive
Cons:
Ineffective at long-range
Its tall form somewhat clutters hipfire view
Pros:
Good for short-range to mid-range fights
Small reticle
Non-obstructive
Cons:
Ineffective at long-range
Pros:
Effective in mid-range to long-range
Lines help in rangefinding
Cons:
Unilluminated sight makes it difficult to use during nighttime.
Somewhat obstructive in hip and in ADS
Bullets are zeroed slightly under the tip
Only on C7A2
Pros:
Effective in short-range to mid-range fights
Cons:
Somewhat obstructive in hip and ADS
Pros:
Cheap
Better than the M16A2's iron sights.
Cons:
Obstructive in ADS
Somewhat obstructive in hip
More expensive RDS, tunnel vision
Exclusive to M16A2
Useful ONLY for vertical recoil. Such guns like AUGA3 and AUGA1, as well as the SVU. Most guns however, like the AK family have a noticeable amount of horizontal recoil, which means that a different grip will be used for that.
Useful ONLY for horizontal recoil. The guns where this is most effective is almost every gun with a small amount of vertical recoil yet a big amount of horizontal. This grip is incredibly optional for every gun in the game, this is for people with great vertical recoil control, and is useful for every gun.
Useful for BOTH horizontal, and vertical recoil. Best for guns like the G36C which has a mix of horizontal and vertical recoil.
The default that comes with the gun. The midpoint between a long barrel and a short barrel.
Increases velocity and range while decreasing damage to all body parts
Decreases velocity and range while increasing damage to all body parts
Increases velocity and range while decreasing damage to all body parts. Allows a muzzle attachment
Slightly reduces recoil. Allows a muzzle attachment
Muffles sound, hides muzzle flash and can be applied on all rifles, shotguns, and submachine guns
Muffles sound, hides muzzle flash, and can be applied on all submachine guns except AK-74U
Muffles sound, hides muzzle flash, and can be applied on all snipers
Muffles sound, hides muzzle flash, and can be applied on all pistols except Deagle
Muffles sound, hides muzzle flash, and can be applied on all pistols except Deagle
Has no statistical change to any weapon and can be applied only on the UMP-45 and M24 Sniper
Used for laser designations and hip fire accuracy, can be turned on and off with pressing “T” on your keyboard
Has a desert camo look compared to the regular laser but is only visible when active and when IR is activated. Such as using Night vision or the IR helicopter cam. can be turned on and off with pressing “T” on your keyboard
One of the more cosmetic attachments, the flashlight provides a small beam of light in front of you. can be turned on and off with pressing “T” on your keyboard
This rail attachment is purely cosmetic and serves no statistical change
Stocks are purely cosmetic and don't affect weapon performance
It is the default stock on the M16A2, and M16A4.
The B5 Bravo Stock is a collapsible and adjustable stock. This stock can go on the following weapons: M4A1, M16A4, MK18, SCAR-H.
Practically the same as the B5 Bravo but it is tan. This stock can go on the following weapons: M4A1, M16A4, MK18, SCAR-H.
The Alpha Systems ES is an adjustable, collapsible stock. This stock can go on the following weapons: M4A1, M16A4, SCAR-H.
The Magpul MOE stock is an adjustable, collapsible stock. This stock can go on the following weapons: M4A1, M16A4, MK18, SCAR-H.
Practically the same as the Magpul MOE but it is tan. This stock can go on only the MK18.
Can only put on grips, can not attach rails
Weapons Compatible: M16A2, M4A1, MP5
Can have grips and rails
Weapons Compatible: M16A4, M4A1, MP5
Can have grips and rails
Weapons Compatible: MK18, M4A1